David S. Monaghan

According to our database1, David S. Monaghan authored at least 33 papers between 2010 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Affordable content creation for free-viewpoint video and VR/AR applications.
J. Vis. Commun. Image Represent., 2018

Beckett in VR: exploring narrative using free viewpoint video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Enriching the Fan Experience in a Smart Stadium Using Internet of Things Technologies.
Int. J. Semantic Comput., 2017

Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy.
Sci. Eng. Ethics, 2016

A Demonstration of the PATHway System for Technology-enabled Exercise-based Cardiac Rehabilitation.
Proceedings of the 2016 ACM Workshop on Multimedia for Personal Health and Health Care, 2016

A Technology Platform for Enabling Behavioural Change as a "PATHway" Towards Better Self-management of CVD.
Proceedings of the 2016 ACM Workshop on Multimedia for Personal Health and Health Care, 2016

A Multimodal Gamified Platform for Real-Time User Feedback in Sports Performance.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Designing a Topological Algorithm for 3D Activity Recognition.
Proceedings of the Computational Topology in Image Context - 6th International Workshop, 2016

2015
Autonomous agents and avatars in REVERIE's virtual environment.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

The Real Time Rolling Shutter.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

HeartHealth: New Adventures in Serious Gaming.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

HeartHealth: A Cardiovascular Disease Home-based Rehabilitation System.
Proceedings of the 6th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2015)/ The 5th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2015)/ Affiliated Workshops, 2015

Playing Immersive Games on the REVERIE Platform.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Topological evaluation of volume reconstructions by voxel carving.
Comput. Vis. Image Underst., 2014

Tools for User Interaction in Immersive Environments.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

A Low-Cost Head and Eye Tracking System for Realistic Eye Movements in Virtual Avatars.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

Real-Time Gaze Estimation Using a Kinect and a HD Webcam.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

Kinect vs. Low-cost Inertial Sensing for Gesture Recognition.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

REVERIE: Natural human interaction in virtual immersive environments.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

A New Multi-modal Dataset for Human Affect Analysis.
Proceedings of the Human Behavior Understanding - 5th International Workshop, 2014

2013
Classification of Sporting Activities Using Smartphone Accelerometers.
Sensors, 2013

Real-time head nod and shake detection for continuous human affect recognition.
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013

Blending real with virtual in 3DLife.
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013

SCReen adjusted panoramic effect: SCRAPE.
Proceedings of the ACM Multimedia Conference, 2013

A framework for realistic 3D tele-immersion.
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 2013

A Framework for Human-like Behavior in an immersive virtual world.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

2012
An advanced virtual dance performance evaluator.
Proceedings of the 2012 IEEE International Conference on Acoustics, 2012

Persistent Homology for 3D Reconstruction Evaluation.
Proceedings of the Computational Topology in Image Context - 4th International Workshop, 2012

2011
Low-cost creation of a 3D interactive museum exhibition.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Quantifying human reconstruction accuracy for voxelcarving in a sporting environment.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Dynamic voxel carving in tennis based on player localisation using a low cost camera network.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

2010
Digital Holographic Capture and Optoelectronic Reconstruction for 3D Displays.
Int. J. Digit. Multim. Broadcast., 2010


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