Matthew Horton

Orcid: 0000-0003-2932-2233

According to our database1, Matthew Horton authored at least 62 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2023
MatterGen: a generative model for inorganic materials design.
CoRR, 2023

The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Trust Acceptance Mapping - Designing Intelligent Systems for Use in an Educational Context.
Proceedings of the Adaptive Instructional Systems, 2023

Respecting, Facilitating and Recognising Children's Contributions in HCI: Course Submission.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Empirical Research Methods for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Small CCI - Exploring App Evaluation with Preschoolers.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Respecting and Facilitating Children's Contributions to Research, Design and Evaluation in HCI: Course Submission.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Reporting Back in HCI Work with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Capturing and Considering Idea Development in School Pupils' Design Activities.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games.
Proceedings of the HCI in Games, 2020

Designing experiments for children and robots.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Enabling children to design for others with expanded proxy design.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Child-Generated Personas to Aid Design Across Cultures.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Designing for the 'at home' experience of parents and children with tablet games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Children Designing Serious Games for Children from other Cultures.
EAI Endorsed Trans. Serious Games, 2017

Empowered and Informed: Participation of Children in HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Touching Base on Children's Interactions with Tablet Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Comparing a Scanning Ambiguous Keyboard to the On-screen QWERTY Keyboard.
Proceedings of the HCI 2017, 2017

A Method Impact Assessment Framework for User Experience Evaluations with Children.
Proceedings of the HCI 2017, 2017

Animal Personas: Representing Dog Stakeholders in Interaction Design.
Proceedings of the HCI 2017, 2017

2016
Using the MemoLine to capture changes in user experience over time with children.
Int. J. Child Comput. Interact., 2016

How Ideas make it through to Designs: Process and Practice.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Being heroically lost, being heroically found.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016

iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Sensitizing: Helping Children Design Serious Games for a Surrogate Population.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

2014
Scaffolding design sessions with teenagers: the PDA approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding teen UX: building a bridge to the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Empowering Teenagers to Perform a Heuristic Evaluation of a Game.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Giving ideas an equal chance: inclusion and representation in participatory design with children.
Proceedings of the IDC '14, 2014

Applying the CHECk tool to participatory design sessions with children.
Proceedings of the IDC '14, 2014

2013
Theatre, PlayDoh and Comic Strips: Designing Organic User Interfaces with Young Adolescent and Teenage Participants.
Interact. Comput., 2013

CHECk: a tool to inform and encourage ethical practice in participatory design with children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Methods of working with teenagers in interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The challenge of working with teens as participants in interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Teenagers talking about technologies: designing technology to reduce teen energy use.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

On being cool: exploring interaction design for teenagers.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Exploring tilt-based text input for mobile devices with teenagers.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Behaviour change interventions: teenagers, technology and design.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Too Cool at School - Understanding Cool Teenagers.
PsychNology J., 2012

Constructing the Cool Wall: A Tool to Explore Teen Meanings of Cool.
PsychNology J., 2012

Teenagers talking about energy: using narrative methods to inform design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Cool across continents, cultures and communities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

School friendly participatory research activities with children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Climbing the cool wall: exploring teenage preferences of cool.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating game preference using the fun toolkit across cultures.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Investigating children's opinions of games: Fun Toolkit vs. This or That.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Parents and children having and using technology: what should we ask?
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Analysis and visualization of <i>Arabidopsis thaliana</i> GWAS using web 2.0 technologies.
Database J. Biol. Databases Curation, 2011

Understanding and designing cool technologies for teenagers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Making your mind up?: the reliability of children's survey responses.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
MARTA: a suite of Java-based tools for assigning taxonomic status to DNA sequences.
Bioinform., 2010

Thumbs-up scale and frequency of use scale for use in self reporting of children's computer experience.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2008
Interactive whiteboards in the living room?: asking children about their technologies.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
CRaSh-ing into HCI.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007

2006
Bluebells: a design method for child-centred product development.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

The ChiCI group.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Recognition Errors and Recognizing Errors - Children Writing on the Tablet PC.
Proceedings of the Human-Computer Interaction, 2005

Assessing usability and fun in educational software.
Proceedings of the Interaction Design and Children, 2005

2004
Requirements for a multimedia museum environment.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

The Usability of Handwriting Recognition for Writing in the Primary Classroom.
Proceedings of the People and Computers XVIII, 2004


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