Christos Sintoris

Orcid: 0000-0001-5350-9108

According to our database1, Christos Sintoris authored at least 20 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
A B2C Bias for the B2B World: A Case Study of Employees' and Customers' UX of a B2B e-commerce Site.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Dealing with Input Mode Confusion During Dual-Language Keyboard Use.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

On evaluating online teaching and learning experience: A usability evaluation study of synchronous teaching platforms.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2018
Studying human-computer interaction for social good: the case of digital government evaluation and re-design project.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students.
Proceedings of the Ambient Intelligence - 14th European Conference, 2018

Design guidelines for location-based mobile games for learning.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Design of Location-Based Mobile Games: Introduction.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2015
Extracting game design patterns from game design workshops.
Int. J. Intell. Eng. Informatics, 2015

A survey on tools for end user authoring of mobile applications for cultural heritage.
Proceedings of the 6th International Conference on Information, 2015

2014
Εργαλεία σχεδίασης χωρο-ευαίσθητων παιχνιδιών για άτυπη μάθηση
PhD thesis, 2014

A Game Design Workshop to Support the Elaboration of Game Ideas.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

2013
Discovering the invisible city: Location-based games for learning in smart cities.
IxD&A, 2013

The Good, the Bad and the Neutral: An Analysis of Team-Gaming Activity.
Proceedings of ECTEL meets ECSCW 2013, 2013

2011
Designing Pervasive Games for Learning.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space.
Int. J. Mob. Hum. Comput. Interact., 2010

2007
Delivering multimedia content in enabled cultural spaces.
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007

2005
QoS issues in the Research and Academic Networks: The case of GRNET.
Proceedings of the Joint International Conference on Autonomic and Autonomous Systems 2005 / International Conference on Networking and Services 2005, 2005

2003
Managing Users and Services using an LDAP based Web-application.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003


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