Monica Divitini

Affiliations:
  • Norwegian University of Science and Technology, Norway


According to our database1, Monica Divitini authored at least 111 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Survival Skills in the Digital Era: Helping Teachers to Develop Digital Competences.
ERCIM News, 2023

Transferring Digital Competences for Teaching from Theory into Practice Through Reflection.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

Human factors in software development: A study on database systems adoption by developers.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
Learning to Program: an In-service Teachers' Perspective.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Computer Science in Schools: A Literature Mapping of Professional Development for In-Service Teachers.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Virtual and in-person co-design workshops: from alternative to complementary approaches.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Fighting the Gender Gap in ICT - Guidelines for Game Design.
Proceedings of the Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education, 2021

Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making.
Proceedings of the Serious Games - Joint International Conference, 2021

Professional Development for In-Service Teachers of Programming: Evaluation of a University-Level Program.
Proceedings of the Informatics in Schools. Rethinking Computing Education, 2021

Project-based learning and training of in-service teachers in programming: Projects as a bridge between training and practice.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Code Reuse and Formative Assessment in Secondary Education.
Proceedings of the IEEE Global Engineering Education Conference, 2021

From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021

The Digital Transformation of Card-Based Design Toolkits: From Tiles to DigiTiles.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Teaching Programming in Secondary Schools: Stepping and Stumbling Stones.
IxD&A, 2020

ALerT - Learning about Privacy at the Time of Data Sharing Everywhere.
ERCIM News, 2020

Game elicitation: exploring assistance in delayed-effect supply chain decision making.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

In-Service Teacher Training and Self-efficacy.
Proceedings of the Informatics in Schools. Engaging Learners in Computational Thinking, 2020

Affinity for Technology and Teenagers' Learning Intentions.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

2019
RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications.
Future Gener. Comput. Syst., 2019

CITY: A Game to Raise Girls' Awareness About Information Technology.
Proceedings of the Informatics in Schools. New Ideas in School Informatics, 2019

PrivaCity - A Chatbot Game to Raise Privacy Awareness Among Teenagers.
Proceedings of the Informatics in Schools. New Ideas in School Informatics, 2019

Design of a programming course for teachers supporting flexible learning trajectories.
Proceedings of the CSERC '19: The 8th Computer Science Education Research Conference, 2019

2018
The internet of things in CS education: updating curricula and exploring pedagogy.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Supporting the Co-design of Games for Privacy Awareness.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Designing IoT applications in lower secondary schools.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Rapid Prototyping Internet of Things Applications for Augmented Objects: The Tiles Toolkit Approach.
Proceedings of the Ambient Intelligence - 14th European Conference, 2018

2017
Preface.
IxD&A, 2017

Designing IoT Applications for Smart Cities: extending the Tiles Ideation Toolkit.
IxD&A, 2017

Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making.
Entertain. Comput., 2017

Introduction for the Special issue on 'Maker technologies to foster engagement and creativity in learning'.
Entertain. Comput., 2017

The Internet of Things in CS Education: Current Challenges and Future Potential.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Courses, Content, and Tools for Internet of Things in Computer Science Education.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017

Game-Based Learning for IoT: The Tiles Inventor Toolkit.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM).
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Local communities of computing education in Norway.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Identifying dropout factors in information technology education: A case study.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

A Case of Career Consultancy in STEM for Youths.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Tiles: A Card-based Ideation Toolkit for the Internet of Things.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
From interactive surfaces to interactive game pieces in hybrid board games.
J. Ambient Intell. Smart Environ., 2016

Preface.
IxD&A, 2016

Boundary objects in collaborative work and learning.
Inf. Syst. Frontiers, 2016

Anyboard: A Platform for Hybrid Board Games.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Reflective Learning at the Workplace - The MIRROR Design Toolbox.
Proceedings of the Adaptive and Adaptable Learning, 2016

Tiles: An Inventor Toolkit for Interactive Objects.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Tiles Cards: a Card-based Design Game for Smart Objects Ecosystems.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

IoT for Smart City Learning: Towards Requirements for an Authoring Tool.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

SERVE: Smart Ecosystems cReation by Visual dEsign Authoring Internet of Things and Smart Objects Applications.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Making as a Pathway to Foster Joyful Engagement and Creativity in Learning.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Context Becomes Content: Sensor Data for Computer-Supported Reflective Learning.
IEEE Trans. Learn. Technol., 2015

Technology-enhanced Smart City Learning: a Systematic Mapping of the Literature.
IxD&A, 2015

Preface.
IxD&A, 2015

Making Interactive Board Games to Learn: Reflections on AnyBoard.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

Make2Learn: Fostering Engagement and Creativity in Learning through Making.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

Making as a Pathway to Foster Joyful Engagement and Creativity in Learning.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

The Interactive-Token Approach to Board Games.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Supporting Debriefing with Sensor Data: A Reflective Approach to Crisis Training.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2014

Facilitating Creative Collaborative Activities with Dedicated Tools in a 3D Virtual World.
Proceedings of the Smart Digital Futures 2014, 2014

WATCHiT: A Modular and Wearable Tool for Data Collection in Crisis Management and Training.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Understanding Trajectories of Experience in Situated Learning Field Trips.
IxD&A, 2013

Supporting Crisis Training with a Mobile Game System.
Proceedings of the Serious Games Development and Applications, 2013

Playing in museums by constructing your game.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Games for Learning Cooperation at Work: the Case of Crisis Preparedness.
Proceedings of ECTEL meets ECSCW 2013, 2013

Reflecting on Emotion: Design Challenges for Cooperation Technology.
Proceedings of ECTEL meets ECSCW 2013, 2013

Reflective Learning in the Workplace: The Role of Emotion.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course.
Proceedings of the Collaboration and Technology - 19th International Conference, 2013

2012
Introduction to the thematic issueHome-based health and wellness measurement and monitoring.
J. Ambient Intell. Smart Environ., 2012

CroMAR: Mobile Augmented Reality for Supporting Reflection on Crowd Management.
Int. J. Mob. Hum. Comput. Interact., 2012

Collaborative Serious Games for Crisis Management: An Overview.
Proceedings of the 21st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2012

Don't Panic: Enhancing Soft Skills for Civil Protection Workers.
Proceedings of the Serious Games Development and Applications, 2012

Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds.
Proceedings of the New Horizons in Web Based Learning, 2012

The Functions of Sharing Experiences, Observations and Insights for Reflective Learning at Work.
Proceedings of the 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning, 2012

Tangible and Wearable User Interfaces for Supporting Collaboration among Emergency Workers.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

Learning Computer-Mediated Cooperation in 3D Visualization Projects.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

Applying AmI Technologies to Crisis Management - Workshop at AmI2012.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2010
Supporting Reflection in Software Development with Everyday Working Tools.
Proceedings of COOP 2010, 2010

Collaboration Support for Mobile Users in Ubiquitous Environments.
Proceedings of the Handbook of Ambient Intelligence and Smart Environments, 2010

2009
Sense of community among mobile language learners: can blogs support this?
Int. J. Web Based Communities, 2009

Reflections on the Role of Technology in City-wide Collaborative Learning.
Int. J. Interact. Mob. Technol., 2009

Shared Timeline and Individual Experience: Supporting Retrospective Reflection in Student Software Engineering Teams.
Proceedings of the Proceedings 22nd Conference on Software Engineering Education and Training, 2009

2008
Identity, sense of community and connectedness in a community of mobile language learners.
ReCALL, 2008

Explanations and Privacy in Intelligent Social Awareness Applications.
Proceedings of the Explanation-aware Computing, 2008

Pervasive awareness applications: aesthetic and ludic aspects.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Architectures and Platforms for AMI: Workshop Summary Report.
Proceedings of the Constructing Ambient Intelligence, 2008

2007
Enriching spaces in practice-based education to support collaboration while mobile: the case of teacher education.
J. Comput. Assist. Learn., 2007

2005
Language Learning: From Individual Learners to Communities.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Ubicollab: improving collaboration with location services.
Proceedings of the International Conference on Pervasive Services 2005, 2005

Using 3D CVEs for Collaborative Creation of Common Information Spaces: Experiences and Future Directions.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Blog to Support Learning in the Field: Lessons Learned from a Fiasco.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
UbiCollab: collaboration support for mobile users.
Proceedings of the 2004 ACM Symposium on Applied Computing (SAC), 2004

Think Globally, Act Locally: Promoting Pre-School Learning about other Cultures.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Shared displays for promoting informal cooperation: an exploratory study.
Proceedings of the Cooperative Systems Design, 2004

2003
Supporting Social Awareness: Requirements for Educational CVE.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Collaborative virtual environments for supporting learning communities: an experience of use.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

2002
Design and deployment of community systems: reflections on the Campiello experience.
Interact. Comput., 2002

Improving Communication through Mobile Technologies: Which Possibilities?
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

Communityware goes to school.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Using Agents to Support the Selection of Virtual Enterprise Teams.
Proceedings of the AOIS '02, 2002

2001
A computational model of communication for reducing linguistic opacity based on the language-action perspective.
Inf. Organ., 2001

Ubiquitous access to community knowledge via multiple interfaces: design and experiences.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Inter-Organizational Workflows for Enterprise Coordination.
Proceedings of the Coordination of Internet Agents: Models, Technologies, and Applications, 2001

2000
Internet-based groupware for user participation in product development.
ACM SIGCHI Bull., 2000

Supporting Different Dimensions of Adaptability in Workflow Modeling.
Comput. Support. Cooperative Work., 2000

1999
Integrating Contexts to Support Coordination: The CHAOS Project.
Comput. Support. Cooperative Work., 1999

1998
Ariadne: Supporting Coordination Through a Flexible Use of Knowledge Processes.
Proceedings of the Information Technology for Knowledge Management, 1998

1997
Ariadne: Supporting Coordination through a Flexible Use of the Knowledge on Work Processes.
J. Univers. Comput. Sci., 1997

1996
Ariadne: A framework to construct flexible workflow systems.
Proceedings of the First International Conference on Practical Aspects of Knowledge Management, 1996

1995
A Multi-Agent Approach to the Design of Coordination Mechanisms.
Proceedings of the First International Conference on Multiagent Systems, 1995

A notation for malleable and interoperable coordination mechanisms for CSCW systems.
Proceedings of the Conference on Organizational Computing Systems, 1995

1993
Supporting the dynamics of knowledge sharing within organizations.
Proceedings of the Conference on Organizational Computing Systems, 1993


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