Iris Soute

According to our database1, Iris Soute authored at least 17 papers between 2006 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games.
ACM Trans. Comput. Hum. Interact., 2017

2015
Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking.
Proceedings of the Mulitimedia, Interaction, Design and Innnovation, 2015

2014
An OWL in the classroom: development of an interactive storytelling application for preschoolers.
Proceedings of the IDC '14, 2014

Metadesigning interactive outdoor games for children: a case study.
Proceedings of the IDC '14, 2014

Play it our way: customization of game rules in children's interactive outdoor games.
Proceedings of the IDC '14, 2014

2013
TAPT and Contextmapping: Understanding how we understand experience.
Lit. Linguistic Comput., 2013

Evaluating player experience for children's outdoor pervasive games.
Entertain. Comput., 2013

Five key challenges in end-user development for tangible and embodied interaction.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Rapid prototyping of outdoor games for children in an iterative design process.
Proceedings of the Interaction Design and Children 2013, 2013

2011
On Developing a Platform for Mobile Outdoor Gaming for Children.
Proceedings of the Ambient Intelligence, 2011

2010
Head Up Games: combining the best of both worlds by merging traditional and digital play.
Pers. Ubiquitous Comput., 2010

Rule customization in head-up games.
Proceedings of the Fun and Games, 2010

2009
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.
Proceedings of the Interaction Design and Children, 2009

2007
Head Up Games: The Games of the Future Will Look More Like the Games of the Past.
Proceedings of the Human-Computer Interaction, 2007

Perceived Privacy in Ambient Intelligent Environments.
Proceedings of the First International Workshop on Combining Context with Trust, 2007

HUGs: head-up games.
Proceedings of the Interaction Design and Children, 2007

2006
On the design of Camelot, an outdoor game for children.
Proceedings of the Interaction Design and Children, 2006


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