Daniel Tetteroo

Orcid: 0000-0002-2295-5022

According to our database1, Daniel Tetteroo authored at least 36 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
3 Key Challenges in Designing Advanced Social Robotic Applications.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

From Research to Design: Developing the Social Robotic Persuasive Design Cards and Its Techniques.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Challenges of Enabling End-Users to Develop Systems with AI.
Proceedings of the End-User Development - 9th International Symposium, 2023

Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care.
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023

2022
A Systematic Review of Experimental Work on Persuasive Social Robots.
Int. J. Soc. Robotics, 2022

End-user development for democratising artificial intelligence.
Behav. Inf. Technol., 2022

Exploring Older Adults' Acceptance, Needs, and Design Requirements towards Applying Social Robots in a Rehabilitation Context.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach.
Proceedings of the Human-Friendly Robotics 2022, 2022

Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2020
Presley: Designing Non-Obtrusive Tactile Rhythmic Wearable Devices for Improving Speech Fluency.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Crafting Research Products through Digital Machine Embroidery.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Transforming Meta-design from Paradigm to Working Theory.
Proceedings of the End-User Development - 7th International Symposium, 2019

Investigating User's Preference for Anthropomorphism of a Social Robot Trainer in Physical Rehabilitation.
Proceedings of the Biomedical Engineering Systems and Technologies, 2019

How Anthropomorphism Affects User Acceptance of a Robot Trainer in Physical Rehabilitation.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019

2018
Merging outdoor and indoor technologies for the creation of pervasive games.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

A five-year review of methods, purposes and domains of the international symposium on wearable computing.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Iris: Supporting Wellbeing and Treatment Compliance in Clubfoot Patients.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

How Creative is the Crowd in Describing Smart Home Scenarios?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Tagtrainer: end-user adaptable technology for physical rehabilitation.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

EUD Survival "in the Wild": Evaluation Challenges for Field Deployments and How to Address Them.
Proceedings of the New Perspectives in End-User Development., 2017

2015
Mimo Pillow - An Intelligent Cushion Designed With Maternal Heart Beat Vibrations for Comforting Newborn Infants.
IEEE J. Biomed. Health Informatics, 2015

Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking.
Proceedings of the Mulitimedia, Interaction, Design and Innnovation, 2015

Participation Overload in Physical Rehabilitation.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

A Review of Research Methods in End User Development.
Proceedings of the End-User Development - 5th International Symposium, 2015

Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

End-User Development in the Internet of Things Era.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology.
Proceedings of the HEALTHINF 2015, 2015

Patient Feedback Design for Stroke Rehabilitation Technology.
Proceedings of the Biomedical Engineering Systems and Technologies, 2015

2014
Rehabilitation Therapists as Software Creators?: Introducing End-User Development in a Healthcare Setting.
Int. J. Sociotechnology Knowl. Dev., 2014

Cultures of Participation in Healthcare: A Healthy Idea?
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014

2013
TagTrainer: A Meta-design Approach to Interactive Rehabilitation Technology.
Proceedings of the End-User Development - 4th International Symposium, 2013

Five key challenges in end-user development for tangible and embodied interaction.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

2012
Mimicking Expressiveness of Movements by Autistic Children in Game Play.
Proceedings of the 2012 International Conference on Privacy, 2012

Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Oh music, where art thou?
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Design of an Interactive Playground Based on Traditional Children's Play.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011


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