Jan de Wit

Orcid: 0000-0002-7299-7992

According to our database1, Jan de Wit authored at least 26 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Wizard-of-Oz vs. GPT-4: A Comparative Study of Perceived Social Intelligence in HRI Brainstorming.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Human-in-the-Loop Interaction for continuously Improving Generative Model in Conversational Agent for Behavioral Intervention.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Co-Designing with a Social Robot Facilitator: Effects of Robot Mood Expression on Human Group Dynamics.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Tilbot: A Visual Design Platform to Facilitate Open Science Research into Conversational User Interfaces.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Plug and Play Conversations: The Micro-Conversation Scheme for Modular Development of Hybrid Conversational Agent.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Leveraging Large Language Models as Simulated Users for Initial, Low-Cost Evaluations of Designed Conversations.
Proceedings of the Chatbot Research and Design - 7th International Workshop, 2023

2022
Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement.
Int. J. Child Comput. Interact., 2022

Electronic Brainstorming With a Chatbot Partner: A Good Idea Due to Increased Productivity and Idea Diversity.
Frontiers Artif. Intell., 2022

2021
Teaching Turkish-Dutch kindergartners Dutch vocabulary with a social robot: Does the robot's use of Turkish translations benefit children's Dutch vocabulary learning?
J. Comput. Assist. Learn., 2021

A toy or a friend? Children's anthropomorphic beliefs about robots and how these relate to second-language word learning.
J. Comput. Assist. Learn., 2021

Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning.
Interact. Comput., 2021

Brainstorming With a Social Robot Facilitator: Better Than Human Facilitation Due to Reduced Evaluation Apprehension?
Frontiers Robotics AI, 2021

Individual Differences in Children's (Language) Learning Skills Moderate Effects of Robot-Assisted Second Language Learning.
Frontiers Robotics AI, 2021

Semantically Related Gestures Move Alike: Towards a Distributional Semantics of Gesture Kinematics.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior, 2021

A Unified Model of Game Design, Through the Lens of User Experience.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Varied Human-Like Gestures for Social Robots: Investigating the Effects on Children's Engagement and Language Learning.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Using Self-Determination Theory in Social Robots to Increase Motivation in L2 Word Learning.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

2019
Playing Charades with a Robot: Collecting a Large Dataset of Human Gestures Through HRI.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019



Robots for Learning - R4L: Adaptive Learning.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

2018
Guidelines for Designing Social Robots as Second Language Tutors.
Int. J. Soc. Robotics, 2018

The Effect of a Robot's Gestures and Adaptive Tutoring on Children's Acquisition of Second Language Vocabularies.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

A Robot Teaching Young Children a Second Language: The Effect of Multiple Interactions on Engagement and Performance.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

2017
Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games.
ACM Trans. Comput. Hum. Interact., 2017

2016
Exploring the Potential of Children in Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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