Jaime Guixeres

Orcid: 0000-0002-2531-7202

According to our database1, Jaime Guixeres authored at least 23 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Recognizing shopper demographics from behavioral responses in a virtual reality store.
Virtual Real., September, 2023

Is mixed reality technology an effective tool for retail? A vividness and interaction perspective.
Frontiers Virtual Real., March, 2023

The EXPERIENCE Project: Unveiling Extended-Personal Reality Through Automated VR Environments and Explainable Artificial Intelligence.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

2021
Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

2020
Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.
Sensors, 2020

Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality.
Sensors, 2020

Segmentation of Areas of Interest Inside a Virtual Reality Store.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Speech Emotion Recognition from Social Media Voice Messages Recorded in the Wild.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display.
Interact. Comput., 2019

2016
A Comparison of Physiological Signal Analysis Techniques and Classifiers for Automatic Emotional Evaluation of Audiovisual Contents.
Frontiers Comput. Neurosci., 2016

Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise.
Cyberpsychology Behav. Soc. Netw., 2016

Exergames on Line for Childhood Obesity: Using a Web Platform as an Ambulatory Program to Increase the Acceptance and Adherence to Physical Activity (PA).
Proceedings of the eHealth 360°, 2016

2015
Brain Activity Quantification for Sport Audiovisual Content Visualization using EEG.
Proceedings of the BIOSIGNALS 2015, 2015

2013
Ubiquitous monitoring and assessment of childhood obesity.
Pers. Ubiquitous Comput., 2013

Effects of Virtual Reality during Exercise in Children.
J. Univers. Comput. Sci., 2013

2012
Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Reliability and Validity of TIPS Wireless ECG Prototypes.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Could Virtual Reality Be an Effective Tool to Combat Obesity and Sedentariness in Children? Results from Two Research Studies.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

2009
An ontology for Cognitive Behavioral Therapy. Application to Obesity.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A New Protocol Test For Physical Activity Research In Obese Children (Etiobe Project).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Ontologies for Intelligent e-Therapy: Application to Obesity.
Proceedings of the Distributed Computing, 2009


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