Beatriz Rey

Orcid: 0000-0001-9213-1443

Affiliations:
  • Polytechnic University of Valencia, Spain


According to our database1, Beatriz Rey authored at least 46 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Improving the understanding of web user behaviors through machine learning analysis of eye-tracking data.
User Model. User Adapt. Interact., April, 2024

2021
Portable Virtual Reality-Based Mirror Visual Feedback System for Home Rehabilitation.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

2019
Xf-Rovim. A Field Robot to Detect Olive Trees Infected by <i>Xylella Fastidiosa</i> Using Proximal Sensing.
Remote. Sens., 2019

2018
Design and Validation of an FPGA-Based Configurable Transcranial Doppler Neurofeedback System for Chronic Pain Patients.
Sensors, 2018

2016
A game for emotional regulation in adolescents: The (body) interface device matters.
Comput. Hum. Behav., 2016

A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices.
Proceedings of the eHealth 360°, 2016

2015
Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures.
Expert Syst. Appl., 2015

How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers.
Comput. Hum. Behav., 2015

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents.
IEEE Computer Graphics and Applications, 2015

2014
An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences.
Interact. Comput., 2014

Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG.
Expert Syst. Appl., 2014

Using Serious Games to Train Adaptive Emotional Regulation Strategies.
Proceedings of the Social Computing and Social Media, 2014

2013
Evaluating Virtual Reality Mood Induction Procedures with Portable EEG Devices.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Validation of a Low-Cost EEG Device for Mood Induction Studies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Measuring Presence During the Navigation In a Virtual Environment Using EEG.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

How natural is a natural interface? An evaluation procedure based on action breakdowns.
Pers. Ubiquitous Comput., 2013

fMRI assessment of small animals' phobia using virtual reality as stimulus.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

2012
Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Reliability and Validity of TIPS Wireless ECG Prototypes.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Using Portable EEG Devices to Evaluate Emotional Regulation Strategies During Virtual Reality Exposure.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Analysis of brain activation during visual tasks.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

2011
Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses.
Presence Teleoperators Virtual Environ., 2011

Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A User-Friendly Tool for Detecting the Stress Level in a Person's Daily Life.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Analyzing Neural Correlates of Attentional Changes during the Exposure to Virtual Environments: Application of Transcranial Doppler Monitoring.
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011

2010
Brain activity and presence: a preliminary study in different immersive conditions using transcranial Doppler monitoring.
Virtual Real., 2010

MIRACLE: A CAD/CAM System for the Manufacture of Dental Surgical Splints.
Proceedings of the BIODEVICES 2010, 2010

2009
Transcranial Doppler: a Non-Invasive Tool for Monitoring Brain Activity in Virtual Reality Therapy.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Neuroscience Approach to Virtual Reality Experience Using Transcranial Doppler Monitoring.
Presence Teleoperators Virtual Environ., 2009

Transcranial Doppler: A Tool for Augmented Cognition in Virtual Environments.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

2007
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.
Proceedings of the Virtual Reality, 2007

EMMA: An Adaptive Display for Virtual Therapy.
Proceedings of the Foundations of Augmented Cognition, 2007

2006
Changing Induced Moods Via Virtual Reality.
Proceedings of the Persuasive Technology, 2006

Using an adaptive display for the treatment of emotional disorders: a preliminary analysis of effectiveness.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
A Preliminary Study on the Use of an Adaptive Display for the Treatment of Emotional Disorders.
PsychNology J., 2005

The Third Pole of the Sense of Presence: Comparing Virtual and Imagery Spaces.
PsychNology J., 2005

Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2005

VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

The memory book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
New Technologies for Providing Remote Psychological Treatments.
Proceedings of the Cybertherapy, 2004

Technological Background of VR.
Proceedings of the Cybertherapy, 2004

Immersion and Emotion: Their Impact on the Sense of Presence.
Cyberpsychology Behav. Soc. Netw., 2004

2003
The EMMA Project: Emotions as a Determinant of Presence.
PsychNology J., 2003

Internet-Based Telehealth System for the Treatment of Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2003


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