Cristina Botella

According to our database1, Cristina Botella authored at least 96 papers between 1998 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Online presence:

On csauthors.net:

Bibliography

2020
Study on the Acceptability of an ICT Platform for Older Adults with Mild Cognitive Impairment.
J. Medical Syst., 2020

2019
Analysis of the efficacy of an internet-based self-administered intervention ("Living Better") to promote healthy habits in a population with obesity and hypertension: An exploratory randomized controlled trial.
Int. J. Medical Informatics, 2019

Virtual Reality, Augmented Reality, and <i>In Vivo</i> Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia.
Cyberpsychology Behav. Soc. Netw., 2019

The combination of cognitive-behavioural therapy with virtual reality for the treatment of post-natal depression.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

An Internet-Based Intervention for Depressive Symptoms: Preliminary Data on the Contribution of Behavioral Activation and Positive Psychotherapy Strategies.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Virtual Reality for Anxiety and Stress-Related Disorders: A SWOT Analysis.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Usability of a Transdiagnostic Internet-Delivered Protocol for Anxiety and Depression in Community Patients.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Exploring Affect Recall Bias and the Impact of Mild Depressive Symptoms: An Ecological Momentary Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

2018
Teaching digital literacy skills to the elderly using a social network with linear navigation: A case study in a rural area.
Int. J. Hum. Comput. Stud., 2018

Reading Between the Lines: A Computational Bibliometric Analysis on Emotion Regulation.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

2017
Assisting therapists in assessing small animal phobias by computer analysis of video-recorded sessions.
Multim. Tools Appl., 2017

2016
Usability and acceptability assessment of an empathic virtual agent to prevent major depression.
Expert Syst. J. Knowl. Eng., 2016

Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial.
Comput. Hum. Behav., 2016

Effect of Web navigation style in elderly users.
Comput. Hum. Behav., 2016

Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project.
Comput. Hum. Behav., 2016

Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise.
Cyberpsychology Behav. Soc. Netw., 2016

Exergames on Line for Childhood Obesity: Using a Web Platform as an Ambulatory Program to Increase the Acceptance and Adherence to Physical Activity (PA).
Proceedings of the eHealth 360°, 2016

Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!
Proceedings of the eHealth 360°, 2016

2015
Acceptability and Satisfaction of an ICT-based Training for University Teachers.
J. Educ. Technol. Soc., 2015

Treating small animal phobias using a projective-augmented reality system: A single-case study.
Comput. Hum. Behav., 2015

Opinion of the Patients About an Internet-Based Psychological Treatment Protocol.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

Internet-Based Intervention for Secondary and Tertiary Prevention of Depressive Symptoms.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

A Positive Technology System for the Promotion of Well-Being: From the Lab to the Hospital Setting.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

Presence-Inducing Media for Mental Health Applications.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences.
Interact. Comput., 2014

Virtual Reality for the Induction of Positive Emotions in the Treatment of Fibromyalgia: A Pilot Study over Acceptability, Satisfaction, and the Effect of Virtual Reality on Mood.
Cyberpsychology Behav. Soc. Netw., 2014

A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.
Proceedings of the Serious Games Development and Applications, 2014

Desarrollo de un entorno virtual para la inducción emocional.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Effects of Virtual Reality during Exercise in Children.
J. Univers. Comput. Sci., 2013

Process of design and usability evaluation of a telepsychology web and virtual reality system for the elderly: Butler.
Int. J. Hum. Comput. Stud., 2013

Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles.
Comput. Hum. Behav., 2013

The Therapeutic Lamp: Treating Small-Animal Phobias.
IEEE Computer Graphics and Applications, 2013

Virtual Reality in the Treatment of Fibromyalgia: A Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2013

fMRI assessment of small animals' phobia using virtual reality as stimulus.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

2012
An Online Emotional Regulation System to Deliver Homework Assignments for Treating Adjustment Disorders.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Promotion of Emotional Wellbeing in Oncology Inpatients Using VR.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Smiling is Fun: A Coping with Stress and Emotion Regulation Program.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

EARTH of Wellbeing: A Place to Live Positive Emotions.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Evaluation of the quality of collaboration between the client and the therapist in phobia treatments.
Interact. Comput., 2012

Positive mood induction procedures for virtual environments designed for elderly people.
Interact. Comput., 2012

Positive Technology: Using Interactive Technologies to Promote Positive Functioning.
Cyberpsychology Behav. Soc. Netw., 2012

The Present and Future of Positive Technologies.
Cyberpsychology Behav. Soc. Netw., 2012

Could Virtual Reality Be an Effective Tool to Combat Obesity and Sedentariness in Children? Results from Two Research Studies.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

2011
A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program.
Int. J. Hum. Comput. Stud., 2011

Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study.
Comput. Hum. Behav., 2011

An e-health platform for the elderly population: The butler system.
Comput. Educ., 2011

Personal Health Systems for Mental Health: The European Projects.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Online Predictive Tools for Intervention in Mental Illness: The OPTIMI Project.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Engaging Media for Mental Health Applications: the EMMA Project.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A User-Friendly Tool for Detecting the Stress Level in a Person's Daily Life.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Mixing psychology and HCI in evaluation of augmented reality mental health technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
An Augmented Reality System Validation for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2010

An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial.
Cyberpsychology Behav. Soc. Netw., 2010

An Adaptive Display for the Treatment of Diverse Trauma PTSD Victims.
Cyberpsychology Behav. Soc. Netw., 2010

2009
An ontology for Cognitive Behavioral Therapy. Application to Obesity.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Cross-Cultural Validation of VR Treatment System for Flying Phobia in the Mexican Population.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Cybertherapy: Advantages, Limitations, and Ethical Issues.
PsychNology J., 2009

An e-Health System for the Elderly (Butler Project): A Pilot Study on Acceptance and Satisfaction.
Cyberpsychology Behav. Soc. Netw., 2009

2008
Telepsychology and Self-Help: The Treatment of Phobias Using the Internet.
Cyberpsychology Behav. Soc. Netw., 2008

Presence and Emotions in Virtual Environments: The Influence of Stereoscopy.
Cyberpsychology Behav. Soc. Netw., 2008

2007
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions.
Cyberpsychology Behav. Soc. Netw., 2007

Comparing Acceptance and Refusal Rates of Virtual Reality Exposure vs. In Vivo Exposure by Patients with Specific Phobias.
Cyberpsychology Behav. Soc. Netw., 2007

EMMA: An Adaptive Display for Virtual Therapy.
Proceedings of the Foundations of Augmented Cognition, 2007

An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.
Proceedings of the Virtual Reality, 2007

2006
Using a Flexible Virtual Environment for Treating a Storm Phobia.
PsychNology J., 2006

An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography.
Presence Teleoperators Virtual Environ., 2006

Changing Induced Moods Via Virtual Reality.
Proceedings of the Persuasive Technology, 2006

Using an adaptive display for the treatment of emotional disorders: a preliminary analysis of effectiveness.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
A Preliminary Study on the Use of an Adaptive Display for the Treatment of Emotional Disorders.
PsychNology J., 2005

The Third Pole of the Sense of Presence: Comparing Virtual and Imagery Spaces.
PsychNology J., 2005

Using Augmented Reality to Treat Phobias.
IEEE Computer Graphics and Applications, 2005

Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2005

2004
Cybertherapy in Practice: The VEPSY Updated project.
Proceedings of the Cybertherapy, 2004

Virtual Reality and Psychotherapy.
Proceedings of the Cybertherapy, 2004

The use of VR in the treatment of panic disorders and agoraphobia.
Proceedings of the Cybertherapy, 2004

Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2004

Immersion and Emotion: Their Impact on the Sense of Presence.
Cyberpsychology Behav. Soc. Netw., 2004

An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
The EMMA Project: Emotions as a Determinant of Presence.
PsychNology J., 2003

Interfaces That Heal: Coupling Real and Virtual Objects to Treat Spider Phobia.
Int. J. Hum. Comput. Interact., 2003

The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.
Cyberpsychology Behav. Soc. Netw., 2003

Internet-Based Telehealth System for the Treatment of Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2003

2002
Virtual reality treatment of flying phobia.
IEEE Trans. Inf. Technol. Biomed., 2002

2001
The VEPSY Updated Project: Virtual Reality in Clinical Psychology.
Cyberpsychology Behav. Soc. Netw., 2001

Redefining Therapeutic Success with Virtual Reality Exposure Therapy.
Cyberpsychology Behav. Soc. Netw., 2001

2000
A New Realistic 3D Body Representation in Virtual Environments for the Treatment of Disturbed Body Image in Eating Disorders.
Cyberpsychology Behav. Soc. Netw., 2000

Telepsychology: Public Speaking Fear Treatment on the Internet.
Cyberpsychology Behav. Soc. Netw., 2000

Presence and Reality Judgment in Virtual Environments: A Unitary Construct?
Cyberpsychology Behav. Soc. Netw., 2000

1999
Body Image and Virtual Reality in Eating Disorders: Is Exposure to Virtual Reality More Effective than the Classical Body Image Treatment?
Cyberpsychology Behav. Soc. Netw., 1999

Differences on Presence and Reality Judgment Using a High Impact Workstation and a PC Workstation.
Cyberpsychology Behav. Soc. Netw., 1999

The Treatment of Claustrophobia with Virtual Reality: Changes in Other Phobic Behaviors Not Specifically Treated.
Cyberpsychology Behav. Soc. Netw., 1999

Virtual Reality and Psychopathology.
Cyberpsychology Behav. Soc. Netw., 1999

Psychological Variables and Reality Judgment in Virtual Environments: The Roles of Absorption and Dissociation.
Cyberpsychology Behav. Soc. Netw., 1999

1998
Virtual Environments for the Treatment of Claustrophobia.
Int. J. Virtual Real., 1998


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