Rosa María Baños

According to our database1, Rosa María Baños authored at least 86 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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On csauthors.net:

Bibliography

2023
Body ownership illusion through virtual reality as modulator variable for limbs rehabilitation after stroke: a systematic review.
Virtual Real., September, 2023

2022
The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion.
Virtual Real., 2022

2021
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables.
Cyberpsychology Behav. Soc. Netw., 2021

2020
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis.
Cyberpsychology Behav. Soc. Netw., 2020

2019
Analysis of the efficacy of an internet-based self-administered intervention ("Living Better") to promote healthy habits in a population with obesity and hypertension: An exploratory randomized controlled trial.
Int. J. Medical Informatics, 2019

Virtual Reality, Augmented Reality, and <i>In Vivo</i> Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia.
Cyberpsychology Behav. Soc. Netw., 2019

2018
Assessing the Relationship Between Attitudinal and Perceptual Component of Body Image Disturbance Using Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2018

2016
Usability and acceptability assessment of an empathic virtual agent to prevent major depression.
Expert Syst. J. Knowl. Eng., 2016

A game for emotional regulation in adolescents: The (body) interface device matters.
Comput. Hum. Behav., 2016

Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial.
Comput. Hum. Behav., 2016

Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project.
Comput. Hum. Behav., 2016

Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise.
Cyberpsychology Behav. Soc. Netw., 2016

Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices.
Proceedings of the eHealth 360°, 2016

Exergames on Line for Childhood Obesity: Using a Web Platform as an Ambulatory Program to Increase the Acceptance and Adherence to Physical Activity (PA).
Proceedings of the eHealth 360°, 2016

Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!
Proceedings of the eHealth 360°, 2016

2015
Acceptability and Satisfaction of an ICT-based Training for University Teachers.
J. Educ. Technol. Soc., 2015

How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers.
Comput. Hum. Behav., 2015

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents.
IEEE Computer Graphics and Applications, 2015

Opinion of the Patients About an Internet-Based Psychological Treatment Protocol.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

Internet-Based Intervention for Secondary and Tertiary Prevention of Depressive Symptoms.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

A Positive Technology System for the Promotion of Well-Being: From the Lab to the Hospital Setting.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

An Innovative Online Positive Psychology Training Addressed to Pregnant Youth.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

Presence-Inducing Media for Mental Health Applications.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences.
Interact. Comput., 2014

2013
Effects of Virtual Reality during Exercise in Children.
J. Univers. Comput. Sci., 2013

Process of design and usability evaluation of a telepsychology web and virtual reality system for the elderly: Butler.
Int. J. Hum. Comput. Stud., 2013

Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles.
Comput. Hum. Behav., 2013

Virtual Reality in the Treatment of Fibromyalgia: A Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2013

fMRI assessment of small animals' phobia using virtual reality as stimulus.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

2012
Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

An Online Emotional Regulation System to Deliver Homework Assignments for Treating Adjustment Disorders.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Promotion of Emotional Wellbeing in Oncology Inpatients Using VR.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Smiling is Fun: A Coping with Stress and Emotion Regulation Program.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

EARTH of Wellbeing: A Place to Live Positive Emotions.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Positive mood induction procedures for virtual environments designed for elderly people.
Interact. Comput., 2012

Positive Technology: Using Interactive Technologies to Promote Positive Functioning.
Cyberpsychology Behav. Soc. Netw., 2012

The Present and Future of Positive Technologies.
Cyberpsychology Behav. Soc. Netw., 2012

Could Virtual Reality Be an Effective Tool to Combat Obesity and Sedentariness in Children? Results from Two Research Studies.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

2011
A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program.
Int. J. Hum. Comput. Stud., 2011

Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study.
Comput. Hum. Behav., 2011

An e-health platform for the elderly population: The butler system.
Comput. Educ., 2011

Personal Health Systems for Mental Health: The European Projects.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Online Predictive Tools for Intervention in Mental Illness: The OPTIMI Project.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Engaging Media for Mental Health Applications: the EMMA Project.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A User-Friendly Tool for Detecting the Stress Level in a Person's Daily Life.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

2010
An Augmented Reality System Validation for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2010

An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial.
Cyberpsychology Behav. Soc. Netw., 2010

An Adaptive Display for the Treatment of Diverse Trauma PTSD Victims.
Cyberpsychology Behav. Soc. Netw., 2010

2009
An ontology for Cognitive Behavioral Therapy. Application to Obesity.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Cybertherapy: Advantages, Limitations, and Ethical Issues.
PsychNology J., 2009

An e-Health System for the Elderly (Butler Project): A Pilot Study on Acceptance and Satisfaction.
Cyberpsychology Behav. Soc. Netw., 2009

2008
Telepsychology and Self-Help: The Treatment of Phobias Using the Internet.
Cyberpsychology Behav. Soc. Netw., 2008

Presence and Emotions in Virtual Environments: The Influence of Stereoscopy.
Cyberpsychology Behav. Soc. Netw., 2008

Technology in mental health.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
EMMA: An Adaptive Display for Virtual Therapy.
Proceedings of the Foundations of Augmented Cognition, 2007

An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.
Proceedings of the Virtual Reality, 2007

2006
Using a Flexible Virtual Environment for Treating a Storm Phobia.
PsychNology J., 2006

An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography.
Presence Teleoperators Virtual Environ., 2006

Changing Induced Moods Via Virtual Reality.
Proceedings of the Persuasive Technology, 2006

Using an adaptive display for the treatment of emotional disorders: a preliminary analysis of effectiveness.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
A Preliminary Study on the Use of an Adaptive Display for the Treatment of Emotional Disorders.
PsychNology J., 2005

The Third Pole of the Sense of Presence: Comparing Virtual and Imagery Spaces.
PsychNology J., 2005

Using Augmented Reality to Treat Phobias.
IEEE Computer Graphics and Applications, 2005

Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2005

2004
Virtual Reality and Psychotherapy.
Proceedings of the Cybertherapy, 2004

The use of VR in the treatment of panic disorders and agoraphobia.
Proceedings of the Cybertherapy, 2004

Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2004

Immersion and Emotion: Their Impact on the Sense of Presence.
Cyberpsychology Behav. Soc. Netw., 2004

An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
The EMMA Project: Emotions as a Determinant of Presence.
PsychNology J., 2003

The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.
Cyberpsychology Behav. Soc. Netw., 2003

Internet-Based Telehealth System for the Treatment of Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2003

2002
Virtual reality treatment of flying phobia.
IEEE Trans. Inf. Technol. Biomed., 2002

2001
The VEPSY Updated Project: Virtual Reality in Clinical Psychology.
Cyberpsychology Behav. Soc. Netw., 2001

2000
A New Realistic 3D Body Representation in Virtual Environments for the Treatment of Disturbed Body Image in Eating Disorders.
Cyberpsychology Behav. Soc. Netw., 2000

Telepsychology: Public Speaking Fear Treatment on the Internet.
Cyberpsychology Behav. Soc. Netw., 2000

Presence and Reality Judgment in Virtual Environments: A Unitary Construct?
Cyberpsychology Behav. Soc. Netw., 2000

1999
Body Image and Virtual Reality in Eating Disorders: Is Exposure to Virtual Reality More Effective than the Classical Body Image Treatment?
Cyberpsychology Behav. Soc. Netw., 1999

Differences on Presence and Reality Judgment Using a High Impact Workstation and a PC Workstation.
Cyberpsychology Behav. Soc. Netw., 1999

The Treatment of Claustrophobia with Virtual Reality: Changes in Other Phobic Behaviors Not Specifically Treated.
Cyberpsychology Behav. Soc. Netw., 1999

Virtual Reality and Psychopathology.
Cyberpsychology Behav. Soc. Netw., 1999

Psychological Variables and Reality Judgment in Virtual Environments: The Roles of Absorption and Dissociation.
Cyberpsychology Behav. Soc. Netw., 1999

1998
Virtual Environments for the Treatment of Claustrophobia.
Int. J. Virtual Real., 1998


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