Maja Wrzesien

Orcid: 0000-0002-4944-1523

According to our database1, Maja Wrzesien authored at least 16 papers between 2009 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2016
A game for emotional regulation in adolescents: The (body) interface device matters.
Comput. Hum. Behav., 2016

A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices.
Proceedings of the eHealth 360°, 2016

2015
Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures.
Expert Syst. Appl., 2015

How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers.
Comput. Hum. Behav., 2015

Treating small animal phobias using a projective-augmented reality system: A single-case study.
Comput. Hum. Behav., 2015

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents.
IEEE Computer Graphics and Applications, 2015

2014
A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.
Proceedings of the Serious Games Development and Applications, 2014

2013
The Therapeutic Lamp: Treating Small-Animal Phobias.
IEEE Computer Graphics and Applications, 2013

2012
Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Evaluation of the quality of collaboration between the client and the therapist in phobia treatments.
Interact. Comput., 2012

2011
Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Mixing psychology and HCI in evaluation of augmented reality mental health technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project.
Comput. Educ., 2010

2009
E-Junior: a serious virtual world for natural science and ecology learning.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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