Timofey Grechkin

According to our database1, Timofey Grechkin authored at least 21 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Validating Simulation-Based Evaluation of Redirected Walking Systems.
IEEE Trans. Vis. Comput. Graph., 2022

Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy.
IEEE Trans. Vis. Comput. Graph., 2022

2017
An evaluation of strategies for two-user redirected walking in shared physical spaces.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An Architecture for Full Body Collaborative VR Applications.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

2016
The redirected walking toolkit: a unified development platform for exploring large virtual environments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Revisiting detection thresholds for redirected walking: combining translation and curvature gains.
Proceedings of the ACM Symposium on Applied Perception, 2016

Automated path prediction for redirected walking using navigation meshes.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Towards context-sensitive reorientation for real walking in virtual reality.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Making small spaces feel large: infinite walking in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014

Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments: men benefit from real rotations, women don't.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
Proceedings of the 2013 IEEE Virtual Reality, 2013

Poster: Paving the way into virtual reality - A transition in five stages.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2011
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior.
IEEE Trans. Vis. Comput. Graph., 2011

Effects of scale change on distance perception in virtual environments.
ACM Trans. Appl. Percept., 2011

2010
How does presentation method and measurement protocol affect distance estimation in real and virtual environments?
ACM Trans. Appl. Percept., 2010

Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
A Virtual Peer for Investigating Social Influences on Children's Bicycling.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

How does a virtual peer influence children's distance from the roadway when initiating crossing?
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
How do bicyclists intercept moving gaps in a virtual environment?
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008


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