Sabarish V. Babu

Orcid: 0000-0002-8348-0534

Affiliations:
  • Clemson University, School of Computing


According to our database1, Sabarish V. Babu authored at least 105 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential Field.
IEEE Trans. Vis. Comput. Graph., November, 2023

How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
IEEE Trans. Vis. Comput. Graph., August, 2023

Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments.
IEEE Trans. Vis. Comput. Graph., 2023

Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023

How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023

Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses.
IEEE Trans. Vis. Comput. Graph., 2022

Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022

Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality.
ACM Trans. Appl. Percept., 2022

An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR.
ACM Trans. Appl. Percept., 2021

Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum.
J. Multimodal User Interfaces, 2021

Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Using Audio Reverberation to Compensate Distance Compression in Virtual Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
Revisiting affordance perception in contemporary virtual reality.
Virtual Real., 2020

How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.
ACM Trans. Appl. Percept., 2020

A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality.
ACM Trans. Appl. Percept., 2020

Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Comparative Evaluation of User Perceived Quality Assessment of Design Strategies for HTTP-based Adaptive Streaming.
ACM Trans. Appl. Percept., 2019

Interaction with proactive and reactive agents in box manipulation tasks in virtual environments.
Comput. Animat. Virtual Worlds, 2019

Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effects of a Virtual Human Appearance Fidelity Continuum on Visual Attention in Virtual Reality.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations.
IEEE Trans. Vis. Comput. Graph., 2018

Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Standardization of Medical Trials Using Virtual Experimenters.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
How character customization affects learning in computational thinking.
Proceedings of the ACM Symposium on Applied Perception, 2017

Augmented reality digital sculpture.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

AACT: A mobile Augmented Reality application for Art Creation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment.
Virtual Real., 2016

Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations.
IEEE Trans. Vis. Comput. Graph., 2016

An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments.
ACM Trans. Appl. Percept., 2016

Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.
Proceedings of the 2016 IEEE Virtual Reality, 2016

General Chair Message.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Supporting computational thinking through gamification.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool.
Technol. Knowl. Learn., 2015

Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

An evaluation of virtual human appearance fidelity on user's positive and negative affect in human-virtual human interaction.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments.
Virtual Real., 2014

Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences.
IEEE Trans. Vis. Comput. Graph., 2014

Character animation and embodiment in teaching computational thinking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Dancing alice: exploring embodied pedagogical strategies for learning computational thinking.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Gaze Analytics Pipeline for Unity 3D Integration - Signal Filtering and Analysis.
Proceedings of the 2nd International Workshop on Eye Tracking for Spatial Research co-located with the 8th International Conference on Geographic Information Science, 2014

Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2014

Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013

Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation.
Proceedings of the IEEE International Conference on Healthcare Informatics, 2013

Visual Attention to Wayfinding Aids in Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
An evolving multi-agent scenario generation framework for simulations in preventive medicine education.
Proceedings of the ACM International Health Informatics Symposium, 2012

Effects of immersion on spatial updating in virtual panoramas.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior.
IEEE Trans. Vis. Comput. Graph., 2011

Near-field distance perception in real and virtual environments using both verbal and action responses.
ACM Trans. Appl. Percept., 2011

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans.
Int. J. Virtual Real., 2011

2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010

Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
A Virtual Peer for Investigating Social Influences on Children's Bicycling.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

How does a virtual peer influence children's distance from the roadway when initiating crossing?
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Virtual Human versus Human Administration of Photographic Lineups.
IEEE Computer Graphics and Applications, 2008

How do bicyclists intercept moving gaps in a virtual environment?
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Officer Garcia: a virtual human for mediating eyewitness identification.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Shakespearean karaoke.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Can Immersive Virtual Humans Teach Social Conversational Protocols?
Proceedings of the IEEE Virtual Reality Conference, 2007

Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Recovery and Visualization of 3D Structure of Chromosomes from Tomographic Reconstruction Images.
EURASIP J. Adv. Signal Process., 2006

Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction.
Cyberpsychology Behav. Soc. Netw., 2006

"What Would You Like to Talk About?" An Evaluation of Social Conversations with a Virtual Receptionist.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2005

Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
Colorplate: Effects of Travel Technique on Cognition in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Effects of Travel Technique on Cognition in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Towards Recovery of 3D Chromosome Structure.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2004


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