Jan Stelovsky

According to our database1, Jan Stelovsky authored at least 23 papers between 1982 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2020
EMIP: The eye movements in programming dataset.
Sci. Comput. Program., 2020

Flip-Flop Quizzes: A Case Study Analysis to Inform the Design of Augmented Cognition Applications.
Proceedings of the Augmented Cognition. Human Cognition and Behavior, 2020

2018
Constructive Learning by Teaching: Flip-Flop, Peer Evaluation, and Agile Tooltip: Making and Taking Peer Quizzes Synchronized with Lecture Screencasts.
Proceedings of the Designing for the User Experience in Learning Systems, 2018

"Flip-Flop" Learning by Teaching Methodologies: "Peer Improvement", "Agile Tooltip", Support Technology, and Next Steps.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2016
Applying Augmented Cognition to Flip-Flop Methodology.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Constructive Learning Using Flip-Flop Methodology: Learning by Making Quizzes Synchronized with Video Recording of Lectures.
Proceedings of the Learning and Collaboration Technologies, 2016

2011
Visualizing Programs on Different Levels of Abstractions.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

2007
Highly Configurable Software Architecture Framework for Acquisition and Visualization of Biometric Data.
Proceedings of the Foundations of Augmented Cognition, 2007

2003
Measuring Cognitive Load with EventStream Software Framework.
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003

2002
Software Architecture for Unified Management of Event Notification and Stream I/O and Its Use for the Management of User Events.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002

2001
Can Rote Memorization Be Fun? A Game Shell for Concept Matching with Java and XML.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

1999
An Extendible Architecture for the Integration of Eye Tracking and User Interaction Events of Java Programs with Complex User Interfaces.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1997
A WWW Environment for Visualizing User Interactions with Java Applets.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1993
Use of Parameters to Facilitate the Implementation of Reusable Hypermedia Modules.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

Individual Differences in the Use of Hyper/Multimedia by Undergraduate Students at the University of Hawaii at Manoa.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1990
How Do We Read Algorithms? A Case Study.
Computer, 1990

1988
A System for Specification and Rapid Prototyping of Application Command Languages.
IEEE Trans. Software Eng., 1988

1987
Towards Portability of Dialog Systems.
Proceedings of the Cognitive Engeineering in the Design of Human-Computer Interaction and Expert Systems, 1987

1986
Visualization of Program Structures: Support Concepts and Implementation.
Proceedings of the Visualization in Programming, 1986

The role of mental models in programming: from experiment to requirements for an interactive system.
Proceedings of the Visualization in Programming, 1986

1985
Command Language vs. Menus or Both?
Proceedings of the Software-Ergonomie '85, 1985

Can an Operating System Support Consistent User Dialogs? Experience with the Prototype XS-2.
Proceedings of the 1985 ACM annual conference on The range of computing: mid-80's perspective: mid-80's perspective, 1985

1982
XS-1: An Integrated Interactive System and Its Kernel.
Proceedings of the Proceedings, 1982


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