Javier Marco

Orcid: 0000-0001-8657-4694

According to our database1, Javier Marco authored at least 35 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school.
Int. J. Hum. Comput. Stud., 2022

2020
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices.
Univers. Access Inf. Soc., 2020

2019
Tackling developmental delays with therapeutic activities based on tangible tabletops.
Univers. Access Inf. Soc., 2019

Developing pervasive games in interactive spaces: the JUGUEMOS toolkit.
Multim. Tools Appl., 2019

2018
Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017

A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games.
Multim. Tools Appl., 2016

Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Tangible activities for children with developmental disorders.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

ImmertableApp: Interactive and Tangible Learning Music Environment.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Innovative interfaces for Serious Games.
EAI Endorsed Trans. Serious Games, 2015

2014
Modelling Language for Tabletop Hybrid Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Assessment of a Tool for Users with Complex Communication Needs.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

2013
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children.
Pers. Ubiquitous Comput., 2013

NIKVision: Developing a Tangible Application for and with Children.
J. Univers. Comput. Sci., 2013

Designing and making a tangible tabletop game with ToyVision.
Proceedings of the Seventh International Conference on Tangible, 2013

ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction.
Proceedings of the Seventh International Conference on Tangible, 2013

AraBoard: A Multiplatform Alternative and Augmentative Communication Tool.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

The ToyVision Toolkit for Tangible Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

How to Make Tangible Games and Not Die in the Attempt.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Tangible interaction and tabletops: new horizons for children's games.
Int. J. Arts Technol., 2012

Modeling tangible game controls with ToyVision.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

ToyVision: a toolkit for prototyping tabletop tangible games.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Children with Special Needs: Comparing Tactile and Tangible Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Lifelong Interactions - Let the experts talk: an experience of tangible game design with children.
Interactions, 2010

Playing with toys on a tabletop active surface.
Proceedings of the Interaction Design and Children, 2010

Bridging the gap between children and tabletop designers.
Proceedings of the Interaction Design and Children, 2010

2009
Evaluating a Tangible Game Video Console for Kids.
Proceedings of the Human-Computer Interaction, 2009

Bringing tabletop technologies to kindergarten children.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

User-oriented design and tangible interaction for kindergarten children.
Proceedings of the Interaction Design and Children, 2009

2008
NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008


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