Sandra Baldassarri

Orcid: 0000-0002-9315-6391

Affiliations:
  • Universidad de Zaragoza, Spain


According to our database1, Sandra Baldassarri authored at least 103 papers between 1999 and 2024.

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Bibliography

2024
Use case cards: a use case reporting framework inspired by the European AI Act.
Ethics Inf. Technol., June, 2024

2023
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators.
IEEE Trans. Learn. Technol., October, 2023

ENSA dataset: a dataset of songs by non-superstar artists tested with an emotional analysis based on time-series.
Pers. Ubiquitous Comput., October, 2023

Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering.
IEEE Trans. Educ., June, 2023

Contextual information usage for the enhancement of basic emotion classification in a weakly labelled social network dataset in Spanish.
Multim. Tools Appl., March, 2023

Wearables and Machine Learning for Improving Runners' Motivation from an Affective Perspective.
Sensors, February, 2023

RIADA: A Machine-Learning Based Infrastructure for Recognising the Emotions of Spotify Songs.
Int. J. Interact. Multim. Artif. Intell., 2023

Synocene, Beyond the Anthropocene: De-Anthropocentralising Human-Nature-AI Interaction.
CoRR, 2023

Capturing physiological data for detecting boredom in educational contexts.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

2022
Emotional classification of music using neural networks with the MediaEval dataset.
Pers. Ubiquitous Comput., 2022

Creating a Network for Employability: The Creation of Useful Networks to Help University Students Enter the Labor Market.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022

Distant Supervised Construction and Evaluation of a Novel Dataset of Emotion-Tagged Social Media Comments in Spanish.
Cogn. Comput., 2022

2021
Toward emotional interactive videogames for children with autism spectrum disorder.
Univers. Access Inf. Soc., 2021

Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics.
IEEE Trans. Educ., 2021

On the origin of the methodology for the scalable fusion of affective channels in a continuous emotional space and the "emotional kinematics" filtering technique - A correction.
Inf. Fusion, 2021

2020
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices.
Univers. Access Inf. Soc., 2020

Mobile music recommendations for runners based on location and emotions: The DJ-Running system.
Pervasive Mob. Comput., 2020

A Web System Based on Spotify for the automatic generation of affective playlists.
Proceedings of the Cloud Computing, Big Data & Emerging Topics - 8th Conference, 2020

Therapeutic Activities for Elderly People based on Tangible Interaction.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

2019
Tackling developmental delays with therapeutic activities based on tangible tabletops.
Univers. Access Inf. Soc., 2019

Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder.
Int. J. Hum. Comput. Stud., 2019

An Automatic Emotion Recognition System for Annotating Spotify's Songs.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2019 Conferences, 2019

Comparative analysis of preprocessing tasks over social media texts in Spanish.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Analyzing Experiences with Active Objects in Interaction-Based Educational Activities.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

DJ-Running: An Emotion-based System for Recommending Spotify Songs to Runners.
Proceedings of the 7th International Conference on Sport Sciences Research and Technology Support, 2019

E-DUB-A: A Tangible Educational Resource Editor in Inclusive Classes.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Integral Actions Towards Women in Engineering Recognition.
Proceedings of the 24th IEEE International Conference on Emerging Technologies and Factory Automation, 2019

Dimensional Emotion Prediction through Low-Level Musical Features.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018

A female engineer in every school.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Videogame-based case studies for improving communication and attention in children with ASD.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

DJ-Running: Wearables and Emotions for Improving Running Performance.
Proceedings of the Human Systems Engineering and Design, 2018

Semantics and service technologies for the automatic generation of online MCQ tests.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017

Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games.
Multim. Tools Appl., 2016

A Semantic Recommender System for iDTV Based on Educational Competencies.
Proceedings of the Applications and Usability of Interactive TV, 2016

Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Tangible activities for children with developmental disorders.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

ImmertableApp: Interactive and Tangible Learning Music Environment.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

ITCol. Tangible Interaction for Collaboration: Experiments Carried Out.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
Innovative interfaces for Serious Games.
EAI Endorsed Trans. Serious Games, 2015

Affective-aware tutoring platform for interactive digital television.
Multim. Tools Appl., 2015

Emotional virtual agent for mobile devices.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Trending Breakthroughs in Human-Computer Interaction.
J. Univers. Comput. Sci., 2014

Girls' Day experience at the University of Zaragoza: attracting women to technology.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Modelling Language for Tabletop Hybrid Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Assessment of a Tool for Users with Complex Communication Needs.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Emotracking Digital Art.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

2013
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children.
Pers. Ubiquitous Comput., 2013

Facial emotional classification: from a discrete perspective to a continuous emotional space.
Pattern Anal. Appl., 2013

NIKVision: Developing a Tangible Application for and with Children.
J. Univers. Comput. Sci., 2013

Designing and making a tangible tabletop game with ToyVision.
Proceedings of the Seventh International Conference on Tangible, 2013

ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction.
Proceedings of the Seventh International Conference on Tangible, 2013

Advanced Human Affect Visualization.
Proceedings of the IEEE International Conference on Systems, 2013

Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People.
Proceedings of the Ambient Intelligence - Software and Applications, 2013

AraBoard: A Multiplatform Alternative and Augmentative Communication Tool.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

AuthorAR: Authoring tool for building educational activities based on Augmented Reality.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

The Emotracker: Visualizing Contents, Gaze and Emotions at a Glance.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

The ToyVision Toolkit for Tangible Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

How to Make Tangible Games and Not Die in the Attempt.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Emotional facial sensing and multimodal fusion in a continuous 2D affective space.
J. Ambient Intell. Humaniz. Comput., 2012

Tangible interaction and tabletops: new horizons for children's games.
Int. J. Arts Technol., 2012

Sentic Maxine: Multimodal Affective Fusion and Emotional Paths.
Proceedings of the Advances in Neural Networks - ISNN 2012, 2012

Modeling tangible game controls with ToyVision.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

NeuroGame project: multimodal videogame neuro-evaluation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

ToyVision: a toolkit for prototyping tabletop tangible games.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Coordinated System for Real Time Muscle Deformation during Locomotion.
J. Univers. Comput. Sci., 2011

T-Educo: a T-Learning Tutoring Tool that Cares.
Int. J. Artif. Intell. Tools, 2011

Children with Special Needs: Comparing Tactile and Tangible Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Recognizing Emotions from Video in a Continuous 2D Space.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Scalable multimodal fusion for continuous affect sensing.
Proceedings of the 2011 IEEE Workshop on Affective Computational Intelligence, 2011

2010
Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity.
IEEE Trans. Educ., 2010

Lifelong Interactions - Let the experts talk: an experience of tangible game design with children.
Interactions, 2010

New approaches to culling and LOD methods for scenes with multiple virtual actors.
Comput. Graph., 2010

Sensing facial emotions in a continuous 2D affective space.
Proceedings of the IEEE International Conference on Systems, 2010

Facial Affect Sensing for T-learning.
Proceedings of the 22nd IEEE International Conference on Tools with Artificial Intelligence, 2010

Sentic Avatar: Multimodal Affective Conversational Agent with Common Sense.
Proceedings of the Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces. Theoretical and Practical Issues, 2010

Playing with toys on a tabletop active surface.
Proceedings of the Interaction Design and Children, 2010

Bridging the gap between children and tabletop designers.
Proceedings of the Interaction Design and Children, 2010

2009
Evaluating a Tangible Game Video Console for Kids.
Proceedings of the Human-Computer Interaction, 2009

Automatic Translation System to Spanish Sign Language with a Virtual Interpreter.
Proceedings of the Human-Computer Interaction, 2009

Towards an intelligent affective multimodal virtual agent for uncertain environments.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Bringing tabletop technologies to kindergarten children.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

User-oriented design and tangible interaction for kindergarten children.
Proceedings of the Interaction Design and Children, 2009

2008
Maxine: A platform for embodied animated agents.
Comput. Graph., 2008

A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Animación de Actores Virtuales: Expresión de Emociones Mediante Lenguaje Corporal.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Simplificación Estadística de una población de objetos 3D.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Effective Emotional Classification Combining Facial Classifiers and User Assessment.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
An Automatic Rule-Based Translation System to Spanish Sign Language (LSE).
Proceedings of the New Trends on Human-Computer Interaction, 2007

Emotional Speech Synthesis in Spanish for Natural Interaction.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Real-Time Facial Expression Recognition for Natural Interaction.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

2004
Geometric and visual modelling of complex stratigraphic structures.
Comput. Graph., 2004

2002
Software Laboratory for Physical Based Human Body Animation.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002

1999
Women and technology: the Spanish scenery.
Proceedings of the Women and Technology, 1999

An approach to the situation of Spanish women holding research/teaching positions based on the production/reproduction model.
Proceedings of the Women and Technology, 1999


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