Ian Oakley

According to our database1, Ian Oakley authored at least 125 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2023
PushPIN: A Pressure-Based Behavioral Biometric Authentication System for Smartwatches.
Int. J. Hum. Comput. Interact., February, 2023

SonarAuth: Using Around Device Sensing to Improve Smartwatch Behavioral Biometrics.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Improving Hand Gesture Recognition via Infrared Tomography of the Wrist over Multiple Wearing Sessions.
Proceedings of the Human-Computer Interaction, 2023

GestureMeter: Design and Evaluation of a Gesture Password Strength Meter.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Can Eye Gaze Improve Emotional State Detection on Off the Shelf Smart Devices Jiwan Kim Doyoung Lee Jaeho Kim.
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2023

2022
WristAcoustic: Through-Wrist Acoustic Response Based Authentication for Smartwatches.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

ThumbAir: In-Air Typing for Head Mounted Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

PushID: A Pressure Control Interaction-Based Behavioral Biometric Authentication System for Smartwatches.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2022

Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SonarID: Using Sonar to Identify Fingers on a Smartwatch.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Altruistic and selfish communication on social media: the moderating effects of tie strength and interpersonal trust.
Behav. Inf. Technol., 2021

VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Visual Guidance for a Spatial Discrepancy Problem of in Encountered-Type Haptic Display.
IEEE Trans. Syst. Man Cybern. Syst., 2020

An exploration of motives and behavior across Facebook and Twitter.
J. Syst. Inf. Technol., 2020

How Do You Feel Online: Exploiting Smartphone Sensors to Detect Transitory Emotions during Social Media Use.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Comparing selection mechanisms for gaze input techniques in head-mounted displays.
Int. J. Hum. Comput. Stud., 2020

Post or Tweet: Lessons from a Study of Facebook and Twitter Usage.
CoRR, 2020

Urban Twitter Networks and Communities: A Case Study of Microblogging in Athens.
CoRR, 2020

An Integrated Approach Towards the Construction of an HCI Methodological Framework.
CoRR, 2020

Characterizing In-Air Eyes-Free Typing Movements in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Gesture Authentication for Smartphones: Evaluation of Gesture Password Selection Policies.
Proceedings of the 2020 IEEE Symposium on Security and Privacy, 2020

Solutions to Black Hole Attacks in MANETs.
Proceedings of the 12th International Symposium on Communication Systems, 2020

Nailz: Sensing Hand Input with Touch Sensitive Nails.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Mobility Evaluation of Tilt Panning and Offset Sensing Smart Watch Input.
Proceedings of the 5th ACM Workshop on Wearable Systems and Applications, 2019

Detecting negative emotions during social media use on smartphones.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-Learning.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
A Wearable Wrist Band-Type System for Multimodal Biometrics Integrated with Multispectral Skin Photomatrix and Electrocardiogram Sensors.
Sensors, 2018

Fingers and Angles: Exploring the Comfort of Touch Input on Smartwatches.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Designing Socially Acceptable Hand-to-Face Input.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Personal Identification Chord: A Four ButtonAuthentication System for Smartwatches.
Proceedings of the 2018 on Asia Conference on Computer and Communications Security, 2018

GlassPass: Tapping Gestures to Unlock Smart Glasses.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

TriTap: Identifying Finger Touches on Smartwatches.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Development of a multi-modal personal authentication interface.
Proceedings of the 2017 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2017

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Impact of Visual-Haptic Spatial Discrepancy on Targeting Performance.
IEEE Trans. Syst. Man Cybern. Syst., 2016

PassBYOP: Bring Your Own Picture for Securing Graphical Passwords.
IEEE Trans. Hum. Mach. Syst., 2016

Wearable authentication: Trends and opportunities.
it Inf. Technol., 2016

ECG based user authentication for wearable devices using short time Fourier transform.
Proceedings of the 39th International Conference on Telecommunications and Signal Processing, 2016

A Tangible Tool for Visual Impaired Users to Learn Geometry.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Visual Guidance for Encountered Type Haptic Display: A feasibility study.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

New horizons for the IoT in everyday life: proactive, shared, sustainable.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

The Flat Finger: Exploring Area Touches on Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Design and evaluation of a head-mounted display for immersive 3D teleoperation of field robots.
Robotica, 2015

Show Me or Tell Me: Designing Avatars for Feedback.
Interact. Comput., 2015

What are you reading?
Interactions, 2015

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015

MagnID: Tracking Multiple Magnetic Tokens.
Proceedings of the Ninth International Conference on Tangible, 2015

Hot & tight: exploring thermo and squeeze cues recognition on wrist wearables.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Citizen X: : Designing for Holistic Community Engagement.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Automatically Adjusting the Speed of E-Learning Videos.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Beats: Tapping Gestures for Smart Watches.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing a Physical Aid to Support Active Reading on Tablets.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

An exploratory study on the use of Twitter and Facebook in tandem.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Predicting Tie Strength with the Facebook API.
Proceedings of the 18th Panhellenic Conference on Informatics, 2014

Indoor-ALPS: an adaptive indoor location prediction system.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, UbiComp '14, Seattle, WA, 2014

Interaction on the edge: offset sensing for small devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Workshop on inconspicuous interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts.
Proceedings of the Seventh International Conference on Tangible, 2013

Designing and making a tangible tabletop game with ToyVision.
Proceedings of the Seventh International Conference on Tangible, 2013

Supporting offline activities on interactive surfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.
Proceedings of the Seventh International Conference on Tangible, 2013

Designing tangible magnetic appcessories.
Proceedings of the Seventh International Conference on Tangible, 2013

CASA: context-aware scalable authentication.
Proceedings of the Symposium On Usable Privacy and Security, 2013

Performing Online and Offline: How DJs Use Social Networks.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?
Proceedings of the Haptic and Audio Interaction Design - 8th International Workshop, 2013

Playing for the planet: designing toys that foster sustainable values.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

Uses & gratifications of a facebook media sharing group.
Proceedings of the Computer Supported Cooperative Work, 2013

Replicating and Extending a Facebook Uses & Gratifications Study: Five Years Later.
Proceedings of the CHI 2013 Workshop on the Replication of HCI Research, 2013

Understanding motivations for facebook use: usage metrics, network structure, and privacy.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Stereoscopic egocentric distance perception: the impact of eye height and display devices.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Auditory display design for exploration in mobile audio-augmented reality.
Pers. Ubiquitous Comput., 2012

Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry.
Interact. Comput., 2012

Open Sesame: Design Guidelines for Invisible Passwords.
Computer, 2012

Designing to support prescribed home exercises: understanding the needs of physiotherapy patients.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Multi-touch passwords for mobile device access.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Exploring the Impact of Visual-Haptic Registration Accuracy in Augmented Reality.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Exploring the perceptual space of a novel slip-stick haptic surface display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

User needs in the performance of prescribed home exercise therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Flytalk: social media to meet the needs of air travelers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Supporting the aviation industry: a traveler-centered approach.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
TEI work-in-progress workshop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Haptics for tangible interaction: a vibro-tactile prototype.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Using mobile device screens for authentication.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Integrating Feedback into Wearable Controls.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Understanding Goal Setting Behavior in the Context of Energy Consumption Reduction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Spinlock: A Single-Cue Haptic and Audio PIN Input Technique for Authentication.
Proceedings of the Haptic and Audio Interaction Design - 6th International Workshop, 2011

Informing design by recording tangible interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PINC: persuasion, influence, nudge & coercion through mobile devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Obfuscating authentication through haptics, sound and light.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
A tactile glove design and authoring system for immersive multimedia.
IEEE Multim., 2010

Mementos: a tangible interface supporting travel.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Hide and seek: location sharing practices with social media.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

The haptic wheel: design & evaluation of a tactile password system.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The secure haptic keypad: a tactile password system.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Motion marking menus: An eyes-free approach to motion input for handheld devices.
Int. J. Hum. Comput. Stud., 2009

A Framework for Haptic Broadcasting.
IEEE Multim., 2009

Glaze: A Visualization Framework for Mobile Devices.
Proceedings of the Human-Computer Interaction, 2009

Social Circles: A 3D User Interface for Facebook.
Proceedings of the Human-Computer Interaction, 2009

Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Did you feel something? Distracter tasks and the recognition of vibrotactile cues.
Interact. Comput., 2008

Human Perception of Pneumatic Tactile Cues.
Adv. Robotics, 2008

Pointing with fingers, hands and arms for wearable computing.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Designing Eyes-Free Interaction.
Proceedings of the Haptic and Audio Interaction Design, Second International Workshop, 2007

A motion-based marking menu system.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Air-Jet Button Effects in AR.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Determining the Feasibility of Forearm Mounted Vibrotactile Displays.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

2005
Haptic Interaction with Depth Video Media.
Proceedings of the Advances in Multimedia Information Processing, 2005

Client System for Realistic Broadcasting: A First Prototype.
Proceedings of the Advances in Multimedia Information Processing, 2005

An AR system for haptic communication.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Dynamic Primitives for Gestural Interaction.
Proceedings of the Mobile Human-Computer Interaction, 2004

Adding Interactivity: Active Touch in Broadcast Media.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

2003
Haptic augmentation of the cursor : transforming virtual actions into physical actions.
PhD thesis, 2003

2001
Solving multi-target haptic problems in menu interaction.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Communicating with Feeling.
Proceedings of the Haptic Human-Computer Interaction, First International Workshop, Glasgow, UK, August 31, 2000

Putting the feel in 'look and feel'.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000


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