Javier Taibo

According to our database1, Javier Taibo authored at least 10 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
PlayNet: real-time handball play classification with Kalman embeddings and neural networks.
Vis. Comput., April, 2024

Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2014
Practical Line Rasterization for Multi-resolution Textures.
Proceedings of the Italian Chapter Conference 2014, 2014

2013
Optimising lossless stages in a GPU-based MPEG encoder.
Multim. Tools Appl., 2013

Fast GPU approximation of EPZS motion estimation using branching.
Proceedings of the 15th IEEE International Workshop on Multimedia Signal Processing, 2013

2011
GPU-based fast motion estimation for on-the-fly encoding of computer-generated video streams.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011

2010
Parallel Zigzag Scanning and Huffman Coding for a GPU-based MPEG-2 Encoder.
Proceedings of the 12th IEEE International Symposium on Multimedia, 2010

2009
Dynamic Virtual Textures.
J. WSCG, 2009

2004
The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003


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