Emilio J. Padrón

Orcid: 0000-0002-6864-3737

Affiliations:
  • University of A Coruña, CITIC Research & Computer Architecture Group, Spain


According to our database1, Emilio J. Padrón authored at least 23 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
PlayNet: real-time handball play classification with Kalman embeddings and neural networks.
Vis. Comput., April, 2024

2022
An out-of-core method for GPU image mapping on large 3D scenarios of the real world.
Future Gener. Comput. Syst., 2022

gym-DSSAT: a crop model turned into a Reinforcement Learning environment.
CoRR, 2022

Real-time classification of handball game situations.
Proceedings of the 34th IEEE International Conference on Tools with Artificial Intelligence, 2022

2021
Comparison of GPU-based Methods for Handling Point Cloud Occlusion.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

2018
In-transit molecular dynamics analysis with Apache flink.
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2018

2016
Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2014
Interactive rendering of NURBS surfaces.
Comput. Aided Des., 2014

Free Adaptive Tessellation Strategy of Bézier Surfaces.
Proceedings of the GRAPP 2014, 2014

2013
Rendering of Bézier Surfaces on Handheld Devices.
J. WSCG, 2013

2012
Synthesis of Multiresolution Scenes with Global Illumination on a GPU.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Parallel hierarchical radiosity on hybrid platforms.
J. Supercomput., 2011

2010
Hierarchical Radiosity for Multiresolution Systems Based on Normal Tests.
Comput. J., 2010

Uniform partitioning of Monte Carlo radiosity on GPUs.
Proceedings of the 2010 International Conference on High Performance Computing & Simulation, 2010

2009
High Performance Global Illumination on Multi-core Architectures.
Proceedings of the 17th Euromicro International Conference on Parallel, 2009

2007
A Hierarchical Radiosity Method with Scene Distribution.
Proceedings of the 15th Euromicro International Conference on Parallel, 2007

2006
Hardware Oriented Algorithms for Rendering Order-Independent Transparency.
Comput. J., 2006

2005
Improving the Performance of Visibility Determination in Global Illumination Methods.
Proceedings of The 2005 International Conference on Imaging Science, 2005

2004
Progressive radiosity method on clusters using a new clipping algorithm.
Int. J. High Perform. Comput. Netw., 2004

2002
A Meshing Scheme for Real Time Surface Subdivision.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

A High-Performance Progressive Radiosity Method Based on Scene Partitioning.
Proceedings of the High Performance Computing for Computational Science, 2002

Efficient parallel implementations for surface subdivision.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

2001
Hierarchical Radiosity on Multicomputers: a Load-Balanced Approach.
Proceedings of the Tenth SIAM Conference on Parallel Processing for Scientific Computing, 2001


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