Marco Agus

Orcid: 0000-0003-2752-3525

According to our database1, Marco Agus authored at least 72 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Evaluating machine learning technologies for food computing from a data set perspective.
Multim. Tools Appl., March, 2024

The Metaverse digital environments: A scoping review of the techniques, technologies, and applications.
J. King Saud Univ. Comput. Inf. Sci., February, 2024

2023
Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional Image.
IEEE Trans. Vis. Comput. Graph., November, 2023

SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes.
Graph. Model., July, 2023

Ultraliser: a framework for creating multiscale, high-fidelity and geometrically realistic 3D models for <i>in silico</i> neuroscience.
Briefings Bioinform., January, 2023

Immersive omnidirectional imaging for the development of Doha Design District at MSheireb Downtown.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

PanoVerse: automatic generation of stereoscopic environments from single indoor panoramic images for Metaverse applications.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

Noise2Seg: Automatic Few-Shot Selection from Noisy Web Data for Underwater Tropical Fishes Segmentation.
Proceedings of the International Symposium on Networks, Computers and Communications, 2023

PanoStyle: Semantic, Geometry-Aware and Shading Independent Photorealistic Style Transfer for Indoor Panoramic Scenes.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Instant Automatic Emptying of Panoramic Indoor Scenes.
IEEE Trans. Vis. Comput. Graph., 2022

Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle Data.
IEEE Trans. Vis. Comput. Graph., 2022

Towards deep observation: A systematic survey on artificial intelligence techniques to monitor fetus via Ultrasound Images.
CoRR, 2022

Volume Puzzle: visual analysis of segmented volume data with multivariate attributes.
Proceedings of the 2022 IEEE Visualization and Visual Analytics (VIS), 2022

HistoContours: a Framework for Visual Annotation of Histopathology Whole Slide Images.
Proceedings of the VCBM 2022: Eurographics Workshop on Visual Computing for Biology and Medicine, Vienna, Austria, September 22, 2022

A Conceptual Framework for Fetus Head Analysis Based on Ultrasound Images.
Proceedings of the Advances in Informatics, Management and Technology in Healthcare, 2022

SPIDER: SPherical Indoor DEpth Renderer.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

A Composite Image Processing Technique to Enhance Segmentation of Ultrasound Images.
Proceedings of the 5th International Conference on Digital Medicine and Image Processing, 2022

2021
The Mixture Graph-A Data Structure for Compressing, Rendering, and Querying Segmentation Histograms.
IEEE Trans. Vis. Comput. Graph., 2021

Deep3DLayout: 3D reconstruction of an indoor layout from a spherical panoramic image.
ACM Trans. Graph., 2021

Reflections on the Clinical Acceptance of Artificial Intelligence.
CoRR, 2021

InShaDe: Invariant Shape Descriptors for visual 2D and 3D cellular and nuclear shape analysis and classification.
Comput. Graph., 2021

SlowDeepFood: a Food Computing Framework for Regional Gastronomy.
Proceedings of the Italian Chapter Conference 2021, 2021

SliceNet: Deep Dense Depth Estimation From a Single Indoor Panorama Using a Slice-Based Representation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Virtual reality framework for editing and exploring medial axis representations of nanometric scale neural structures .
Comput. Graph., 2020

Foreword to the special section on smart tool and applications for graphics (STAG 2019).
Comput. Graph., 2020

InShaDe: Invariant Shape Descriptors for Visual Analysis of Histology 2D Cellular and Nuclear Shapes.
Proceedings of the 10th Eurographics Workshop on Visual Computing for Biology and Medicine, 2020

AtlantaNet: Inferring the 3D Indoor Layout from a Single $360^\circ $ Image Beyond the Manhattan World Assumption.
Proceedings of the Computer Vision - ECCV 2020, 2020

WISH: efficient 3D biological shape classification through Willmore flow and Spherical Harmonics decomposition.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic Approach.
IEEE Trans. Vis. Comput. Graph., 2019

Shape analysis of 3D nanoscale reconstructions of brain cell nuclear envelopes by implicit and explicit parametric representations.
Comput. Graph. X, 2019

A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes.
Comput. Graph. Forum, 2019

Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain Structures.
Comput. Graph. Forum, 2019

Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structures.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Immersive Environment for Creating, Proofreading, and Exploring Skeletons of Nanometric Scale Neural Structures.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2018

Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions.
ACM Journal on Computing and Cultural Heritage, 2018

GLAM: Glycogen-derived Lactate Absorption Map for visual analysis of dense and sparse surface reconstructions of rodent brain structures on desktop systems and virtual environments.
Comput. Graph., 2018

Hyperquadrics for Shape Analysis of 3D Nanoscale Reconstructions of Brain Cell Nuclear Envelopes.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
Mobile graphics.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

Visual Analysis of Glycogen Derived Lactate Absorption in Dense and Sparse Surface Reconstructions of Rodent Brain Structures.
Proceedings of the Italian Chapter Conference 2017, 2017

2016
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures.
ACM Journal on Computing and Cultural Heritage, 2016

Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

PEEP: Perceptually Enhanced Exploration of Pictures.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

2015
Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects.
Comput. Graph. Forum, 2015

Digital Mont'e Prama: 3D Cultural Heritage presentations in museums and anywhere.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
ACM Journal on Computing and Cultural Heritage, 2014

HuMoRS: huge models mobile rendering system.
Proceedings of the 19th International Conference on Web3D Technology, 2014

SOAR: Stochastic Optimization for Affine global point set Registration.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Practical Line Rasterization for Multi-resolution Textures.
Proceedings of the Italian Chapter Conference 2014, 2014

Interactive Mapping of Indoor Building Structures through Mobile Devices.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Automatic Geometric Calibration of Projector-based Light Field Displays.
Proceedings of the 15th Eurographics Conference on Visualization, 2013

2012
Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique.
Comput. Graph., 2012

2011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011

FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Visual Enhancements for Improved Interactive Rendering on Light Field Displays.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011

2010
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

2009
An interactive 3D medical visualization system based on a light field display.
Vis. Comput., 2009

3D Anatomical Modelling and Simulation Concepts.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
Comput. Graph. Forum, 2008

Towards Advanced Volumetric Display of the Human Musculoskeletal System.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Towards the Virtual Physiological Human.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Medical Visualization with New Generation Spatial 3D Displays.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
Real Time Simulation of Phaco-emulsification for Cataract Surgery Training.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Real-time Cataract Surgery Simulation for Training.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2005
Towards a psychophysical evaluation of a surgical simulator for bone-burring.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Physics-Based Burr Haptic Simulation: Tuning and Evaluation.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

2003
Real-Time Haptic and Visual Simulation of Bone Dissection.
Presence Teleoperators Virtual Environ., 2003

Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments.
Comput. Graph. Forum, 2003

Adaptive techniques for real-time haptic and visual simulation of bone dissection.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003


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