Jeff Orkin

According to our database1, Jeff Orkin authored at least 16 papers between 2005 and 2014.

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Bibliography

2014
Playable Experiences at AIIDE 2014.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2012
Keynotes [abstracts of three keynote presentations].
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Understanding Speech in Interactive Narratives with Crowdsourced Data.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Extracting aspects of determiner meaning from dialogue in a virtual world environment.
Proceedings of the Ninth International Conference on Computational Semantics, 2011

Using Online Games to Capture, Generate, and Understand Natural Language [Invited Talk].
Proceedings of the ENLG 2011, 2011

2010
Learning Meanings of Words and Constructions, Grounded in a Virtual Game.
Proceedings of the Semantic Approaches in Natural Language Processing: Proceedings of the 10th Conference on Natural Language Processing, 2010

Semi-automatic task recognition for interactive narratives with EAT & RUN.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

Capturing and generating social behavior with the restaurant game.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Toward an interleaved model of actions and words in social simulation.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Behavior Compilation for AI in Games.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Semi-Automated Dialogue Act Classification for Situated Social Agents in Games.
Proceedings of the Agents for Games and Simulations II, 2010

Crowdsourcing HRI through Online Multiplayer Games.
Proceedings of the Dialog with Robots, 2010

2009
Automatic learning and generation of social behavior from collective human gameplay.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

2008
The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online.
J. Game Dev., 2008

2005
The Workshop Program at the Nineteenth National Conference on Artificial Intelligence.
AI Mag., 2005

Agent Architecture Considerations for Real-Time Planning in Games.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005


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