Jerry Tessendorf

According to our database1, Jerry Tessendorf authored at least 14 papers between 2003 and 2018.

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Bibliography

2018
Real-time locomotion with character-fluid interactions.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2015
Toward validation of a Monte Carlo rendering technique.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
An evaluation of university education as it relates to the VFX, animation and game industries.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A Peridynamic Perspective on Spring-Mass Fracture.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Closest point turbulence for liquid surfaces.
ACM Trans. Graph., 2013

2010
I love it when a cloud comes together.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Lattice-Boltzmann Water Waves.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

2008
Golden Compass daemon deaths.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Golden Compass auroras.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Art directing particle flows with custom vector fields.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2004
The elements of nature: interactive and realistic techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Efficient Rendering of Atmospheric Phenomena.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Tetrad volume and particle rendering in X2.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003


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