Ronald Fedkiw

Orcid: 0009-0008-6853-2499

Affiliations:
  • Stanford University, USA


According to our database1, Ronald Fedkiw authored at least 117 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces.
Comput. Graph. Forum, February, 2024

Addressing discontinuous root-finding for subsequent differentiability in machine learning, inverse problems, and control.
J. Comput. Phys., January, 2024

Democratizing the Creation of Animatable Facial Avatars.
CoRR, 2024

2023
Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps.
CoRR, 2023

Software-based Automatic Differentiation is Flawed.
CoRR, 2023

Primal Extended Position Based Dynamics for Hyperelasticity.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

2022
Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines.
CoRR, 2022

Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Recovering Geometric Information with Learned Texture Perturbations.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry.
Proc. ACM Comput. Graph. Interact. Tech., 2021

On obtaining sparse semantic solutions for inverse problems, control, and neural network training.
J. Comput. Phys., 2021

2020
Coercing machine learning to output physically accurate results.
J. Comput. Phys., 2020

Skinning a Parameterization of Three-Dimensional Space for Neural Network Cloth.
CoRR, 2020

A Pixel-Based Framework for Data-Driven Clothing.
Comput. Graph. Forum, 2020

2019
A Skinned Tetrahedral Mesh for Hair Animation and Hair-Water Interaction.
IEEE Trans. Vis. Comput. Graph., 2019

A unified approach to monolithic solid-fluid coupling of sub-grid and more resolved solids.
J. Comput. Phys., 2019

Sharp interface approaches and deep learning techniques for multiphase flows.
J. Comput. Phys., 2019

Coercing Machine Learning to Output Physically Accurate Results.
CoRR, 2019

Local Geometric Indexing of High Resolution Data for Facial Reconstruction from Sparse Markers.
CoRR, 2019

Muscle-based facial retargeting with anatomical constraints.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

A robust volume conserving method for character-water interaction.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

High-Quality Face Capture Using Anatomical Muscles.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Real-Time Interactive Tree Animation.
IEEE Trans. Vis. Comput. Graph., 2018

A review of level-set methods and some recent applications.
J. Comput. Phys., 2018

Deep Energies for Estimating Three-Dimensional Facial Pose and Expression.
CoRR, 2018

Improved Search Strategies for Determining Facial Expression.
CoRR, 2018

2017
Muscle simulation for facial animation in Kong: Skull Island.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Inequality cloth.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Lessons from the evolution of an anatomical facial muscle model.
Proceedings of the ACM SIGGRAPH Digital Production Symposium, 2017

2016
An adaptive discretization of compressible flow using a multitude of moving Cartesian grids.
J. Comput. Phys., 2016

Towards positivity preservation for monolithic two-way solid-fluid coupling.
J. Comput. Phys., 2016

Two-way coupling of fluids to reduced deformable bodies.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Accurate simulation of wound healing and skin deformation.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Art-directed muscle simulation for high-end facial animation.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Codimensional non-Newtonian fluids.
ACM Trans. Graph., 2015

A new incompressibility discretization for a hybrid particle MAC grid representation with surface tension.
J. Comput. Phys., 2015

On thin gaps between rigid bodies two-way coupled to incompressible flow.
J. Comput. Phys., 2015

Fully momentum-conserving reduced deformable bodies with collision, contact, articulation, and skinning.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

A new sharp-crease bending element for folding and wrinkling surfaces and volumes.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Fully automatic generation of anatomical face simulation models.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Codimensional surface tension flow on simplicial complexes.
ACM Trans. Graph., 2014

Efficient Denting and Bending of Rigid Bodies.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Energy Conservation for the Simulation of Deformable Bodies.
IEEE Trans. Vis. Comput. Graph., 2013

Interpenetration Free Simulation of Thin Shell Rigid Bodies.
IEEE Trans. Vis. Comput. Graph., 2013

A new grid structure for domain extension.
ACM Trans. Graph., 2013

High Resolution Sharp Computational Methods for Elliptic and Parabolic Problems in Complex Geometries.
J. Sci. Comput., 2013

Fully conservative leak-proof treatment of thin solid structures immersed in compressible fluids.
J. Comput. Phys., 2013

An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids.
J. Comput. Phys., 2013

A monolithic mass tracking formulation for bubbles in incompressible flow.
J. Comput. Phys., 2013

A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Chimera grids for water simulation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Semi-implicit surface tension formulation with a Lagrangian surface mesh on an Eulerian simulation grid.
J. Comput. Phys., 2012

Simulating Free Surface Flow with Very Large Time Steps.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
Creature Control in a Fluid Environment.
IEEE Trans. Vis. Comput. Graph., 2011

A symmetric positive definite formulation for monolithic fluid structure interaction.
J. Comput. Phys., 2011

An unconditionally stable fully conservative semi-Lagrangian method.
J. Comput. Phys., 2011

Numerically stable fluid-structure interactions between compressible flow and solid structures.
J. Comput. Phys., 2011

Asynchronous Evolution for Fully-Implicit and Semi-Implicit Time Integration.
Comput. Graph. Forum, 2011

PhysBAM: physically based simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Mass and Momentum Conservation for Fluid Simulation.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
A novel algorithm for incompressible flow using only a coarse grid projection.
ACM Trans. Graph., 2010

Practical Animation of Compressible Flow for ShockWaves and Related Phenomena.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction.
IEEE Trans. Vis. Comput. Graph., 2009

A method for avoiding the acoustic time step restriction in compressible flow.
J. Comput. Phys., 2009

Energy stability and fracture for frame rate rigid body simulations.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Accurate tangential velocities for solid fluid coupling.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Impulse-Based Control of Joints and Muscles.
IEEE Trans. Vis. Comput. Graph., 2008

Two-Way Coupled SPH and Particle Level Set Fluid Simulation.
IEEE Trans. Vis. Comput. Graph., 2008

A mass spring model for hair simulation.
ACM Trans. Graph., 2008

Two-way coupling of fluids to rigid and deformable solids and shells.
ACM Trans. Graph., 2008

An Unconditionally Stable MacCormack Method.
J. Sci. Comput., 2008

Two-way Coupling of Rigid and Deformable Bodies.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Fracturing Rigid Materials.
IEEE Trans. Vis. Comput. Graph., 2007

Volume conserving finite element simulations of deformable models.
ACM Trans. Graph., 2007

Wrinkled flames and cellular patterns.
ACM Trans. Graph., 2007

The immersed interface method. Numerical solutions of PDEs involving interfaces and irregular domains.
Math. Comput., 2007

On Boundary Condition Capturing for Multiphase Interfaces.
J. Sci. Comput., 2007

Hybrid simulation of deformable solids.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Arbitrary cutting of deformable tetrahedralized objects.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision.
IEEE Trans. Vis. Comput. Graph., 2006

Melting and Burning Solids into Liquids and Gases.
IEEE Trans. Vis. Comput. Graph., 2006

Multiple interacting liquids.
ACM Trans. Graph., 2006

Efficient simulation of large bodies of water by coupling two and three dimensional techniques.
ACM Trans. Graph., 2006

Tetrahedral and hexahedral invertible finite elements.
Graph. Model., 2006

Impulse-based PD control for joints and muscles.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

So real it'll make you wet.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Simulating speech with a physics-based facial muscle model.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Collision Handling and its Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Creating and Simulating Skeletal Muscle from the Visible Human Data Set.
IEEE Trans. Vis. Comput. Graph., 2005

Automatic determination of facial muscle activations from sparse motion capture marker data.
ACM Trans. Graph., 2005

A vortex particle method for smoke, water and explosions.
ACM Trans. Graph., 2005

Coupling water and smoke to thin deformable and rigid shells.
ACM Trans. Graph., 2005

Adaptive physics based tetrahedral mesh generation using level sets.
Eng. Comput., 2005

Pre-stabilization for rigid body articulation with contact and collision.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Space battle pyromania.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Simulation of clothing with folds and wrinkles.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Robust quasistatic finite elements and flesh simulation.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Facial Muscle Activations from Motion Capture.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005

2004
A virtual node algorithm for changing mesh topology during simulation.
ACM Trans. Graph., 2004

Simulating water and smoke with an octree data structure.
ACM Trans. Graph., 2004

The elements of nature: interactive and realistic techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Level set and PDE methods for computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Directable photorealistic liquids.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Invertible finite elements for robust simulation of large deformation.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

2003
Smoke simulation for large scale phenomena.
ACM Trans. Graph., 2003

Nonconvex rigid bodies with stacking.
ACM Trans. Graph., 2003

A Level Set Approach for the Numerical Simulation of Dendritic Growth.
J. Sci. Comput., 2003

Finite volume methods for the simulation of skeletal muscle.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

A Crystalline, Red Green Strategy for Meshing Highly Deformable Objects with Tetrahedra.
Proceedings of the 12th International Meshing Roundtable, 2003

Level set methods and dynamic implicit surfaces.
Applied mathematical sciences 153, Springer, ISBN: 0387954821, 2003

2002
Physically based modeling and animation of fire.
ACM Trans. Graph., 2002

Animation and rendering of complex water surfaces.
ACM Trans. Graph., 2002

Robust treatment of collisions, contact and friction for cloth animation.
ACM Trans. Graph., 2002

2001
Practical animation of liquids.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Visual simulation of smoke.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
A Boundary Condition Capturing Method for Multiphase Incompressible Flow.
J. Sci. Comput., 2000


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