Jiangnan Xu
Orcid: 0000-0002-8932-8082
According to our database1,
Jiangnan Xu authored at least 23 papers
between 2020 and 2026.
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Bibliography
2026
Distinguishing Early Depression from Negative Emotion via Multi-Domain EEG Feature Fusion and Multi-Head Additive Attention Network.
Entropy, 2026
High-order multi-view unsupervised feature selection based on inter-view and intra-view.
Appl. Soft Comput., 2026
Asking Water with Stones: Designing Playful Dialogues with Water System to Build Connection between Human and Water Ecosystems.
Proceedings of the Twentieth International Conference on Tangible, 2026
Understanding Spatiotemporal-Aware Multimodal Conversational Search in the Outdoor Urban Space.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
2025
Understanding the Interplay between the Digital and the Physical in Shared AR Gaming: Probing through <i>Urban Legends</i>.
ACM Trans. Comput. Hum. Interact., December, 2025
CoRR, July, 2025
Research on Depression Recognition Model and Its Temporal Characteristics Based on Multiscale Entropy of EEG Signals.
Entropy, 2025
A Hands-on Workshop on Designing LLM-Powered Context-Aware Behavior for Companion Robots.
Proceedings of the 28th International Academic Mindtrek, 2025
Interpersonal Trust Perceptions in a Hybrid Space: Understanding Social Dynamics in Location-Based Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
Motivation and Re-engagement in Mixed Reality: How Deaf and Hard of Hearing Users Experience a Mixed Reality Exergame.
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility, 2025
2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR Environment.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2020
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2020