Konstantinos Papangelis

Orcid: 0000-0001-5094-9837

According to our database1, Konstantinos Papangelis authored at least 63 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024

2023
The Impacts of Covid-19 on Players of <i>Pokémon GO</i>.
ACM Trans. Comput. Hum. Interact., August, 2023

How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going.
Proc. ACM Hum. Comput. Interact., 2023

Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments.
Int. J. Hum. Comput. Interact., 2023

How Location-based Gaming Affects Players' Nature and Forest Experiences.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Four Challenges for IML Designers: Lessons of an Interactive Customer Segmentation Prototype in a Global Manufacturing Company.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR Environment.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO.
Internet Res., 2022

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players.
CoRR, 2022

The dawn of crowdfarms.
Commun. ACM, 2022

Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster.
Proceedings of the HCI in Games, 2022

Metaverse: The Vision for the Future.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Advertising in Location-Based Games: An Exploration in Pokémon GO.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021

Casual and Hardcore Player Traits and Gratifications of Pokémon GO, Harry Potter: Wizards Unite, Ingress.
CoRR, 2021

Self-Organizing Teams in Online Work Settings.
CoRR, 2021

Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild".
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

An Examination of the Work Practices of Crowdfarms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020

In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China.
Proc. ACM Hum. Comput. Interact., 2020

Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020

Smart Cities at Play: Technology and Emerging forms of playfulness.
Behav. Inf. Technol., 2020

Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Children in 2077: Designing Children's Technologies in the Age of Transhumanism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Macrotask Crowdsourcing: An Integrated Definition.
Proceedings of the Macrotask Crowdsourcing, 2019

Advanced technologies and systems for collaboration and computer supported cooperative work.
Future Gener. Comput. Syst., 2019

Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019

Community heuristics for user interface evaluation of crowdsourcing platforms.
Future Gener. Comput. Syst., 2019

Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform.
CoRR, 2019

The Smart<sup>2</sup> Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers.
CoRR, 2019

Exploring Self-organisation in Crowd Teams.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games.
Proceedings of the Geospatial Technologies for Local and Regional Development, 2019

2018
When Crowds Give You Lemons: Filtering Innovative Ideas using a Diverse-Bag-of-Lemons Strategy.
Proc. ACM Hum. Comput. Interact., 2018

Target Selection in Head-Mounted Display Virtual Reality Environments.
J. Univers. Comput. Sci., 2018

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018

Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Linking open data and the crowd for real-time passenger information.
J. Web Semant., 2017

Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Audio Technology and Mobile Human Computer Interaction: From Space and Place, to Social Media, Music, Composition and Creation.
Int. J. Mob. Hum. Comput. Interact., 2017

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

New directions for preserving intangible cultural heritage through the use of mobile technologies.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
User driven design of real time passenger information solutions for supporting rural passengers in the context of disruption.
PhD thesis, 2015

Lessons Learned from the Development of a Rural Real Time Passenger Information System.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Comparing the Trade-off of Believability and Performance of Abstract Intelligent Agents and Humans Playing Super Mario Bros.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

2014
Mobile phones, sensors & the crowd: lessons learnt from development of a real-time travel information system.
Proceedings of the First International Conference on IoT in Urban Space, 2014

People, Plans and Place: Understanding and Supporting Responses to Rural Public Transport Disruption.
Proceedings of the 11th International Conference on the Design of Cooperative Systems, 2014

2013
Short Paper: Citizen Sensing within a Real Time Passenger Information System.
Proceedings of the 6th International Workshop on Semantic Sensor Networks co-located with the 12th International Semantic Web Conference (ISWC 2013), 2013

GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing.
Proceedings of the ISWC 2013 Posters & Demonstrations Track, 2013

Developing a Real Time Passenger Information System for Rural Areas.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013


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