Çaglar Genç

According to our database1, Çaglar Genç authored at least 25 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Augmenting Human Appearance Through Technological Design Layers.
Frontiers Comput. Sci., 2022

Interactive Mycelium Composites: Material Exploration on Combining Mushroom with Off-the-shelf Electronic Components.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

WearEC Kits: Designing Toolkits for Exploring Subtle Visual Outputs on Wearables with Electrochromic Displays.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

DecoLeaves: Exploring NFC technology for Energy Harvesting and Concealed Input on Interactive Fashion with Dynamic Graphics.
Proceedings of the 2022 ACM International Symposium on Wearable Computers, 2022

Prototyping and Design of Transparent and Flexible Electrochromic Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Alju Dress: Pets as a metaphor for wearable display designs.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Prototyping of Transparent and Flexible Electrochromic Displays.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring a Textile-based Shadow Lamp Display Incorporating Shape Memory Alloys.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring Button Design for Low Contrast User Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Snowflakes: A Prototyping Tool for Computational Jewelry.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Using Body Tracking for Involving Museum Visitors in Digital Storytelling.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Exploring Wearable Output Modalities - Screens & Beyond.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

ShadowSparrow: An Ambient Display for Information Visualization and Notification.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

DecoLive Jacket with Battery-free Dynamic Graphics.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Face mask design to mitigate facial expression occlusion.
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020

2019
Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings.
Proceedings of the Twelfth International Conference on Tangible, 2018

Exploring Dynamic Expressions on Soft Wearables for Physical Exercises.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Programming a Robotic Toy with a Block Coding Application: A Usability Study with Non-programmer Adults.
Proceedings of the Design, User Experience, and Usability: Theory, Methodology, and Management, 2017

Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

2016
Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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