Garreth W. Tigwell

Orcid: 0000-0002-3123-6361

According to our database1, Garreth W. Tigwell authored at least 41 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Light and Dark Mode: A Comparison Between Android and iOS App UI Modes and Interviews with App Designers and Developers.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024

2023
Data Visualization Accessibility for Blind and Low Vision Audiences.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Understanding Discussions Around Culture Within Courses Covering Topics on Accessibility and Disability at U.S. Universities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring the Accessibility of Crypto Technologies.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Authentication Challenges in Customer Service Settings Experienced by Deaf and Hard of Hearing People.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tackling the Lack of a Practical Guide in Disability-Centered Research.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR Environment.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Author Reflections on Creating Accessible Academic Papers.
ACM Trans. Access. Comput., 2022

OneButtonPIN: A Single Button Authentication Method for Blind or Low Vision Users to Improve Accessibility and Prevent Eavesdropping.
Proc. ACM Hum. Comput. Interact., 2022

Accessible Design is Mediated by Job Support Structures and Knowledge Gained Through Design Career Pathways.
Proc. ACM Hum. Comput. Interact., 2022

Uncovering inclusivity gaps in design pedagogy through the digital design marginalization framework.
Frontiers Comput. Sci., 2022

"I need to be professional until my new team uses emoji, GIFs, or memes first'': New Collaborators' Perspectives on Using Non-Textual Communication in Virtual Workspaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Improving Colour Patterns to Assist People with Colour Vision Deficiency.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Website Builders Still Contribute To Inaccessible Web Design.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Digital Accessibility in Iran: An Investigation Focusing on Iran's National Policies on Accessibility and Disability Support.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Exploring Accessibility Features and Plug-ins for Digital Prototyping Tools.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Accessibility Across Borders.
CoRR, 2021

Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Accessibility of High-Fidelity Prototyping Tools.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring a Multifaceted Framework to Support the Design of Mobile Apps for Self-Regulating Anxiety.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Interview and Think Aloud Accessibility for Deaf and Hard of Hearing Participants in Design Research.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

Designing a Podcast Platform for Deaf and Hard of Hearing Users.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Future research directions for accessible social media.
ACM SIGACCESS Access. Comput., 2020

Emoji Accessibility for Visually Impaired People.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Student and Teacher Perspectives of Learning ASL in an Online Setting.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Reflections on Using Chat-Based Platforms for Online Interviews with Screen-Reader Users.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

A Review of Literature on Accessibility and Authentication Techniques.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Improving content design on mobile devices to reduce situational visual impairments.
PhD thesis, 2019

Proceedings of the CHI'19 Workshop: Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction.
CoRR, 2019

Traffic Analysis in a Smart City.
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019

Addressing the Accessibility of Social Media.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Weaving Accessibility Through an Undergraduate Degree.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
It's not just the light: understanding the factors causing situational visual impairments during mobile interaction.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

BrightLights: Gamifying Data Capture for Situational Visual Impairments.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Designing for Situational Visual Impairments: Supporting Early-Career Designers of Mobile Content.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
ACE: A Colour Palette Design Tool for Balancing Aesthetics and Accessibility.
ACM Trans. Access. Comput., 2017

Beyond Accessibility: Lifting Perceptual Limitations for Everyone.
CoRR, 2017

ShopComm: Community-Supported Online Shopping for Older Adults.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Oh that's what you meant!: reducing emoji misunderstanding.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016


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