Jingru Yang

Orcid: 0000-0002-2938-6539

According to our database1, Jingru Yang authored at least 14 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
IEFM and IDS: Enhancing 3D environment perception via information encoding in indoor point cloud semantic segmentation.
Neurocomputing, January, 2024

2023
Adaptively Fused Attention Module for the Fabric Defect Detection.
Adv. Intell. Syst., February, 2023

2021
TeaNet: Deep learning on Near-Infrared Spectroscopy (NIR) data for the assurance of tea quality.
Comput. Electron. Agric., 2021

A Human-in-the-loop Approach to Social Behavioral Targeting.
Proceedings of the 37th IEEE International Conference on Data Engineering, 2021

2020
A game-based framework for crowdsourced data labeling.
VLDB J., 2020

2019
Distribution-Aware Crowdsourced Entity Collection.
IEEE Trans. Knowl. Data Eng., 2019

A Building Extraction Approach Based on the Fusion of LiDAR Point Cloud and Elevation Map Texture Features.
Remote. Sens., 2019

3D printed perforated QR codes.
Comput. Graph., 2019

Binary Image Carving for 3D Printing.
Comput. Aided Des., 2019

CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling.
Proceedings of the 2019 International Conference on Management of Data, 2019

Construction of a Production Line for Auxetic Structures Using Novel Modelling Method.
Proceedings of the 2019 IEEE International Conference on Robotics and Biomimetics, 2019

TCM Controller Design for Three-Level Bidirectional Soft-Switching DC-DC Converter.
Proceedings of the 28th IEEE International Symposium on Industrial Electronics, 2019

Fault Mechanism and Protection Strategy for DC Micro-grid.
Proceedings of the 28th IEEE International Symposium on Industrial Electronics, 2019

2018
Cost-Effective Data Annotation using Game-Based Crowdsourcing.
Proc. VLDB Endow., 2018


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