Eiman Kanjo

According to our database1, Eiman Kanjo authored at least 74 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Semantic-based assembly framework for the generation of travel demand.
Simul. Model. Pract. Theory, February, 2024

Combining Deep Learning with Signal-image Encoding for Multi-Modal Mental Wellbeing Classification.
ACM Trans. Comput. Heal., January, 2024

2023
In the hands of users with intellectual disabilities: co-designing tangible user interfaces for mental wellbeing.
Pers. Ubiquitous Comput., December, 2023

Tag in the Park: Paving the Way for Proximity-Based AI Pervasive Games.
IEEE Commun. Mag., August, 2023

Editorial for advances in human-centred dementia technology.
Int. J. Hum. Comput. Stud., 2023

Episodes of Change: Emotion Change in Semantic Trajectories of Multimodal Sensor Data.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2023

Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Designing an Interactive Mobile Assessment Tool to Quantify Impact of the Environment on Wellbeing.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2023

User-Centred Detection of Violent Conversations on Mobile Edge Devices.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Realising the Power of Edge Intelligence: Addressing the Challenges in AI and tinyML Applications for Edge Computing.
Proceedings of the IEEE International Conference on Edge Computing and Communications, 2023

2022
Beyond Mobile Apps: A Survey of Technologies for Mental Well-Being.
IEEE Trans. Affect. Comput., 2022

Evaluating Ensemble Learning Methods for Multi-Modal Emotion Recognition Using Sensor Data Fusion.
Sensors, 2022

DeepSafety: Multi-level Audio-Text Feature Extraction and Fusion Approach for Violence Detection in Conversations.
CoRR, 2022

An EMG-based Eating Behaviour Monitoring system with haptic feedback to promote mindful eating.
Comput. Biol. Medicine, 2022

Edge Computing in the Hands of Users.
Proceedings of the Ninth International Conference on Social Networks Analysis, 2022

Keynotez.
Proceedings of the Ninth International Conference on Software Defined Systems, 2022

DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content.
Proceedings of the HCI in Games, 2022

Sensing on The Edge: Smartening up Sensors.
Proceedings of the Seventh International Conference on Fog and Mobile Edge Computing, 2022

2021
Quantum Learning-Enabled Green Communication for Next-Generation Wireless Systems.
IEEE Trans. Green Commun. Netw., 2021

NeuroHSMD: Neuromorphic Hybrid Spiking Motion Detector.
CoRR, 2021

The Rise of Technology in Crime Prevention: Opportunities, Challenges and Practitioners Perspectives.
CoRR, 2021

DigitalExposome: Quantifying the Urban Environment Influence on Wellbeing based on Real-Time Multi-Sensor Fusion and Deep Belief Network.
CoRR, 2021

Towards Personalised Mental Wellbeing Recognition On-Device using Transfer Learning "in the Wild".
Proceedings of the IEEE International Smart Cities Conference, 2021

CrowdTracing: Overcrowding Clustering and Detection System for Social Distancing.
Proceedings of the IEEE International Smart Cities Conference, 2021

Sensor Fusion and The City: Visualisation and Aggregation of Environmental & Wellbeing Data.
Proceedings of the IEEE International Smart Cities Conference, 2021

Towards the use of IoT and AI for Pervasive Exergames.
Proceedings of the IEEE Global Conference on Artificial Intelligence and Internet of Things, 2021

2020
A COVID-19-Based Modified Epidemiological Model and Technological Approaches to Help Vulnerable Individuals Emerge from the Lockdown in the UK.
Sensors, 2020

LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach.
Pers. Ubiquitous Comput., 2020

Combining Deep Transfer Learning with Signal-image Encoding for Multi-Modal Mental Wellbeing Classification.
CoRR, 2020

TangToys: Smart Toys that can Communicate and Improve Children's Wellbeing.
CoRR, 2020

Sensor Data and the City: Urban Visualisation and Aggregation of Well-Being Data.
CoRR, 2020

A Modified Epidemiological Model to Understand the Uneven Impact of COVID-19 on Vulnerable Individuals and the Approaches Required to Help them Emerge from Lockdown.
CoRR, 2020

On-Device Transfer Learning for Personalising Psychological Stress Modelling using a Convolutional Neural Network.
CoRR, 2020

DigitalPPE: low cost wearable that acts as a social distancingreminder and contact tracer: poster abstract.
Proceedings of the SenSys '20: The 18th ACM Conference on Embedded Networked Sensor Systems, 2020

TangToys: smart toys to communicate and improve children's wellbeing.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

2019
Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science.
Pers. Ubiquitous Comput., 2019

Deep learning analysis of mobile physiological, environmental and location sensor data for emotion detection.
Inf. Fusion, 2019

LabelSens: Enabling Real-time Sensor Data Labelling at the point of Collection on Edge Computing.
CoRR, 2019

Challenges of Designing and Developing Tangible Interfaces for Mental Well-being.
CoRR, 2019

An EMG-based Eating Behaviour Monitoring System with Haptic Feedback to Promote Mindful Eating.
CoRR, 2019

Problematic smartphone use: An empirically validated model.
Comput. Hum. Behav., 2019

AI-Powered Tangible Interfaces to Transform Children's Mental Well-Being.
Proceedings of the 2019 IEEE SmartWorld, 2019

Harnessing digital phenotyping to deliver real-time interventional bio-feedback.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

2018
Towards unravelling the relationship between on-body, environmental and emotion data using sensor information fusion approach.
Inf. Fusion, 2018

EmoEcho: A Tangible Interface to Convey and Communicate Emotions.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Things of the Internet (ToI): Physicalization of Notification Data.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2017
NotiMind: Utilizing Responses to Smart Phone Notifications as Affective Sensors.
IEEE Access, 2017

2016
Quantifying Environmental Noise impact on Heart Rate Variability.
Proceedings of the 8th EAI International Conference on Mobile Computing, 2016

The roles of emojis in mobile phone notifications.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Multiple sensor fusion approach to map environmental noise impact on health.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

2015
Erratum to: Emotions in context: examining pervasive affective sensing systems, applications, and analyses.
Pers. Ubiquitous Comput., 2015

Emotions in context: examining pervasive affective sensing systems, applications, and analyses.
Pers. Ubiquitous Comput., 2015

iPlayset: Tangible Interface that Brings Toys to Life.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

Monitoring Prayer Using Mobile Phone Accelerometer.
Proceedings of the Cloud Computing - 6th International Conference, 2015

2014
Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014

Overview of Mobile Sensing for Special Needs: Lessons Learned from I Can Workshop.
Proceedings of the Sensor Systems and Software - 5th International Conference, 2014

Zone-based indoor mobile noise monitoring.
Proceedings of the 6th International Conference on Mobile Computing, 2014

NFC based applications for visually impaired people - A review.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

2013
A supermarket stress map.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Zone based indoor mobile air pollution monitoring.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Sense of space: mapping physiological emotion response in urban space.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

A mobile brain sensing system for recommending third places.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

NeuroPlace: making sense of a place.
Proceedings of the 4th Augmented Human International Conference, 2013

EnvAware: Social Network for community environmental awareness.
Proceedings of the ACS International Conference on Computer Systems and Applications, 2013

Shopmobia: An Emotion-Based Shop Rating System.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
ICTD Work, Plus mFeel.
IEEE Pervasive Comput., 2012

Tools and Architectural support for Mobile Phones based Crowd Control Systems.
Netw. Protoc. Algorithms, 2012

Viral Message Passing Framework for Crowd and Sensor Applications.
Proceedings of the Networked Digital Technologies - 4th International Conference, 2012

2010
NoiseSPY: A Real-Time Mobile Phone Platform for Urban Noise Monitoring and Mapping.
Mob. Networks Appl., 2010

2009
MobSens: Making Smart Phones Smarter.
IEEE Pervasive Comput., 2009

2008
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.
Pers. Ubiquitous Comput., 2008

2007
Urban Computing and Mobile Devices.
IEEE Distributed Syst. Online, 2007

2005
Vision based interactive toys environment.
PhD thesis, 2005

2004
Vision-Based Innovative Network Games.
Proceedings of the 3rd International Conference on Application and Development of Computer Games (ADCOG 2004) held on 26-27 April 2004 in City University of Hong Kong, 2004


  Loading...