Johannes Luderschmidt

According to our database1, Johannes Luderschmidt authored at least 21 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Live Classification of Similar Arm Motion Sequences Using Smartwatches.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Recognition Models for Distribution and Out-of-Distribution of Human Activities.
Proceedings of the 18th International Conference on Wireless and Mobile Computing, 2022

Activity Recognition over Temporal Distance using Supervised Learning in the Context of Dementia Diagnostics: Aktivitätserkennung über zeitliche Distanz mittels Supervised Learningim Kontext der Demenzdiagnostik.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Recognition of Similar Habits Using Smartwatches and Supervised Learning.
Proceedings of the Intelligent Systems and Applications, 2022

Realtime Activity Recognition Using LSTM and Smartwatch Sensor Data.
Proceedings of the HCI International 2022 Posters, 2022

Performance Comparison of Motion-Related Sensor Technology and Acoustic Sensor Technology in the Field of Human Health Monitoring.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

2021
Measuring and Evaluation of the Results of UI-Re-Engineering in the Nursing Field.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre.
Proceedings of the DELFI 2021, 2021

2020
Ein Experiment zur Analyse und zum Reengineering von Software-Qualität im Bereich der Betreuung.
Softwaretechnik-Trends, 2020

2016
An authoring environment for the early prototyping of user interfaces for interactive surfaces.
PhD thesis, 2016

2013
Detecting interaction above digital tabletops using a single depth camera.
Mach. Vis. Appl., 2013

Authoring Support for Post-WIMP Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

2012
Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Enhancing Interactive Tabletop Workspaces with Tangible Contexts.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Vispol: An Interactive Tabletop Graph Visualization for the Police.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Replicating Interactive Surfaces Using Distortion Techniques.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Kollaborative Gesten für Tabletop-User-Interfaces.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces.
Proceedings of the ARCS 2012 Workshops, 28. Februar - 2. März 2012, München, Germany, 2012

Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment.
Proceedings of the ARCS 2012 Workshops, 28. Februar - 2. März 2012, München, Germany, 2012

2011
Collaboration between Tabletop and Mobile Device.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011


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