Ralf Dörner

Orcid: 0000-0001-5332-0516

Affiliations:
  • RheinMain University of Applied Sciences, Wiesbaden, Germany
  • Harz University of Applied Studies, Wernigerode, Germany (former)
  • Johann Wolfgang Goethe University, Frankfurt am Main, Germany (PhD 2001)
  • Fraunhofer Institute of Computer Graphics Research (IGD), Darmstadt, Germany (former)


According to our database1, Ralf Dörner authored at least 120 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
E-Sports Player Performance Metrics for Predicting the Outcome of League of Legends Matches Considering Player Roles.
SN Comput. Sci., May, 2023

Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering.
CoRR, 2023

Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

User-Centered Evaluation of Machine Learning vs. Human Decisions - Identifying Emotional Highlights in Reality TV Formats.
Proceedings of the Mensch und Computer 2023, 2023

Addressing Misconceptions in Introductory Programming: Automated Feedback in Integrated Development Environments.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

Advancing Trustworthy Knowledge Engineering through User-Centered AI-based Systems: A Systematic Review.
Proceedings of the Sixth IEEE International Conference on Artificial Intelligence and Knowledge Engineering, 2023

Fehlvorstellungen in der Programmierausbildung: Eine Heuristik für die semi-automatische Annotation von Fehlerkandidaten.
Proceedings of the Sixth Workshop "Automatische Bewertung von Programmieraufgaben", 2023

2022
Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach.
Frontiers Virtual Real., 2022

Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks.
Frontiers Virtual Real., 2022

Authoring With Virtual Reality Nuggets - Lessons Learned.
Frontiers Virtual Real., 2022

Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice.
Graph. Vis. Comput., 2022

Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Perspectives for Using Smart Augmented Reality for the Future in Social Computing and Collaborative Assistance.
Proceedings of the Social Computing and Social Media: Design, User Experience and Impact, 2022

Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide.
Proceedings of the HCI International 2022 Posters, 2022

3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Towards the Gamification of VR Authoring Environments.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022


Perceptual Aspects of VR.
Virtual and Augmented Reality, 2022

Interaction in Virtual Worlds.
Virtual and Augmented Reality, 2022

Introduction to Virtual and Augmented Reality.
Virtual and Augmented Reality, 2022

Mathematical Foundations of VR/AR.
Virtual and Augmented Reality, 2022

Authoring of VR/AR Applications.
Virtual and Augmented Reality, 2022

2021
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

A Nugget-Based Concept for Creating Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre.
Proceedings of the DELFI 2021, 2021

2020
Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment.
J. Univers. Comput. Sci., 2020

The Shared View Paradigm in Asymmetric Virtual Reality Setups.
i-com, 2020

Expert Performance in the Examination of Interior Surfaces in an Automobile: Virtual Reality vs. Reality.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

A Tangible Object for General Purposes in Mobile Augmented Reality Applications.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

SENSYBLE 2020: The 3rd Workshop on Smart Systems for Better Living Environments.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Presenters in Virtual Reality in Slideshow Presentations.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Gamification Mechanics for Playful Virtual Reality Authoring.
Proceedings of the Italian Chapter Conference 2020, 2020

Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
App Cost Estimation: Evaluating Agile Environments.
Proceedings of the 21st IEEE Conference on Business Informatics, 2019

Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information.
Proceedings of the Computer Graphics & Visual Computing, 2019

Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting.
Proceedings of the Advances in Visual Computing, 2019

A 360 ^\circ Video Virtual Reality Room Demonstration.
Proceedings of the Advances in Visual Computing, 2019

Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring.
Proceedings of the Advances in Visual Computing, 2019

Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Opportunities for Virtual and Mixed Reality Knowledge Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Twinning - Ein Ansatz zum veranstaltungsübergreifende Sharing von Testitems(Twinning - An Approach to Share Test Items Between Lectures).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

Nicht nur Bestehen, sondern auch Verstehen: Ein Werkzeug für direktes, kontinuierliches Feedback beim Lernen von Programmieren(Don't Just Pass, Understand: A Tool for Direct and Continuous Feedback When Learning Programming).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

Hochschullehre der Programmierung außerhalb eines Informatikstudiengangs: Herausforderungen und Perspektiven(Programming in Higher Education Beyond Computer Science: Challenges and Perspectives).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

2017
Workshop 11.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Smart Assistive User Interfaces in Private Living Environments.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt.
Inform. Spektrum, 2016

Highlighting Techniques for Real Entities in Augmented Reality.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Authoring Processes and Tools.
Proceedings of the Serious Games., 2016

Game Engines.
Proceedings of the Serious Games., 2016


Introduction.
Proceedings of the Serious Games., 2016

2015
Affective Computing in Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
A 3D metaphor for Authoring Realtime Interactive systems supporting different author roles.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Serious Games Development as a Vehicle for Teaching Entertainment Technology and Interdisciplinary Teamwork: Perspectives and Pitfalls.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

kARbon: a collaborative MR web application for communicationsupport in construction scenarios.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Detecting interaction above digital tabletops using a single depth camera.
Mach. Vis. Appl., 2013

Capturing on site laser annotations with smartphones to document construction work.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Authoring Support for Post-WIMP Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters.
Proceedings of the Virtual Realities, 2013

2012
Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der Bauindustrie.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Enhancing Interactive Tabletop Workspaces with Tangible Contexts.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Vispol: An Interactive Tabletop Graph Visualization for the Police.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Replicating Interactive Surfaces Using Distortion Techniques.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Kollaborative Gesten für Tabletop-User-Interfaces.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces.
Proceedings of the ARCS 2012 Workshops, 28. Februar - 2. März 2012, München, Germany, 2012

Towards Integration of User Interaction and Context Event Processing in Intelligent Living Environments.
Proceedings of the ARCS 2012 Workshops, 28. Februar - 2. März 2012, München, Germany, 2012

Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment.
Proceedings of the ARCS 2012 Workshops, 28. Februar - 2. März 2012, München, Germany, 2012

2011
Using a game controller for relaying deictic gestures in computer-mediated communication.
Int. J. Hum. Comput. Stud., 2011

Collaboration between Tabletop and Mobile Device.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

2010
Interactive visualization for opportunistic exploration of large document collections.
Inf. Syst., 2010

2009
Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Augmented reality as means for creating shared understanding.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

2008
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Segmentierung von Aortenaneurysmen in CTA-Bildern mit dem statistischen Verfahren der Active Appearance Models.
Proceedings of the Bildverarbeitung für die Medizin 2008, 2008

Application Design of Learning Grid in Computer-Mediated Communication.
Proceedings of the Learning Grid Handbook - Concepts, Technologies and Applications, 2008

2007
Mixed Reality Techniques for Visualizations in a 3D Information Space.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

2004
Visual interactive stimuli techniques: interactive tools for exploring data using behavioral animation.
J. Vis. Lang. Comput., 2004

Visualizing Organisms with Hydraulic Body Parts: A Case Study in Integrating Simulation and Visualization Models.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Accuracy in Optical Tracking with Fiducial Markers: An Accuracy Function for ARToolKit.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

A Component-based Authoring Environment for Creating Multimedia-RichMixed Reality.
Proceedings of the 7th Eurographics Multimedia Workshop 2004, 2004

Creating Mixed Reality Content: Problems, Concepts and Solutions.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Adopting and augmenting X3D for efficient 3D content production: concepts and tools.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Visualisierung in der Bioinformatik.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

Case Study: Visualization of Mechanical Properties and Deformations of Living Cells.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

Visualisierung als Gegenstand der Ausbildung von Bioinformatikern.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

2002
Synergies between interactive training simulations and digital storytelling: a component-based framework.
Comput. Graph., 2002

Authoring mixed reality - a component and framework-based approach.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Customizable interactions in 3D Web applications with meta beans.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

A Virtual Glovebox for the Digital Enterprise.
Proceedings of the Digital Enterprise Challenges: Life-Cycle Approach to Management and Production, IFIP TC5 / WG5.2 & WG5.3 Eleventh International PROLAMAT Conference on Digital Enterprise, 2001

Spezifikation von Verhalten in VR und Computerspielen.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

2000
Experience form the future - using object-orientation concepts for 3D visualization and validation of industrial scenarios.
ACM Comput. Surv., 2000

ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies.
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000

Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment.
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

Agentenbasierte Simulation menschlichen Verhaltens in Notfallsituationen für Trainingszwecke.
Proceedings of the Simulation und Visualisierung 2000 (SimVis 2000), 2000

Agents and virtual environments for communication and decision training for emergencies.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

1999
Seamless Integration of Databases in VR for Constructing Virtual Environments.
Comput. Graph. Forum, 1999

A VRML and Java-Based Interface for Retrieving VRML Content in Object-Oriented Databases.
Proceedings of WebNet 99, 1999

1998
Using VRML for Teaching and Training in Industry.
Proceedings of WebNet 98, 1998

Sonic Hyperlinks: Hypermedia Methodologies Applied To Audio For WWW-Based Teaching Applications.
Proceedings of WebNet 98, 1998

VRML Authoring in the context of Industrial Applications.
Proceedings of the Globalization of Manufacturing in the Digital Communications Era of the 21<sup>st</sup> Century: Innovation, 1998

Behavior Authoring for VRML Applications in Industry.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

Using Object-Oriented Concepts for 3D Visualization and Validation of Industrial Scenarios.
Proceedings of the 12<sup>th</sup> European Simulation Multiconference - Simulation, 1998

Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach.
Proceedings of the Computer Graphics International Conference, 1998

Scaling VR in VRML: Integrating Different VR Methodologies in a VRML Browsing System.
Proceedings of the Computer Graphics International Conference, 1998

1997
Ubiquitous animation: an element-based concept to make 3D animations commonplace.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997


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