John A. Vince

Affiliations:
  • Bournemouth University, Bournemouth, United Kingdom


According to our database1, John A. Vince authored at least 28 papers between 1992 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Quaternions for Computer Graphics, Second Edition
Springer, ISBN: 978-1-4471-7509-4, 2021

Vector Analysis for Computer Graphics, Second Edition
Springer, ISBN: 978-1-4471-7504-9, 2021

2020
Foundation Mathematics for Computer Science - A Visual Approach, Second Edition
Springer, ISBN: 978-3-030-42077-2, 2020

2019
Calculus for Computer Graphics, Second Edition
Springer, ISBN: 978-3-030-11375-9, 2019

2018
Imaginary Mathematics for Computer Science
Springer, ISBN: 978-3-319-94636-8, 2018

2017
Mathematics for Computer Graphics, 5th Edition
Undergraduate Topics in Computer Science, Springer, ISBN: 978-1-4471-7334-2, 2017

2015
Foundation Mathematics for Computer Science - A Visual Approach
Springer, ISBN: 978-3-319-21437-5, 2015

2014
Mathematics for Computer Graphics, Fourth Edition.
Undergraduate Topics in Computer Science, Springer, ISBN: 978-1-4471-6290-2, 2014

2013
Calculus for Computer Graphics.
Springer, ISBN: 978-1-4471-5465-5, 2013

2012
Matrix Transforms for Computer Games and Animation.
Springer, ISBN: 978-1-4471-4320-8, 2012

2011
Rotation Transforms for Computer Graphics.
Springer, ISBN: 978-0-85729-153-0, 2011

2010
Mathematics for Computer Graphics, Third Edition.
Undergraduate Topics in Computer Science, Springer, ISBN: 978-1-84996-023-6, 2010

2009
Geometric Algebra - An Algebraic System for Computer Games and Animation.
Springer, ISBN: 978-1-84882-378-5, 2009

2008
Geometric algebra for computer graphics.
Springer, ISBN: 978-1-8462-8996-5, 2008

2007
Vector analysis for computer graphics.
Springer, 2007

2006
Introduction.
Virtual Real., 2006

2005
Mathematics for computer graphics, Second Edition.
Springer, ISBN: 978-1-8462-8034-4, 2005

Geometry for computer graphics - formulae, examples and proofs.
Springer, ISBN: 978-1-85233-834-3, 2005

2001
Essential mathematics for computer graphics fast.
Essential series, Springer, ISBN: 978-1-85233-380-5, 2001

2000
Essential computer animation fast - how to understand the techniques and potential of computer animation.
Springer, ISBN: 978-1-85233-141-2, 2000

1999
Human-Centered Computing, Online Communities, and Virtual Environments.
IEEE Computer Graphics and Applications, 1999

1998
Virtual worlds on the internet.
IEEE, ISBN: 978-0-8186-8700-6, 1998

1996
Editorial.
Virtual Real., 1996

1995
Editorial.
Virtual Real., 1995

Virtual reality systems.
Addison-Wesley, ISBN: 978-0-201-87687-1, 1995

1993
Virtual Reality Techniques in Flight Simulation.
Proceedings of the Virtual Reality Systems, 1993

1992
VR - promises, promises!
Intell. Tutoring Media, 1992

3-D computer animation.
Addison-Wesley, ISBN: 978-0-201-62756-5, 1992


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