Jennifer Preece

Affiliations:
  • University of Maryland, College Park, USA


According to our database1, Jennifer Preece authored at least 120 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Interaction Design: Beyond Human-Computer Interaction, 6th Edition.
John Wiley, ISBN: 978-1-119-90109-9, 2023

2018
Special Topic: Taking Action in a Changing World.
Interactions, 2018

Developing a Community of Practice to Support Global HCI Education.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
How two billion smartphone users can save species!
Interactions, 2017

Refining StreamBED Through Expert Interviews, Design Feedback, and a Low Fidelity Prototype.
CoRR, 2017

Connecting Affinity Spaces to Places and Back: A Look at Pokemon Go.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

The Science of Citizen Science: Theories, Methodologies and Platforms.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Accounting for Privacy in Citizen Science: Ethical Research in a Context of Openness.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Supporting Environmental Stewards' Needs with Technology.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

How the CHI Community Got its Groove: and Changed the World!
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The future of HCI education: a flexible, global, living curriculum.
Interactions, 2016

Citizen Science: New Research Challenges for Human-Computer Interaction.
Int. J. Hum. Comput. Interact., 2016

Environmental Learning Through the Lens of Affinity Spaces: Transforming Community Members Into a Community Force.
Proceedings of the Transforming Learning, 2016

Enticing Casual Nature Preserve Visitors into Citizen Science via Photos.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

A Journey of Citizen Science Data in an Online Environment.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Motivational Impact of Facebook Posts on Environmental Communities.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

StreamBED: Training Citizen Scientists to Make Qualitative Judgments Using Embodied Virtual Reality Training.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Social Media as an Indigenized Information World For Environmental Stewardship.
Proceedings of the First African Conference on Human Computer Interaction, 2016

Teaching HCI: A Living Curriculum?
Proceedings of the First African Conference on Human Computer Interaction, 2016

2015
Supporting children's online identity in international communities.
Behav. Inf. Technol., 2015

Understanding Data Providers in a Global Scientific Data Hub.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Sharing data while protecting privacy in citizen science.
Interactions, 2014

Does motivation in citizen science change with time and culture?
Proceedings of the Computer Supported Cooperative Work, 2014

NatureNet: a model for crowdsourcing the design of citizen science systems.
Proceedings of the Computer Supported Cooperative Work, 2014

The effects of individualized feedback on college students' contributions to citizen science.
Proceedings of the Computer Supported Cooperative Work, 2014

Gamifying citizen science: a study of two user groups.
Proceedings of the Computer Supported Cooperative Work, 2014

What HCI can do for citizen science.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Developing a living HCI curriculum to support a global community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Teaching and learning human-computer interaction: past, present, and future.
Interactions, 2013

You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community.
Proceedings of the Online Communities and Social Computing, 2013

Using gamification to inspire new citizen science volunteers.
Proceedings of the First International Conference on Gameful Design, 2013

Designing social media for change.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Prototyping in PLACE: a scalable approach to developing location-based apps and games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Supporting content curation communities: The case of the Encyclopedia of Life.
J. Assoc. Inf. Sci. Technol., 2012

Visually Exploring Social Participation in Encyclopedia of Life.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

Extreme ethnography: challenges for research in large scale online environments.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Dynamic changes in motivation in collaborative citizen-science projects.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Interaction Design - Beyond Human-Computer Interaction, 3rd Edition.
Wiley, ISBN: 978-0-470-66576-3, 2012

2011
Realizing the value of social media requires innovative computing research.
Commun. ACM, 2011

Odd Leaf Out: Improving Visual Recognition with Games.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

From slacktivism to activism: participatory culture in the age of social media.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The 'WeTube' in YouTube - creating an online community through video sharing.
Int. J. Web Based Communities, 2010

Cyberinfrastructure for Social Action on National Priorities.
Computer, 2010

I Persuade, They Persuade, It Persuades!
Proceedings of the Persuasive Technology, 5th International Conference, 2010

Intermittent Participation: How Sociability and Usability Shape Mediated Mobile Interaction.
Proceedings of the 5th Mediterranean Conference on Information Systems, 2010

Guidelines for a costume designer's workbench.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The community is where the rapport is -- on sense and structure in the youtube community.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

An Event-Driven Community in Washington, DC.
Proceedings of the Handbook of Research on Urban Informatics, 2009

2008
Why an emergency alert system isn't adopted: the impact of socio-technical context.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Designing community-based emergency communication system: A preliminary study.
Proceedings of the People Transforming Information - Information Transforming People, 2008

2007
Evaluating a cross-cultural children's online book community: Lessons learned for sociability, usability, and cultural exchange.
Interact. Comput., 2007

Community Response Grids for Older Adults: Motivations, Usability, and Sociability.
Proceedings of the Reaching New Heights. 13th Americas Conference on Information Systems, 2007

2006
Exploring Communication Activities in Online Communities: A Longitudinal Analysis in the Financial Services Industry.
J. Organ. Comput. Electron. Commer., 2006

Online communities for teachers and lifelong learners: a framework for comparing similarities and identifying differences in communities of practice and communities of interest.
Int. J. Learn. Technol., 2006

Non-public and public online community participation: Needs, attitudes and behavior.
Electron. Commer. Res., 2006

CHI education community SIG.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
A multilevel analysis of sociability, usability, and community dynamics in an online health community.
ACM Trans. Comput. Hum. Interact., 2005

Online Communities: Design, Theory, and Practice.
J. Comput. Mediat. Commun., 2005

Research methods for validating and deriving guidelines for e-learning online communities.
Interact. Technol. Smart Educ., 2005

2004
Etiquette, Empathy and Trust in Communities of Practice: Stepping-Stones to Social Capital.
J. Univers. Comput. Sci., 2004

A framework for analyzing and understanding online communities.
Interact. Comput., 2004

Designing and evaluating online communities: research speaks to emerging practice.
Int. J. Web Based Communities, 2004

The top five reasons for lurking: improving community experiences for everyone.
Comput. Hum. Behav., 2004

Etiquette online: from nice to necessary.
Commun. ACM, 2004

Guest Editorial: HCI studies in management information systems.
Behav. Inf. Technol., 2004

Empathy and online interpersonal trust: A fragile relationship.
Behav. Inf. Technol., 2004

Online Communities: researching sociability and usability in hard to reach populations.
Australas. J. Inf. Syst., 2004

Online Communities in the Digital Economy: Minitrack Introduction.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

What Lurkers and Posters Think of Each Other.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

Online Lurkers Tell Why.
Proceedings of the 10th Americas Conference on Information Systems, 2004

2003
Electronic Survey Methodology: A Case Study in Reaching Hard-to-Involve Internet Users.
Int. J. Hum. Comput. Interact., 2003

Lessons For Life: E-learning technologies can be used to make a difference in children's lives.
eLearn Mag., 2003

Online Communities: A Longitudinal Analysis of Communication Activities.
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003

Spam, spam, spam, spam: how can we stop it.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Interpersonal trust and empathy online: a fragile relationship.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Silent Participants: Getting to Know Lurkers Better.
Proceedings of the From Usenet to CoWebs, 2003

2002
Toward Virtual Community Knowledge Evolution.
J. Manag. Inf. Syst., 2002

A Conceptual Framework for Demographic Groups Resistant to On-line Community Interaction.
Int. J. Electron. Commer., 2002

Supporting community and building social capital - Introduction.
Commun. ACM, 2002

The meaning of an online health community in the lives of its members: roles, relationships and group dynamics.
Proceedings of the 2002 International Symposium on Technology and Society, 2002

Revitalizing an online community.
Proceedings of the 2002 International Symposium on Technology and Society, 2002

Towards Knowledge-Sharing and Learning in Virtual Professional Communities.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002

What's SIGCHI's role in strengthening communities?
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

New issues in teaching HCI: pinning a tail on a moving donkey.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Sociability and usability in online communities: determining and measuring success.
Behav. Inf. Technol., 2001

Designing Usability, Supporting Sociability: Questions Participants Ask about Online Communities.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Virtual Community Knowledge Evolution.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

A Conceptual Framework for Demographic Groups Resistant to Online Community Interaction.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

Integrating diverse research and development approaches to the construction of social cyberspaces.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Online Communities: Designing Usability, Supporting Sociability.
Ind. Manag. Data Syst., December, 2000

Persistence and Lurkers in Discussion Lists: A Pilot Study.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

Lurker demographics: counting the silent.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Empathy online.
Virtual Real., 1999

Predicting quality in educational software: Evaluating For Learning, Usability and the Synergy between Them.
Interact. Comput., 1999

Empathic communities: balancing emotional and factual communication.
Interact. Comput., 1999

Designing multimedia for human needs and capabilities.
Interact. Comput., 1999

Human-Centered Computing, Online Communities, and Virtual Environments.
IEEE Computer Graphics and Applications, 1999

1998
A psychological investigation of long retrieval times on the World Wide Web.
Interact. Comput., 1998

Empathic communities: reaching out across the Web.
Interactions, 1998

Famous CHI educators tell all.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Distance learning: is it the end of education as most of us know it?
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Distance learning: a CHI 97 special interest group.
ACM SIGCHI Bull., 1997

1996
What shapes the face of human-computer interaction in higher education? A framework of the influences.
J. Comput. High. Educ., 1996

Informal Communication is about Sharing Objects in Media.
Interact. Comput., 1996

Usability and learning: Evaluating the potential of educational software.
Comput. Educ., 1996


The Center for People and Systems Interaction (CPSI).
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Video-based hypermedia: guiding design with users' questions.
New Rev. Hypermedia Multim., 1995

Survival of the Fittest: The Evolution of Multimedia User Interfaces.
ACM Comput. Surv., 1995

1994
Book Review: Developing User Interfaces: Ensuring Usability Through Product and Process by Deborah Hix and H. Rex Hartson (John Wiley and Sons, Inc., 1993).
ACM SIGCHI Bull., 1994

A taxonomy for combining software engineering and human-computer interaction measurement approaches: towards a common framework.
Int. J. Hum. Comput. Stud., 1994

Is HCI education getting a passing grade from industry?
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1991
Teaching the Practitioners: Developing a Distance Learning Postgraduate HCI Course.
Interact. Comput., 1991

Report on the INTERACT'90 Workshop on Education in HCI: Transcending Disciplinary and National Boundaries.
Interact. Comput., 1991

Supporting User Testing in Human-Computer Interaction Design.
Proceedings of the New Results and New Trends in Computer Science, 1991

1990
Key issues in HCI curriculum design.
ACM SIGCHI Bull., 1990

Computer science, home computing and distance learning - the largest computer science course in the world?
Proceedings of the 21st SIGCSE Technical Symposium on Computer Science Education, 1990

Why, what and how? Issues in the development of an HCI training course.
Proceedings of the Human-Computer Interaction, 1990

Evaluating Evaluation: A case study of the use of novel and conventional evaluation techniques in a small company.
Proceedings of the Human-Computer Interaction, 1990

1988
Some HCI issues concerned with displaying quantitative information graphically.
Proceedings of the Visualization in Human-Computer Interaction, 1988


  Loading...