John T. Balint

Orcid: 0000-0002-5940-8495

Affiliations:
  • George Mason University, Laboratory for Games and Intelligent Agents, Fairfax, USA


According to our database1, John T. Balint authored at least 20 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Procedural Generation of Narrative Worlds.
IEEE Trans. Games, June, 2023

2019
Stimulating ideation in new teams with the mobile game Grapplenauts.
Int. J. Serious Games, 2019

Star Tag: a superhuman sport to promote physical activity.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Learning Geothermal Energy Basics with the Serious Game HotPipe.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Loud and Clear: The VR Game Without Visuals.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

A Serious Game to Inform Young Citizens on Canal Water Maintenance.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

A generalized semantic representation for procedural generation of rooms.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
STAR: superhuman training in augmented reality.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Musicality: A Game to Improve Musical Perception.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

MainTrain: A Serious Game on the Complexities of Rail Maintenance.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Understanding everything NPCs can do: metrics for action similarity in non-player characters.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
ALET: Agents Learning their Environment through Text.
Comput. Animat. Virtual Worlds, 2017

2016
Storyline visualizations of eye tracking of movie viewing.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

2015
Automated Generation of Plausible Agent Object Interactions.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Visualizing Eye Movements in Formal Cognitive Models.
Proceedings of the Eye Tracking and Visualization, 2015

2014
Agent script generation using descriptive text documents.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Using a Parameterized Memory Model to Modulate NPC AI.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

What's Going on? Multi-sense Attention for Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013


  Loading...