Jan M. Allbeck

Affiliations:
  • George Mason University, Fairfax VA, USA


According to our database1, Jan M. Allbeck authored at least 35 papers between 1998 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2020
Imperatives for Virtual Humans.
CoRR, 2020

2018
Understanding everything NPCs can do: metrics for action similarity in non-player characters.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
ALET: Agents Learning their Environment through Text.
Comput. Animat. Virtual Worlds, 2017

2015
Virtual Crowds: Steps Toward Behavioral Realism
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02586-0, 2015

Automated Generation of Plausible Agent Object Interactions.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

2014
Populating semantic virtual environments.
Comput. Animat. Virtual Worlds, 2014

Rethinking NPC intelligence: a new reputation system.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Agent script generation using descriptive text documents.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Simulating Heterogeneous Crowds with Interactive Behaviors.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Modeling agent determination of spatial relationships.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Using a Parameterized Memory Model to Modulate NPC AI.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

What's Going on? Multi-sense Attention for Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Crowd distribution and location preference.
Comput. Animat. Virtual Worlds, 2012

Virtual Humans: Evolving with Common Sense.
Proceedings of the Motion in Games - 5th International Conference, 2012

The Virtual Apprentice.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2011
How the Ocean Personality Model Affects the Perception of Crowds.
IEEE Computer Graphics and Applications, 2011

Populations with Purpose.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
CAROSA: A Tool for Authoring NPCs.
Proceedings of the Motion in Games - Third International Conference, 2010

Smart Events and Primed Agents.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Constraints-Based Complex Behavior in Rich Environments.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2008
Virtual Crowds: Methods, Simulation, and Control
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79242-7, 2008

Evaluation of American Sign Language Generation by Native ASL Signers.
ACM Trans. Access. Comput., 2008

Being a part of the crowd: towards validating VR crowds using presence.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Creating crowd variation with the OCEAN personality model.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Controlling individual agents in high-density crowd simulation.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Evaluating American Sign Language generation through the participation of native ASL signers.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2004
Representing and Parameterizing Agent Behaviors.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

2002
Representing and Parameterizing Agent Behaviors.
Proceedings of the Computer Animation 2002, 2002

ACUMEN: amplifying control and understanding of multiple entities.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Pedestrians: creating agent behaviors through statistical analysis of observation data.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Towards Behavioral Consistency in Animated Agents.
Proceedings of the Deformable Avatars, 2000

Dynamically altering agent behaviors using natural language instructions.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

1998
Avatars á la Snow Crash.
Proceedings of the Computer Animation 1998, 1998


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