Jon A. Preston

According to our database1, Jon A. Preston authored at least 27 papers between 1997 and 2018.

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Bibliography

2018
The Pedagogical Potential of Game Jams.
Proceedings of the 19th Annual SIG Conference on Information Technology Education, 2018

2015
A hierarchical peer-to-peer reduction and merging framework for efficient operational transformations in collaborative editing.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

Panel session I: Collaborative content creation.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

2014
The experiences and challenges in setting up a mobile computing track.
Proceedings of the 15th Annual Conference on Information Technology Education, 2014

Improving student success through personalization and customization.
Proceedings of the 15th Annual Conference on Information Technology Education, 2014

Serious Game Development: Case Study of the 2013 CDC Games For Health Game Jam.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

Generating dynamic narratives with real time interactions utilizing mobile technology.
Proceedings of the Computer Games: AI, 2014

Empirically measuring control quality of gesture input.
Proceedings of the Computer Games: AI, 2014

2013
An International Study on Learning and Process Choices in the Global Game Jam.
Int. J. Game Based Learn., 2013

New educational learning environments: riding the wave of change instead of having it crash upon us.
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, 2013

Asymmetric game design and player location: An empirical study on mobile play experiences.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Game Jams: Community, Motivations, and Learning among Jammers.
Int. J. Game Based Learn., 2012

Tutorial 3: AR mobile game development: Getting started.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Mobile technology for games and augmented reality.
Proceedings of the 49th Annual Southeast Regional Conference, 2011

2009
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.
Trans. Edutainment, 2009

Engagement: gaming throughout the curriculum.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

2007
Simulation-based architectural design and implementation of a real-time collaborative editing system.
Proceedings of the 2007 Spring Simulation Multiconference, 2007

P2P Document Tree Management in a Real-Time Collaborative Editing System.
Proceedings of the High Performance Computing, 2007

2006
An Efficient Synchronous Collaborative Editing System Employing Dynamic Locking of Varying Granularity in Generalized Document Trees.
Proceedings of the 2nd International ICST Conference on Collaborative Computing: Networking, 2006

A Framework for Inter-referential Awareness in Collaborative Environments.
Proceedings of the 2nd International ICST Conference on Collaborative Computing: Networking, 2006

2005
Teaching 2D arrays using real-time video filters.
Proceedings of the 6th Conference on Information Technology Education, 2005

Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005

2001
Offering CS1 on-line reducing campus resource demand while improving the learning environment.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

On-line dynamic interviews (ODIN): a means of overcoming distance in student-teacher relations.
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001

1999
Improving on-line assessment: an investigation of existing marking methodologies.
Proceedings of the 4th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1999

1998
A system for improving distance and large-scale classes.
Proceedings of the 6th Annual Conference on the Teaching of Computing and the 3rd Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1998

1997
Evaluation software: improving consistency and reliability of performance rating.
Proceedings of the supplemental proceedings of the conference on Integrating technology into computer science education: working group reports and supplemental proceedings, 1997


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