Jeffrey W. Chastine

According to our database1, Jeffrey W. Chastine authored at least 17 papers between 1999 and 2015.

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Bibliography

2015
A study of the correlations between Augmented Reality and its ability to influence user behavior.
Proceedings of the Computer Games: AI, 2015

2014
Empirically measuring control quality of gesture input.
Proceedings of the Computer Games: AI, 2014

2013
An International Study on Learning and Process Choices in the Global Game Jam.
Int. J. Game Based Learn., 2013

A study of gesture-based first person control.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Game Jams: Community, Motivations, and Learning among Jammers.
Int. J. Game Based Learn., 2012

Tutorial 3: AR mobile game development: Getting started.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Mobile technology for games and augmented reality.
Proceedings of the 49th Annual Southeast Regional Conference, 2011

Referencing Patterns in Collaborative Augmented Reality.
Proceedings of the Handbook of Augmented Reality, 2011

2008
The cost of supporting references in collaborative augmented reality.
Proceedings of the Graphics Interface 2008 Conference, 2008

Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Understanding the design space of referencing in collaborative augmented reality environments.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
A Framework for Inter-referential Awareness in Collaborative Environments.
Proceedings of the 2nd International ICST Conference on Collaborative Computing: Networking, 2006

2005
AMMP-Vis: a collaborative virtual environment for molecular modeling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Teaching 2D arrays using real-time video filters.
Proceedings of the 6th Conference on Information Technology Education, 2005

Teaching programmable shaders: lightweight versus heavyweight approach.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Emphasizing the area of interest using real-time shaders.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

1999
Misconceptions of designing: a descriptive study.
Proceedings of the 4th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1999


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