Jos W. H. M. Uiterwijk

Orcid: 0000-0002-4166-3412

According to our database1, Jos W. H. M. Uiterwijk authored at least 84 papers between 1989 and 2022.

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Bibliography

2022
Solving Impartial SET Using Knowledge and Combinatorial Game Theory.
Proceedings of the Computers and Games - International Conference, 2022

2021
Solving narrow Konane boards.
J. Int. Comput. Games Assoc., 2021

Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

2019
Special Issue on Combinatorial Games.
J. Int. Comput. Games Assoc., 2019

Solving Strong and Weak 4-in-a-Row.
Proceedings of the IEEE Conference on Games, 2019

Solving Cram Using Combinatorial Game Theory.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

2018
Construction and investigation of Cram endgame databases.
J. Int. Comput. Games Assoc., 2018

Set Matching with applications: An enhancement of the Hales-Jewett pairing strategy.
J. Int. Comput. Games Assoc., 2018

2017
Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
Polymerization and crystallization of Snowflake molecules in Domineering.
Theor. Comput. Sci., 2016

11 x 11 Domineering is Solved: The first player wins.
CoRR, 2016

11 \times 11 Domineering Is Solved: The First Player Wins.
Proceedings of the Computers and Games - 9th International Conference, 2016

Combining Combinatorial Game Theory with an \alpha - \beta Solver for Clobber: Theory and Experiments.
Proceedings of the BNAIC 2016: Artificial Intelligence, 2016

2015
New results for Domineering from combinatorial game theory endgame databases.
Theor. Comput. Sci., 2015

Crystallization of Domineering Snowflakes.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
The Impact of Safe Moves on Perfectly Solving Domineering Boards.
J. Int. Comput. Games Assoc., 2014

2013
Perfectly Solving Domineering Boards.
Proceedings of the Computer Games - Workshop on Computer Games, 2013

2012
Single-player Monte-Carlo tree search for SameGame.
Knowl. Based Syst., 2012

2011
Monte-Carlo Tree Search Enhancements for Havannah.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2009
CHANCEPROBCUT: Forward pruning in chance nodes.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Single-Player Monte-Carlo Tree Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

2007
Fanorona is a Draw.
J. Int. Comput. Games Assoc., 2007

2006
Monte-Carlo Proof-Number Search for Computer Go.
Proceedings of the Computers and Games, 5th International Conference, 2006

Similarity Pruning in PrOM Search.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
Learning to score final positions in the game of Go.
Theor. Comput. Sci., 2005

Selecting evaluation functions in Opponent-Model search.
Theor. Comput. Sci., 2005

Enhanced forward pruning.
Inf. Sci., 2005

Learning to predict life and death from Go game records.
Inf. Sci., 2005

2004
An effective two-level proof-number search algorithm.
Theor. Comput. Sci., 2004

Probabilistic Opponent-Model Search in Bao.
Proceedings of the Entertainment Computing, 2004

The Relative History Heuristic.
Proceedings of the Computers and Games, 4th International Conference, 2004

Learning to Estimate Potential Territory in the Game of Go.
Proceedings of the Computers and Games, 4th International Conference, 2004

Dao: A Benchmark Game.
Proceedings of the Computers and Games, 4th International Conference, 2004

2003
Application of the killer-tree heuristic and the lambda-search method to lines of action.
Inf. Sci., 2003

Admissibility in opponent-model search.
Inf. Sci., 2003

Solving Go on Small Boards.
J. Int. Comput. Games Assoc., 2003

Two Learning Algorithms for Forward Pruning.
J. Int. Comput. Games Assoc., 2003

An Evaluation Function for Lines of Action.
Proceedings of the Advances in Computer Games, 2003

Opponent-Model Search in Bao: Conditions for a Successful Application.
Proceedings of the Advances in Computer Games, 2003

2002
Games solved: Now and in the future.
Artif. Intell., 2002

Learning in Lines of Action.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Solving Ponnuki-Go on Small Boards.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

PDS-PN: A New Proof-Number Search Algorithm.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

Local Move Prediction in Go.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

The Neural MoveMap Heuristic in Chess.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

2001
Strategies anticipating a difference in search depth using opponent-model search.
Theor. Comput. Sci., 2001

A solution to the GHI problem for best-first search.
Theor. Comput. Sci., 2001

Probabilistic opponent-model search.
Inf. Sci., 2001

The Quad Heuristic in Lines of Action.
J. Int. Comput. Games Assoc., 2001

The PN<sup>*</sup>-search algorithm: Application to tsume-shogi.
Artif. Intell., 2001

Move Ordering Using Neural Networks.
Proceedings of the Engineering of Intelligent Systems, 2001

2000
Solving 8×8 Domineering.
Theor. Comput. Sci., 2000

The Advantage of the Initiative.
Inf. Sci., 2000

Report on the Computer-Games Workshop.
J. Int. Comput. Games Assoc., 2000

Computer-Games Workshop London, August 22-24, 2000.
J. Int. Comput. Games Assoc., 2000

The Innovated Art of Chess Analysis.
J. Int. Comput. Games Assoc., 2000

Solving Kalah.
J. Int. Comput. Games Assoc., 2000

8qp Wins Amazons Tournament.
J. Int. Comput. Games Assoc., 2000

Learning Time Allocation Using Neural Networks.
Proceedings of the Computers and Games, Second International Conference, 2000

1999
Tablebase of Contents.
J. Int. Comput. Games Assoc., 1999

Two Strategic Shortcomings in Chess Programs.
J. Int. Comput. Games Assoc., 1999

1998
Report on the Session Heuristic Search and Computer Game Playing.
J. Int. Comput. Games Assoc., 1998

Planning a Strategy in Chess.
J. Int. Comput. Games Assoc., 1998

Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
Proceedings of the Computers and Games, First International Conference, 1998

A Speculative Strategy.
Proceedings of the Computers and Games, First International Conference, 1998

1996
Recent Advances in Computer Chess Workshop The 1996 ACM Computer Science Conference.
J. Int. Comput. Games Assoc., 1996

The Kasparov - Deep Blue Match.
J. Int. Comput. Games Assoc., 1996

Replacement Schemes and Two-Level Tables.
J. Int. Comput. Games Assoc., 1996

A Shogi-Computer Test Set.
Proceedings of the 24th ACM Conference on Computer Science, 1996

1995
H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95.
J. Int. Comput. Games Assoc., 1995

Tablebase of Contents, Continued.
J. Int. Comput. Games Assoc., 1995

Tutoring Strategies in Game-Tree Search.
J. Int. Comput. Games Assoc., 1995

1994
Missing a Won Variation.
J. Int. Comput. Games Assoc., 1994

Proof-Number Search and Transpositions.
J. Int. Comput. Games Assoc., 1994

Potential Applications of Opponent-Model Search.
J. Int. Comput. Games Assoc., 1994

Replacement Schemes for Transposition Tables.
J. Int. Comput. Games Assoc., 1994

1992
The AST 4th Conference on Computer Games.
J. Int. Comput. Games Assoc., 1992

Memory Efficiency in Some Heuristics.
J. Int. Comput. Games Assoc., 1992

The Countermove Heuristic.
J. Int. Comput. Games Assoc., 1992

The 12th Dutch Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1992

1991
Chess Results and Games of the 3Rd Computer Olympiad.
J. Int. Comput. Games Assoc., 1991

Reviews.
J. Int. Comput. Games Assoc., 1991

1989
Tablebase of Contents of the ICCA Journal.
J. Int. Comput. Games Assoc., 1989


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