Guillaume Chaslot

According to our database1, Guillaume Chaslot authored at least 18 papers between 2005 and 2020.

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Bibliography

2020
A Longitudinal Analysis of YouTube's Promotion of Conspiracy Videos.
CoRR, 2020

2010
Scalability and Parallelization of Monte-Carlo Tree Search.
Proceedings of the Computers and Games - 7th International Conference, 2010

Integrating Opponent Models with Monte-Carlo Tree Search in Poker.
Proceedings of the Interactive Decision Theory and Game Theory, 2010

2009
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments.
IEEE Trans. Comput. Intell. AI Games, 2009

Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l'exploration Monte-Carlo. Apprentissage et MC.
Rev. d'Intelligence Artif., 2009

A novel ontology for computer go knowledge management.
Proceedings of the FUZZ-IEEE 2009, 2009

Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go.
Proceedings of the Applications of Evolutionary Computing, 2009

On the huge benefit of quasi-random mutations for multimodal optimization with application to grid-based tuning of neurocontrollers.
Proceedings of the 17th European Symposium on Artificial Neural Networks, 2009

Monte-Carlo Tree Search in Settlers of Catan.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
Cross-Entropy for Monte-Carlo Tree Search.
J. Int. Comput. Games Assoc., 2008

Single-Player Monte-Carlo Tree Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

Parallel Monte-Carlo Tree Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

Monte-Carlo Tree Search: A New Framework for Game AI.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2006
Monte-Carlo Go Reinforcement Learning Experiments.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Monte-Carlo Proof-Number Search for Computer Go.
Proceedings of the Computers and Games, 5th International Conference, 2006

2005
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19.
Proceedings of the Extraction et gestion des connaissances (EGC'2005), 2005

Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005


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