Bruno Gadelha

Orcid: 0000-0001-7007-5209

According to our database1, Bruno Gadelha authored at least 74 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024

2023
Much more than a prediction: Expert-based software effort estimation as a behavioral act.
Empir. Softw. Eng., July, 2023

Looking for related posts on GitHub discussions.
PeerJ Comput. Sci., 2023

SwEDeL: Software Estimates' Defense Lenses Designed from Negotiation Methods.
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023

IoThinking: A Design Thinking technique to support the design of IoT systems.
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023

Empowering Technical Skills and Soft Skills in Software Engineering Students through Problem-Based Learning.
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023

UIProtoCheck: A Checklist for Semantic Inspection of User Interface Prototypes.
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023

Using Networked Ontologies to support UX Evaluation in Immersive Context.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Moving on from the Software Engineers' Gambit: An Approach to Support the Defense of Software Effort Estimates.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering, 2023

UXNator: A Tool for Recommending UX Evaluation Methods.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

Expectation vs Reality: Analyzing the Competencies of Software Testing Teams.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

Engagement, Participation, and Liveness: Understanding Audience Interaction in Technology-Based Events.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

A Problem Analysis in Game-Based Student Response System from UX Elements Perspective.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

An Automated Approach to Assist Teachers in Recommending Groups of Students Associated with Collaborative Learning Techniques Using Learning Paths in Virtual Learning Environments.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
SEXTAMT: A systematic map to navigate the wide seas of factors affecting expert judgment software estimates.
J. Syst. Softw., 2022

Looking for related discussions on GitHub Discussions.
CoRR, 2022

Prototyping in Software Quality Assurance: A Survey With Software Practitioners.
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022

Assessing DX through the correlation between affectivity and self-assessed productivity in a public institution.
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022

Joy to the Work: How Does Software Team Formation Strategy Influence Job Satisfaction?
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022

Developers in focus! Developer Experience Analysis in a Collaborative Modeling Tool.
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022

The best defense is a good defense: adapting negotiation methods for tackling pressure over software project estimates.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: New Ideas and Emerging Results ICSE (NIER) 2022, 2022

Towards Meaning in User Interface Prototypes.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022

Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

To the Next Level! an Exploratory Study on the Influence of User Experience on the Acceptance of a Gamified Learning Platform.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

Analysing Usability and UX in Peer Review Tools.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Bumbometer digital crowd game: collaboration through competition in entertainment events.
J. Interact. Syst., December, 2021

An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems.
IEEE Trans. Learn. Technol., 2021

Understanding UX Better: A New Technique to Go beyond Emotion Assessment.
Sensors, 2021

A framework for evaluating and improving requirements specifications based on the developers and testers perspective.
Requir. Eng., 2021

Diversidade de Gênero and Elicitação de Requisitos: Uso do GenderMag como Estratégia de Identificação de Requisitos de Usabilidade.
Proceedings of the Anais do WER21, 2021

Thinking About Gender: Combinando Design Thinking e GenderMag na Elicitação de Requisitos para um Software de Apoio a Avaliação de UX.
Proceedings of the Anais do WER21, 2021

Requirements Behind Reviews: How do Software Practitioners See App User Reviews to Think of Requirements?
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021

What really matters in Code Review? A study about challenges and opportunities related to code review in industry.
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021

Trust yourself! Or maybe not: factors related to overconfidence and uncertainty assessments of software effort estimates.
Proceedings of the 35th Brazilian Symposium on Software Engineering, 2021

Code Review is just reviewing code? A qualitative study with practitioners in industry.
Proceedings of the 35th Brazilian Symposium on Software Engineering, 2021

Buying time in software development: how estimates become commitments?
Proceedings of the 14th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2021

LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

It's a Match! A Knowledge based Recommendation System for Matching Technology with Events.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Towards a Data-Driven Requirements Elicitation Tool through the Lens of Design Thinking.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Immersive UX: A UX Evaluation Framework for Digital Immersive Experiences in the Context of Entertainment.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

2020
e-VOL BPMN: a technique to support the evolution and learning of BPMN diagrams.
IET Softw., 2020

Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Clouds are heavy!: A storm of relevant project-related terms to support newcomers' onboarding.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

Enhanced interaction: audience engagement in entertainment events through the Bumbometer app.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

UX trek: a post-interaction journey from immersive experience logs.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

InteraHeu: heuristics for technological interaction on events.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Beauty tech nails: towards interaction and functionality.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Towards an open repository for teaching software modeling applying active learning strategies.
Proceedings of the ICSE-SEET 2020: 42nd International Conference on Software Engineering, Software Engineering Education and Training, Seoul, South Korea, 27 June, 2020

How to Better Form Software Development Teams? An Analysis of Different Formation Criteria.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events.
Proceedings of the XLVI Latin American Computing Conference, 2020

Applying supervised learning techniques to Brazilian music genre classification.
Proceedings of the XLVI Latin American Computing Conference, 2020

2019
Software Engineering Repositories: Expanding the PROMISE Database.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

Most common errors in software modeling using UML.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

Redefining Audience Role in Live Performances.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

Identifying Cognitive Profiles in Blended Learning using the Multiple Intelligences Theory.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Balancing Theory and Practice in Software Engineering Education - A PBL, toolset based approach.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Land of Lost Knowledge: An Initial Investigation into Projects Lost Knowledge.
Proceedings of the 2019 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2019

2018
What are the differences between group and individual modeling when learning UML?
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018

Watch or Immerse?: Redefining Your Role in Big Shows.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Collaborative Music Composition Based on Sonic Interaction Design.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

2017
A Reference Model for Teaching Collaborative Mobile Systems.
Proceedings of the 31st Brazilian Symposium on Software Engineering, 2017

Higher Education in the Amazon: Challenges and Initiatives.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

Um Modelo sobre as Dificuldades para Especificar Casos de Uso.
Proceedings of the XX Iberoamerican Conference on Software Engineering, 2017

2016
An Empirical Study to Evaluate the Feasibility of a UX and Usability Inspection Technique for Mobile Applications.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016

Um estudo sobre a relação entre Processo e Motivação em Equipes de Desenvolvimento de Software [A Study on the Relationship Between Process and Motivation in Software Development Teams].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016

Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016

2014
An application of mobility aids for the visually impaired.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

MobiMonitor: A mobile app for monitoring distance courses in the Amazon region.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2010
An Approach for Developing Component-Based Groupware Product Lines Using the Groupware Workbench.
Proceedings of the Software Product Lines: Going Beyond - 14th International Conference, 2010

2009
An Approach for Developing Groupware Product Lines Based on the 3C Collaboration Model.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
FLOCOS: Sistema Colaborativo A Construcao de Objetos de Aprendizagem Funcionais.
Proceedings of the Simpósio Brasileiro de Sistemas Colaborativos, 2008


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