José Luis González Sánchez

Orcid: 0000-0002-0777-8427

Affiliations:
  • University of Granada, GEDES Research Group, Spain


According to our database1, José Luis González Sánchez authored at least 24 papers between 2007 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2014
Assessing the player interaction experiences based on playability.
Entertain. Comput., 2014

Design and analysis of collaborative interactions in social educational videogames.
Comput. Hum. Behav., 2014

Desing of Context-Based AR Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Jugabilidad como medida de calidad en el desarrollo de videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
A Method to Evaluate Emotions in Educational Video Games for Children.
J. Univers. Comput. Sci., 2013

Using SWET-QUM to Compare the Quality in Use of Semantic Web Exploration Tools.
J. Univers. Comput. Sci., 2013

2012
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012

Playability: analysing user experience in video games.
Behav. Inf. Technol., 2012

Evaluating emotions in educational videogames: the particular case of children.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

NeuroGame project: multimodal videogame neuro-evaluation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Analysis and application of gamification.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

SWET-QUM: a quality in use extension model for semantic web exploration tools.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
Enriching Evaluation in Video Games.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2009
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Design of educational multiplayer videogames: A vision from collaborative learning.
Adv. Eng. Softw., 2009

Playability as Extension of Quality in Use in Video Games.
Proceedings of the I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, 2009

Playability: How to Identify the Player Experience in a Video Game.
Proceedings of the Human-Computer Interaction, 2009

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

From Usability to Playability: Introduction to Player-Centred Video Game Development Process.
Proceedings of the Human Centered Design, 2009

From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Design of Videogames in Special Education.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Using Videogames in Special Education.
Proceedings of the Computer Aided Systems Theory, 2007


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