José Luis González Sánchez

According to our database1, José Luis González Sánchez authored at least 19 papers between 2007 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 





Assessing the player interaction experiences based on playability.
Entertain. Comput., 2014

Design and analysis of collaborative interactions in social educational videogames.
Comput. Hum. Behav., 2014

Desing of Context-Based AR Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Jugabilidad como medida de calidad en el desarrollo de videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

A Method to Evaluate Emotions in Educational Video Games for Children.
J. UCS, 2013

Using SWET-QUM to Compare the Quality in Use of Semantic Web Exploration Tools.
J. UCS, 2013

Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012

Playability: analysing user experience in video games.
Behav. Inf. Technol., 2012

Enriching Evaluation in Video Games.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Design of educational multiplayer videogames: A vision from collaborative learning.
Adv. Eng. Softw., 2009

Playability as Extension of Quality in Use in Video Games.
Proceedings of the I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, 2009

Playability: How to Identify the Player Experience in a Video Game.
Proceedings of the Human-Computer Interaction, 2009

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

From Usability to Playability: Introduction to Player-Centred Video Game Development Process.
Proceedings of the Human Centered Design, 2009

From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

Using Videogames in Special Education.
Proceedings of the Computer Aided Systems Theory, 2007