Francisco Luis Gutiérrez Vela

Orcid: 0000-0001-6629-7597

According to our database1, Francisco Luis Gutiérrez Vela authored at least 95 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Automatic captions on video calls: a must for the older adults.
Univers. Access Inf. Soc., March, 2024

2023
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements.
Sensors, December, 2023

Building a pervasive social gaming experience using SocialPG.
Expert Syst. J. Knowl. Eng., June, 2023

Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population.
Proceedings of the Information Systems and Technologies, 2023

PL/PX Platform: Online tool for the evaluation of fun and game experiences.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022

Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review.
Proceedings of the Information Systems and Technologies, 2022

Twist: a gamified platform with games and immersive experiences for active aging.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021

GeoPGD: methodology for the design and development of geolocated pervasive games.
Univers. Access Inf. Soc., 2021

SocialPG: Proposed Model for Building Pervasive Social Play Experiences.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

Experiences in the application of some models of technology acceptance: adaptation for the elderly people.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
Contribución tecnológica de apoyo a la integración social del adulto mayor.
Rev. Colomb. de Computación, 2020

Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Adapting a Virtual Assistant Device to Support the Interaction with Elderly People.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

2019
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019

A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation.
J. Inf. Technol. Res., 2019

Descriptive theory of awareness for groupware development.
J. Ambient Intell. Humaniz. Comput., 2019

Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Pervasive games in the rehabilitation process: a systematic literature review.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

User experience problems in immersive virtual environments.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Smart Home: Multimodal Interaction for Control of Home Devices.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Introduciendo una historia interactiva en una experiencia geolocalizada.
Rev. Colomb. de Computación, 2018

PLAGER-VG: platform for managing educational multiplayer video games.
Multim. Tools Appl., 2018

Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018

Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2017
Designing Stories for Educational Video Games: Analysis and Evaluation.
Int. J. Web Based Learn. Teach. Technol., 2017

Design methodology for educational games based on graphical notations: Designing Urano.
Entertain. Comput., 2017

Designing educational games: Key elements and methodological approach.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

The graphic adventure as an instrument to assist comprehensive reading.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Introducing an interactive story in a geolocalized experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Pervasive games: giving a meaning based on the player experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

2016
Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues.
IT Prof., 2016

Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Interactive Narrative design for geolocated experiences.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
The importance of emotions in the interactive stories design.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Teaching Emotions to Children by Using Video Games.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Evaluación de una Historia Interactiva: una Aproximación basada en Emociones.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Design Methodology for Educational Games based on Interactive Screenplays.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Assessing the player interaction experiences based on playability.
Entertain. Comput., 2014

Modeling storytelling to be used in educational video games.
Comput. Hum. Behav., 2014

Desing of Context-Based AR Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Continuous Assessment in Educational Video Games: A Roleplaying approach.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Jugabilidad como medida de calidad en el desarrollo de videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Diseñando y analizando historias interactivas en el marco de los videojuegos educativos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Enriching UsiXML language to support awareness requirements.
Sci. Comput. Program., 2013

A Method to Evaluate Emotions in Educational Video Games for Children.
J. Univers. Comput. Sci., 2013

Architecture for Monitoring Learning Processes Using Video Games.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

2012
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012

Playability: analysing user experience in video games.
Behav. Inf. Technol., 2012

Evaluating emotions in educational videogames: the particular case of children.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Natural interaction techniques using Kinect.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Analysis and application of gamification.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
A Model-Based Approach to Designing Educational Multiplayer Video Games.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

A Service Oriented Architecture for Coordination in Collaborative Environments.
Int. J. Inf. Technol. Syst. Approach, 2011

Enriching Evaluation in Video Games.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

UsiXML Extension for Awareness Support.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Awareness Models for the Development of Ubiquitous Systems.
Proceedings of the Ambient Intelligence and Future Trends, 2010

2009
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Design of educational multiplayer videogames: A vision from collaborative learning.
Adv. Eng. Softw., 2009

Playability as Extension of Quality in Use in Video Games.
Proceedings of the I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, 2009

Playability: How to Identify the Player Experience in a Video Game.
Proceedings of the Human-Computer Interaction, 2009

Modeling a VGSCL System to Analyze Collaboration.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

From Usability to Playability: Introduction to Player-Centred Video Game Development Process.
Proceedings of the Human Centered Design, 2009

From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
An architecture for access control management in collaborative enterprise systems based on organization models.
Sci. Comput. Program., 2007

Task Model Representation of a Collaborative System using Hypermedia Networks.
Proceedings of the WEBIST 2007, 2007

Design of Videogames in Special Education.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Using Videogames in Special Education.
Proceedings of the Computer Aided Systems Theory, 2007

2006
Organization Modelling to Support Access Control for Collaborative Systems.
Proceedings of the International Conference on Software Engineering Research and Practice & Conference on Programming Languages and Compilers, 2006

Una Aproximación Basada en Patrones para el Modelado Conceptual de Sistemas Cooperativos.
Proceedings of the XI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2006), 2006

2005
Un Profile para el Modelado de Patrones de Software.
Proceedings of the Actas de las X Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2005), 2005

A comparison and evaluation of open source learning managment systems.
Proceedings of the AC 2005, 2005

Organization modelling of the collaborative process: a pattern-based approach.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Supporting Social Organization Modelling in Cooperative Work Using Patterns.
Proceedings of the Computer Supported Cooperative Work in Design II, 2005

2004
Representation of Dynamic Knowledge in Collaborative Models: a case study of shared knowledge management.
Inteligencia Artif., 2004

2002
Desarrollo de sistemas interactivos en base a modelos de usuario.
Inteligencia Artif., 2002

Sistemas hipermedia colaborativos y adaptivos.
Proceedings of the VII Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2002), 2002

2000
Designing Co-operative Systems for Human Collaboration.
Proceedings of the 4th International Conference on Designing Cooperative Systems, 2000

1999
Towards Spatial Specification of Interactive System.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

Modelisation of co-operative work.
Proceedings of the Design, 1999

1998
Verification of Interactive System Using Algebraic Specification.
Proceedings of the Design, 1998

1996
GRALPLA: an Algebraic Specification Language for Interactive Graphic Systems.
Proceedings of the Design, 1996


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