Natalia Padilla Zea

Orcid: 0000-0001-6677-0372

According to our database1, Natalia Padilla Zea authored at least 42 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
The changing landscape of mobile learning pedagogy: A systematic literature review.
Interact. Learn. Environ., December, 2023

2022
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project.
Entertain. Comput., 2022

2020
Training on Social Economy Entrepreneurship: Social PlaNet.
J. Inf. Technol. Res., 2020

Promoting Open Education Through Gamification in Higher Education: the OpenGame project.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach.
Int. J. Interact. Multim. Artif. Intell., 2019

Fostering the Family-School Relationship with a Web-Based Application.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

Empowering Positive Behaviors: A Gamification-Based Approach.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

2018
Introduciendo una historia interactiva en una experiencia geolocalizada.
Rev. Colomb. de Computación, 2018

PLAGER-VG: platform for managing educational multiplayer video games.
Multim. Tools Appl., 2018

Gender Design Methods for Engineering, Responsible Innovation and Interaction.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Empathy and virtual agents for learning applications in symbiotic systems.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Designing Stories for Educational Video Games: Analysis and Evaluation.
Int. J. Web Based Learn. Teach. Technol., 2017

Initiatives and Strategies to Encourage Women Into Engineering.
Rev. Iberoam. de Tecnol. del Aprendiz., 2017

The graphic adventure as an instrument to assist comprehensive reading.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Introducing an interactive story in a geolocalized experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
Interactive Narrative design for geolocated experiences.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Bringing closer women to engineering: projects and strategies that promote their inclusion.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

The importance of emotions in the interactive stories design.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Teaching Emotions to Children by Using Video Games.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Evaluación de una Historia Interactiva: una Aproximación basada en Emociones.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Modeling storytelling to be used in educational video games.
Comput. Hum. Behav., 2014

Continuous Assessment in Educational Video Games: A Roleplaying approach.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Diseñando y analizando historias interactivas en el marco de los videojuegos educativos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Evolutionary authoring tool for adaptive hypermedia with multimodal navigation.
New Rev. Hypermedia Multim., 2013

A Method to Evaluate Emotions in Educational Video Games for Children.
J. Univers. Comput. Sci., 2013

Architecture for Monitoring Learning Processes Using Video Games.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

2012
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012

Playability: analysing user experience in video games.
Behav. Inf. Technol., 2012

Evaluating emotions in educational videogames: the particular case of children.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
A Model-Based Approach to Designing Educational Multiplayer Video Games.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

2009
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Design of educational multiplayer videogames: A vision from collaborative learning.
Adv. Eng. Softw., 2009

Playability as Extension of Quality in Use in Video Games.
Proceedings of the I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, 2009

Playability: How to Identify the Player Experience in a Video Game.
Proceedings of the Human-Computer Interaction, 2009

Modeling a VGSCL System to Analyze Collaboration.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

From Usability to Playability: Introduction to Player-Centred Video Game Development Process.
Proceedings of the Human Centered Design, 2009

From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Design of Videogames in Special Education.
Proceedings of the New Trends on Human-Computer Interaction, 2007


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