José Luís Saorín

Orcid: 0000-0003-3240-3317

According to our database1, José Luís Saorín authored at least 18 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
Minecraft as a block building approach for developing spatial skills.
Entertain. Comput., 2021

2020
Spatial Orientation Skill Performance with a Workshop Based on Green Infrastructure in Cities.
ISPRS Int. J. Geo Inf., 2020

Think Spatially With Game Engine.
ISPRS Int. J. Geo Inf., 2020

Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage.
Int. J. Emerg. Technol. Learn., 2020

2019
Flexible 3D Printed Molds for Educational Use. Digital Fabrication of 3D Typography.
Int. J. Online Biomed. Eng., 2019

The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments.
Int. J. Emerg. Technol. Learn., 2019

2017
Tangible 3D Printed Workshop for introducing Art and Creativity in Engineering Drawing Subject.
IxD&A, 2017

Geospatial Google Street View with Virtual Reality: A Motivational Approach for Spatial Training Education.
ISPRS Int. J. Geo Inf., 2017

2016
Application of low-cost 3D scanning technologies to the development of educational augmented reality content.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2014
Virtual Blocks: a serious game for spatial ability improvement on mobile devices.
Multim. Tools Appl., 2014

Individual Differences in Spatial Abilities: Effects of Gender and Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills.
Comput. Appl. Eng. Educ., 2013

Interactive sketching in multi-touch digital books. A prototype for technical graphics.
Proceedings of the IEEE Frontiers in Education Conference, 2013

2011
Web-based Spatial Training Using Handheld Touch Screen Devices.
J. Educ. Technol. Soc., 2011

2010
Design and validation of an augmented book for spatial abilities development in engineering students.
Comput. Graph., 2010

AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics.
Proceedings of the ICALT 2010, 2010

A 3D Educational Mobile Game to Enhance Student's Spatial Skills.
Proceedings of the ICALT 2010, 2010

2005
Improving Visualization Skills in Engineering Education.
IEEE Computer Graphics and Applications, 2005


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