Manuel Contero

Orcid: 0000-0002-6081-9988

According to our database1, Manuel Contero authored at least 101 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
An Improved Explicit Reference Modeling Methodology for Parametric Design.
Comput. Aided Des., August, 2023

A quantitative analysis of parametric CAD model complexity and its relationship to perceived modeling complexity.
Adv. Eng. Informatics, April, 2023

A multi-agent framework for collaborative geometric modeling in virtual environments.
Eng. Appl. Artif. Intell., 2023

On the application of extended reality technologies for the evaluation of product characteristics during the initial stages of the product development process.
Comput. Ind., 2023

2022
Data from the evaluation of three desktop telephones and coffee makers using different display techniques.
Dataset, October, 2022

An agent-based paradigm for virtual modeling.
Expert Syst. Appl., 2022

How Does the Modeling Strategy Influence Design Optimization and the Automatic Generation of Parametric Geometry Variations?
Comput. Aided Des., 2022

2021
Gamification and Hazard Communication in Virtual Reality: A Qualitative Study.
Sensors, 2021

The influence of haptics when assessing household products presented in different means: a comparative study in real setting, flat display, and virtual reality environments with and without passive haptics.
J. Comput. Des. Eng., 2021

A voice-based annotation system for collaborative computer-aided design.
J. Comput. Des. Eng., 2021

Does a presentation Media Influence the Evaluation of Consumer Products? A Comparative Study to Evaluate Virtual Reality, Virtual Reality with Passive Haptics and a Real Setting.
Int. J. Interact. Multim. Artif. Intell., 2021

A constraint redundancy elimination strategy to improve design reuse in parametric modeling.
Comput. Ind., 2021

Educational applications of augmented reality: A bibliometric study.
Comput. Electr. Eng., 2021

Understanding Fashion Brand Awareness Using Eye-Tracking: The Mix-and-Match Approach.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021

2020
I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality.
J. Comput. Des. Eng., 2020

The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020

From Voice to Knowledge: A Proposal for a Voice Annotation System to Support Collaborative Engineering Design Processes.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria.
Univers. Access Inf. Soc., 2019

Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS.
SoftwareX, 2019

Barriers to Success in a Collaborative Technological Ecosystem: A Study on the Perception of the Interoperability Problem in Civil Engineering Education.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces.
Univers. Access Inf. Soc., 2018

Supporting connectivism in knowledge based engineering with graph theory, filtering techniques and model quality assurance.
Adv. Eng. Informatics, 2018

Go/No Go Criteria in Formative E-Rubrics.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
On the integration of model-based feature information in Product Lifecycle Management systems.
Int. J. Inf. Manag., 2017

Web-Based System for Adaptable Rubrics: Case Study on CAD Assessment.
J. Educ. Technol. Soc., 2017

A survey on 3D CAD model quality assurance and testing tools.
Comput. Aided Des., 2017

VR Serious Game Design Based on Embodied Cognition Theory.
Proceedings of the Serious Games - Third Joint International Conference, 2017

A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Development of a software application for machine tool reconfiguration using a knowledge-based engineering system approach.
Int. J. Knowl. Based Intell. Eng. Syst., 2016

Parametric CAD modeling: An analysis of strategies for design reusability.
Comput. Aided Des., 2016

Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

On the Integration of Tangible Elements with Multi-touch Surfaces for the Collaborative Creation of Concept Maps.
Proceedings of the Learning and Collaboration Technologies, 2016

Application of low-cost 3D scanning technologies to the development of educational augmented reality content.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Assessing the impact of geometric design intent annotations on parametric model alteration activities.
Comput. Ind., 2015

Approach for developing coordinated rubrics to convey quality criteria in MCAD training.
Comput. Aided Des., 2015

Improved Representation of Dependencies in Feature-based Parametric CAD Models using Acyclic Digraphs.
Proceedings of the GRAPP 2015, 2015

From reality to augmented reality: Rapid strategies for developing marker-based AR content using image capturing and authoring tools.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

Combining Virtual Reality and Relaxation Techniques to Improve Attention Levels in Students from an Initial Vocational Qualification Program.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
Virtual Blocks: a serious game for spatial ability improvement on mobile devices.
Multim. Tools Appl., 2014

HumanTop: a multi-object tracking tabletop.
Multim. Tools Appl., 2014

Extended 3D annotations as a new mechanism to explicitly communicate geometric design intent and increase CAD model reusability.
Comput. Aided Des., 2014

Individual Differences in Spatial Abilities: Effects of Gender and Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Supporting Learning with 3D Interactive Applications in Early Years.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Desktop vs. mobile: A comparative study of augmented reality systems for engineering visualizations in education.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A collaborative design graphical tool based on Interactive Spaces and Natural Interfaces: A case study on an international design project.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014

Speak with the annotator: Promoting interaction in a knowledge-based CAD environment built on the extended annotation concept.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014

Use of Tangible Marks with Optical Frame Interactive Surfaces in Collaborative Design Scenarios Based on Blended Spaces.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014

Implementation Challenges of Annotated 3D Models in Collaborative Design Environments.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014

2013
Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills.
Comput. Appl. Eng. Educ., 2013

A Mobile Solution to Enhance Training and Execution of Troubleshooting Techniques of the Engine Air Bleed System on Boeing 737.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Authoring Software for Augmented Reality Applications for the Use of Maintenance and Training Process.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Experiencing Augmented Reality as an Accessibility Resource in the UNESCO Heritage Site Called "La Lonja", Valencia.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Study on Parent's Acceptance of the Augmented Reality Use for Preschool Education.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

An Experience on Natural Sciences Augmented Reality Contents for Preschoolers.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Interactive sketching in multi-touch digital books. A prototype for technical graphics.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Management of distributed collaborative learning environments based on a concept map paradigm and natural interfaces.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A multi-touch application for the automatic evaluation of dimensions in hand-drawn sketches.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Incorporating augmented reality content in Engineering Design Graphics materials.
Proceedings of the IEEE Frontiers in Education Conference, 2013

3D Interactive Applications on Tablets for Preschoolers: Exploring the Human Skeleton and the Senses.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
Predictive models on improvement of spatial abilities in controlled training.
Proceedings of the IEEE Frontiers in Education Conference, 2012

Development of an augmented reality based remedial course to improve the spatial ability of engineering students.
Proceedings of the IEEE Frontiers in Education Conference, 2012

Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Web-based Spatial Training Using Handheld Touch Screen Devices.
J. Educ. Technol. Soc., 2011

Mixed Reality for Learning Standard Mechanical Elements.
Proceedings of the ICALT 2011, 2011

Improving Academic Performance and Motivation in Engineering Education with Augmented Reality.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Productivity Improvement by Using Social-Annotations about Design Intent in CAD Modelling Process.
Proceedings of the Online Communities and Social Computing, 2011

Automated Tuning of Parameters for the Segmentation of Freehand Sketches.
Proceedings of the GRAPP 2011, 2011

User Manual on Augmented Reality for Installation and Maintenance of the V-Brakes System of a Mountain Bike.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Tabletops for Collaborative Learning: A Case Study on Geometry Learning at the Primary School.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Design and validation of an augmented book for spatial abilities development in engineering students.
Comput. Graph., 2010

Evaluating the Usability of an Augmented Reality Based Educational Application.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics.
Proceedings of the ICALT 2010, 2010

A 3D Educational Mobile Game to Enhance Student's Spatial Skills.
Proceedings of the ICALT 2010, 2010

Collaborative Development of an Augmented Reality Application for Digestive and Circulatory Systems Teaching.
Proceedings of the ICALT 2010, 2010

2009
Computer-aided sketching as a tool to promote innovation in the new product development process.
Comput. Ind., 2009

Natural Interface for Sketch Recognition.
Proceedings of the 7th International Conference on Practical Applications of Agents and Multi-Agent Systems, 2009

An Agent-Based Paradigm for Free-Hand Sketch Recognition.
Proceedings of the AI*IA 2009: Emergent Perspectives in Artificial Intelligence, 2009

2007
ParSketch: A Sketch-Based Interface for a 2D Parametric Geometry Editor.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Fostering Knowledge Mode Conversion in New Product Development Environment.
Proceedings of the Online Communities and Social Computing, 2007

2006
A Study of Usability of Sketching Tools Aimed at Supporting Prescriptive Sketches.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

Knowledge Sharing to Support Collaborative Engineering at PLM Environment.
Proceedings of the Practical Aspects of Knowledge Management, 6th International Conference, 2006

2005
Improving Visualization Skills in Engineering Education.
IEEE Computer Graphics and Applications, 2005

A survey on geometrical reconstruction as a core technology to sketch-based modeling.
Comput. Graph., 2005

2004
Integrated modeling with top-down approach in subsidiary industries.
Comput. Ind., 2004

An optimisation-based reconstruction engine for 3D modelling by sketching.
Comput. Graph., 2004

Educational software for teaching drawing-based conceptual design skills.
Comput. Appl. Eng. Educ., 2004

Calligraphic Editor for Textile and Tile Pattern Design System.
Proceedings of the 4th International Symposium, 2004

On the Evolution of Geometrical Reconstruction as a Core Technology to Sketch-Based Modeling.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Parametric Freehand Sketches.
Proceedings of the Computational Science and Its Applications, 2004

Implementing Collaborative Engineering Environments Through Reference Model-Based Assessment.
Proceedings of the Cooperative Design, 2004

2003
Smart Sketch System for 3D Reconstruction Based Modeling.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Intregated System and Methodology for Supporting Textile and Tile Pattern Design.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Analysis Tool for Cataloguing Textile and Tile Pattern Designs.
Proceedings of the Computational Science and Its Applications, 2003

CIGRO: A Minimal Instruction Set Calligraphic Interface for Sketch-Based Modeling.
Proceedings of the Computational Science and Its Applications, 2003

Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Product Data Quality and Collaborative Engineering.
IEEE Computer Graphics and Applications, 2002


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