José Pascual Molina

Orcid: 0000-0001-6832-3250

Affiliations:
  • University of Castilla-La Mancha, Spain


According to our database1, José Pascual Molina authored at least 63 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Effect of Action Units, Viewpoint and Immersion on Emotion Recognition Using Dynamic Virtual Faces.
Int. J. Neural Syst., October, 2023

UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living.
J. Ambient Intell. Humaniz. Comput., March, 2023

Vision-Based Flying Obstacle Detection for Avoiding Midair Collisions: A Systematic Review.
J. Imaging, 2023

A Model for Assessing and Sorting Virtual Locomotion Techniques According to Their Fidelity to Real Walking.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Assurance of Software-Intensive Medical Devices: What About Mental Harm?
Proceedings of the 53rd Annual IEEE/IFIP International Conference on Dependable Systems and Networks, 2023

2022
Facial Affect Recognition in Immersive Virtual Reality: Where is the Participant Looking?
Int. J. Neural Syst., 2022

Imitator: A Mobile Application for Rehabilitation of Emotion Recognition.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Influence of the Level of Immersion in Emotion Recognition Using Virtual Humans.
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022

2019
Motorized Circular Rail with RGB-D Sensor on Cart for Physical Rehabilitation.
Proceedings of the Ambient Intelligence, 2019

UML2App: Towards the automatic generation of user interfaces for mobile devices.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Ambient Intelligence Environment for Home Cognitive Telerehabilitation.
Sensors, 2018

Adaptive, Multisensorial, Physiological and Social: The Next Generation of Telerehabilitation Systems.
Frontiers Neuroinformatics, 2018

2017
NaviFields: Relevance fields for adaptive VR navigation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Smart Computer-Assisted Cognitive Rehabilitation for Visually Impaired People.
Proceedings of the Ambient Intelligence - Software and Applications, 2017

2016
Involving multiple fingers in exploring a haptic surface: an evaluation study.
Vis. Comput., 2016

Multi-camera systems for rehabilitation therapies: a study of the precision of Microsoft Kinect sensors.
Frontiers Inf. Technol. Electron. Eng., 2016

Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove.
IEEE Computer Graphics and Applications, 2016

Smart Computer-Assisted Cognitive Rehabilitation for the Ageing Population.
Proceedings of the Ambient Intelligence - Software and Applications, 2016

2015
Computational biomodel of motion parallax for multiview 3D video conferencing.
Neurocomputing, 2015

RGB-D assistive technologies for acquired brain injury: description and assessment of user experience.
Expert Syst. J. Knowl. Eng., 2015

How Many Kinects Should Look At You? A Multi-Agent System Approach.
Proceedings of the Trends in Practical Applications of Agents, Multi-Agent Systems and Sustainability, 2015

My Kinect Is Looking at Me - Application to Rehabilitation.
Proceedings of the Ambient Intelligence - Software and Applications, 2015

2014
VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games.
Int. J. Hum. Comput. Interact., 2014

Wireless Multisensory Interaction in an Intelligent Rehabilitation Environment.
Proceedings of the Ambient Intelligence - Software and Applications, 2014

A multisensor system for positioning of multiple users.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Weight and Size Discrimination with Vibrotactile Feedback.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Erratum to: An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models.
J. Univers. Comput. Sci., 2013

Evaluation of a 3D Video Conference System Based on Multi-camera Motion Parallax.
Proceedings of the Natural and Artificial Computation in Engineering and Medical Applications, 2013

2012
Proposal and evaluation of models with and without position for immersive FPS games.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Comparison of Force and Vibrotactile Feedback with Direct Stimulation for Texture Recognition.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
Usability evaluation of virtual reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments.
Vis. Comput., 2010

AFreeCA: Extending the Spatial Model of Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Enhancing Collaborative Manipulation Through the Use of Feedback and Awareness in CVEs.
Int. J. Virtual Real., 2009

A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

An experimental study of collaborative interaction tasks supported by awareness and multimodal feedback.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
A Model of Interaction for CVEs Based on the Model of Human Communication.
J. Univers. Comput. Sci., 2008

Prototyping and evaluating glove-based multimodal interfaces.
J. Multimodal User Interfaces, 2008

Applying Usability Patterns in e-Commerce Applications.
Proceedings of the Techniques and Applications for Mobile Commerce - Proceedings of TAMoCo 2008, University of Paisley, Glasgow, Scotland, United Kingdom, 14, 2008

A Space Model for 3D User Interface Development.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Evaluation of Text Input Techniques in Immersive Virtual Environments.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Towards an Interaction Model in Collaborative Virtual Environments.
Proceedings of the Virtual Reality, 2007

Collaborative Virtual Environments: You Can't Do It Alone, Can You?
Proceedings of the Virtual Reality, 2007

An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

Distributed User Interfaces in Ambient Environment.
Proceedings of the Constructing Ambient Intelligence, 2007

2006
The development of glove-based interfaces with the TRES-D methodology.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Direct manipulation of user interfaces for migration.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Rapid Prototyping Of Distributed User Interfaces.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006

2005
Towards virtualization of user interfaces based on UsiXML.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

A Multi-agent System Architecture for the Adaptation of User Interfaces.
Proceedings of the Multi-Agent Systems and Applications IV, 2005

2004
Model-Based Design and new user Interfaces: Current Practices and Opportunities.
Proceedings of the MBUI 2004, 2004

A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability Properties.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

2003
Automatic Hybrid Hierarchy Creation: a Cost-model Based Approach.
Comput. Graph. Forum, 2003

An Approach to Develop User Interfaces with Plasticity.
Proceedings of the Interactive Systems. Design, 2003

Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology.
Proceedings of the Interactive Systems. Design, 2003

Model-Based Design of Adaptive User Interfaces through Connectors.
Proceedings of the Interactive Systems. Design, 2003

2002
Desarrollo y generación de interfaces de usuario a partir de técnicas de.
Inteligencia Artif., 2002

2001
A Cost Model based Efficient Scene Hybrid Structuring.
Proceedings of the IASTED International Conference on Visualization, 2001

Collision Handling and Shadow Casting in Virtual-Prismaker.
Proceedings of the IASTED International Conference on Visualization, 2001

2000
Analyzing Parallel Ray Tracing Algorithms.
Scalable Comput. Pract. Exp., 2000


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