Marianna Obrist

Orcid: 0000-0002-4009-1627

Affiliations:
  • University College London, UK


According to our database1, Marianna Obrist authored at least 152 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Grand challenges in human-food interaction.
Int. J. Hum. Comput. Stud., March, 2024

2023
Memory Bites: From Earth to Space and Back.
Interactions, 2023

"Sweet: I did it"! Measuring the sense of agency in gustatory interfaces.
Frontiers Comput. Sci., 2023

Reality bites: highlighting the potential discrepancies between multisensory taste perception in extended and physical reality.
Frontiers Comput. Sci., 2023

TextileNet: A Material Taxonomy-based Fashion Textile Dataset.
CoRR, 2023

FabTouch: A Tool to Enable Communication and Design of Tactile and Affective Fabric Experiences.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Multi-point STM: Effects of Drawing Speed and Number of Focal Points on Users' Responses using Ultrasonic Mid-Air Haptics.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Body x Materials: A workshop exploring the role of material-enabled body-based multisensory experiences.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


Third Wave or Winter? The Past and Future of Smell in HCI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Nose Gym: An Interactive Smell Training Solution.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Scent InContext: Design and Development around Smell in Public and Private Spaces.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
<i>QuintEssence:</i> A Probe Study to Explore the Power of Smell on Emotions, Memories, and Body Image in Daily Life.
ACM Trans. Comput. Hum. Interact., December, 2022

Eat-IT: Towards Understanding Interactive Technology and Food (Dagstuhl Seminar 22272).
Dagstuhl Reports, July, 2022

The Compositor Tool: Investigating Consumer Experiences in the Circular Economy.
Multimodal Technol. Interact., 2022

SoundSight: a mobile sensory substitution device that sonifies colour, distance, and temperature.
J. Multimodal User Interfaces, 2022

A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

A user-derived mapping for mid-air haptic experiences.
Int. J. Hum. Comput. Stud., 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

SpaceCHI 2.0: Advancing Human-Computer Interaction Systems for Space Exploration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Scent of Collaboration: Exploring the Effect of Smell on Social Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Mapping FoodHCI Futures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Reflection on the State of Multisensory Human-Food Interaction Research.
Frontiers Comput. Sci., 2021

Editorial: Perspectives on Multisensory Human-Food Interaction.
Frontiers Comput. Sci., 2021

Multisensory Experiences: A Primer.
Frontiers Comput. Sci., 2021

Multisensory Experiences: Where the Senses Meet Technology.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Sniff Before You Act: Exploration of Scent-Feature Associations for Designing Future Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

SpaceCHI: Designing Human-Computer Interaction Systems for Space Exploration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Future of Human-Food Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Smell, Taste, and Temperature Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Mid-Air Haptic Rendering of 2D Geometric Shapes With a Dynamic Tactile Pointer.
IEEE Trans. Haptics, 2020

SMELL SPACE: Mapping out the Olfactory Design Space for Novel Interactions.
ACM Trans. Comput. Hum. Interact., 2020

LeviSense: A platform for the multisensory integration in levitating food and insights into its effect on flavour perception.
Int. J. Hum. Comput. Stud., 2020

I can feel it moving: Science Communicators Talking About the Potential of Mid-Air Haptics.
Frontiers Comput. Sci., 2020

Eating Like an Astronaut: How Children Are Willing to Eat.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

Multisensory Approaches to Human-Food Interaction.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

SmellControl: The Study of Sense of Agency in Smell.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Demonstration of FoodFab: Creating Food Perceptual Illusions using Food 3D Printing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Improving Immersive Experiences for Visitors with Sensory Impairments to the Aquarium of the Pacific.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020


FoodFab: Creating Food Perception Illusions using Food 3D Printing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Creating an Illusion of Movement between the Hands Using Mid-Air Touch.
IEEE Trans. Haptics, 2019

OWidgets: A toolkit to enable smell-based experience design.
Int. J. Hum. Comput. Stud., 2019

Space Food Experiences: Designing Passenger's Eating Experiences for Future Space Travel Scenarios.
Frontiers Comput. Sci., 2019

S(C)ENTINEL: monitoring automated vehicles with olfactory reliability displays.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

As Light as Your Scent: Effects of Smell and Sound on Body Image Perception.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Using Ultrasonic Mid-air Haptic Patterns in Multi-Modal User Experiences.
Proceedings of the 2019 IEEE International Symposium on Haptic, 2019

<i>I'm Sensing in the Rain</i>: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sampling Strategy for Ultrasonic Mid-Air Haptics.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards a Framework for Validating the Matching Between Notifications and Scents in Olfactory In-Car Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Don't just Look - Smell, Taste, and Feel the Interaction.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

TasteBud: Bring Taste Back into the Game.
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018

Towards Multisensory Storytelling with Taste and Flavor.
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018

3rd International Workshop on Multisensory Approaches to Human-Food Interaction.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Smell-O-Message: Integration of Olfactory Notifications into a Messaging Application to Improve Users' Performance.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

I Smell Trouble: Using Multiple Scents To Convey Driving-Relevant Information.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Using Spatiotemporal Modulation to Draw Tactile Patterns in Mid-Air.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Beyond the Libet Clock: Modality Variants for Agency Measurements.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The future of computing and food: extended abstract.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
The how and why behind a multisensory art display.
Interactions, 2017

Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition.
Int. J. Hum. Comput. Stud., 2017

Digitizing the chemical senses: Possibilities & pitfalls.
Int. J. Hum. Comput. Stud., 2017

Special issue: Multisensory human-computer interaction.
Int. J. Hum. Comput. Stud., 2017

Multisensory Experiences in HCI.
IEEE Multim., 2017

NaviFields: Relevance fields for adaptive VR navigation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Movies in Mid-Air: One-Minute Movies Enhanced through Mid-Air Haptic Feedback.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

Integrating Mid-Air Haptics into Movie Experiences.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

TastyFloats: A Contactless Food Delivery System.
Proceedings of the Interactive Surfaces and Spaces, 2017

Multisensory Experiences & Spaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

OSpace: Towards a Systematic Exploration of Olfactory Interaction Spaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Measuring the added value of haptic feedback.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Gustatory interface: the challenges of 'how' to stimulate the sense of taste.
Proceedings of the 2nd ACM SIGCHI International Workshop on Multisensory Approaches to Human-Food Interaction, 2017

MHFI 2017: 2nd international workshop on multisensorial approaches to human-food interaction (workshop summary).
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Hand-to-hand: an intermanual illusion of movement.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Haptic rules! Augmenting the gaming experience in traditional games: The case of foosball.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Mastering the Senses in HCI: Towards Multisensory Interfaces.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

What Did I Sniff?: Mapping Scents Onto Driving-Related Messages.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Sensing the future of HCI: touch, taste, and smell user interfaces.
Interactions, 2016

Second Workshop on Full-Body and Multisensory Experience.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Scented Material: Changing Features of Physical Creations based on Odors.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"I Always Wanted to See the Night Sky": Blind User Preferences for Sensory Substitution Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Design Fiction Film-Making: A Pipeline for Communicating Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Interaction Design for Online Video and Television.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Comparison of Scent-Delivery Devices and Their Meaningful Use for In-Car Olfactory Interaction.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Forward to the theme issue on interactive experiences for television and online video.
Pers. Ubiquitous Comput., 2015

Online video and interactive TV experiences.
Interactions, 2015

Multi-Sensory Media Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove - ExoSkin.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Emotions Mediated Through Mid-Air Haptics.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Everyday commuting: prediction, actual experience and recall of anger and frustration in the car.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

eMotion: retrospective in-car user experience evaluation.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2014).
IEEE Multim., 2014

"Touch me": workshop on tactile user experience evaluation methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Opportunities for odor: experiences with smell and implications for technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Temporal, affective, and embodied characteristics of taste experiences: a framework for design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Characteristics of narrative textual data linked to user experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall.
Entertain. Comput., 2013

Live-streaming changes the (video) game.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

Out of the box selection and application of UX evaluation methods and practical cases.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

Theory and practice in ux research: uneasy bedfellows?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Experiential perspectives on road congestions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Talking about tactile experiences.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Lost in time: the meaning of temporal aspects in user experience.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
How designers can make sense of qualitative research findings: a case study.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Exploring children's 3DTV experience.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

In search of theoretical foundations for UX research and practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Theories behind UX research and how they are used in practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

<i>The message in the bottle</i>: best practices for transferring the knowledge from qualitative user studies.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Evaluating First Experiences with an Educational Computer Game: A multi-Method Approach.
IxD&A, 2011

In-situ evaluation of users' first impressions on a unified electronic program guide concept.
Entertain. Comput., 2011

<i>Experience characters</i>: a design tool for communicating mobile phone experiences to designers.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

User Experience Research in the Semiconductor Factory: A Contradiction?
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Perceived 3DTV viewing in the public: insights from a three-day field evaluation study.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

UX research: what theoretical roots do we build on - if any?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Opportunities and challenges when designing and developing with kids @ school.
Proceedings of the Interaction Design and Children, 2011

2010
User Experience Evaluation in the Mobile Context.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

HCI and Society: Towards a Typology of Universal Design Principles.
Int. J. Hum. Comput. Interact., 2010

User experience evaluation methods: current state and development needs.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

User experience (UX) patterns for audio-visual networked applications: inspirations for design.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Investigating the Usefulness of Methods for Evaluating User Experience of Social Media Applications.
Proceedings of the First International Workshop on the Interplay between User Experience and Software Development, 2010

Field evaluation of a cross platform 6 key navigation model and a unified user interface design.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Methods for user studies of interactive (TV) technologies.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Contextual user experience: how to reflect it in interaction designs?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The Christian Doppler Laboratory on Contextual Interfaces.
Proceedings of the Ambient Intelligence, 2010

2009
Special issue on personal interactive (TV) environments.
Multim. Syst., 2009

Local communities and IPTV: Lessons learned in an early design and development phase.
Comput. Entertain., 2009

Introduction to the EuroITV 2008 special issue: TV and video entertainment environments.
Comput. Entertain., 2009

Innovation in Online Communities - Towards Community-Centric Design.
Proceedings of the User Centric Media - First International Conference, 2009

Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

User experience evaluation: do you know which method to use?
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

"Now you need to laugh!": investigating fun in games with children.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Methods for Involving Users in the Development of Social Interactive TV.
Proceedings of the Social Interactive Television, 2009

2008
DIY HCI: do-it-yourself human computer interaction.
PhD thesis, 2008

Interactive TV for the Home: An Ethnographic Study on Users' Requirements and Experiences.
Int. J. Hum. Comput. Interact., 2008

Trends in the living room and beyond: results from ethnographic studies using creative and playful probing.
Comput. Entertain., 2008

Instant card technique: how and why to apply in user-centered design.
Proceedings of the Tenth Conference on Participatory Design, 2008

MobiMundi: exploring the impact of user-generated mobile content -- the participatory panopticon.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Usability & User Experience: Preliminary Results from Evaluating an IPTV Community Platform.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

Local Communities: Back to Life (Live) Through IPTV.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

Design for creating, uploading and sharing user generated content.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Proceedings of AMI'08 Workshop: "Capturing Ambient Assisted Living Needs".
Proceedings of the Constructing Ambient Intelligence, 2008

2007
Usability and usage of iTV services: lessons learned in an Austrian field trial.
Comput. Entertain., 2007

Motivation zur Interaktivität: Usability Herausforderung für die Gestaltung von iTV Plattformen.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

Playful Probing: Making Probing More Fun.
Proceedings of the Human-Computer Interaction, 2007

Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Trends in the Living Room and Beyond.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Supporting non-professional users in the new media landscape.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007


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