Anthony Steed

Affiliations:
  • University College London, Department of Computer Science, UK


According to our database1, Anthony Steed authored at least 239 papers between 1994 and 2022.

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Bibliography

2022
Metameric Varifocal Holograms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Integrating Rocketbox Avatars with the Ubiq Social VR platform.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Head in the Clouds - Floating Locomotion in Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Telelife: A Vision of Remote Living in 2035.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Directions for 3D User Interface Research from Consumer VR Games.
IEEE Trans. Vis. Comput. Graph., 2021

Quality of Service Impact on Edge Physics Simulations for VR.
IEEE Trans. Vis. Comput. Graph., 2021

Beyond blur: real-time ventral metamers for foveated rendering.
ACM Trans. Graph., 2021

Telelife: The Future of Remote Living.
Frontiers Virtual Real., 2021

Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method.
Frontiers Virtual Real., 2021

Metameric Varifocal Holography.
CoRR, 2021

A Way to a Universal VR Accessibility Toolkit.
CoRR, 2021

Effectiveness of Social Virtual Reality.
CoRR, 2021

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory.
CoRR, 2021

What We Measure in Mixed Reality Experiments.
CoRR, 2021

Perceived Realism of Pedestrian Crowds Trajectories in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Ubiq: A System to Build Flexible Social Virtual Reality Experiences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

"Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Privacy-certification standards for extended-reality devices and services.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Magnification Vision - a Novel Gaze-Directed User Interface.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

2020
Preface.
IEEE Trans. Vis. Comput. Graph., 2020

Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.
IEEE Trans. Vis. Comput. Graph., 2020

Evaluating the user experience of acoustic data transmission.
Pers. Ubiquitous Comput., 2020

Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

Investigating the Perceived Strengths and Limitations of Free-Viewpoint Video.
Frontiers Virtual Real., 2020

The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment.
CoRR, 2020

Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Docking Haptics: Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

The Computing Challenges of Mixed-Reality.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Exploring the Use of Skeletal Tracking for Cheaper Motion Graphs and On-Set Decision Making in Free-Viewpoint Video Production.
Proceedings of the CVMP '20: European Conference on Visual Media Production, 2020

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Real-Time Collision Detection for Deformable Characters with Radial Fields.
IEEE Trans. Vis. Comput. Graph., 2019

Perceptual rasterization for head-mounted display image synthesis.
ACM Trans. Graph., 2019

Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove.
IEEE Robotics Autom. Lett., 2019

How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments.
Frontiers Robotics AI, 2019

Cyber Security Threats and Challenges in Collaborative Mixed-Reality.
Frontiers ICT, 2019

Selecting texture resolution using a task-specific visibility metric.
Comput. Graph. Forum, 2019

Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Sensitivity to Rate of Change in Gains Applied by Redirected Walking.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Rectangular Selection of Components in Large 3D Models on the Web.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

Mixing realities for sketch retrieval in Virtual Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Individual Differences in Embodied Distance Estimation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

I'm a Giant: Walking in Large Virtual Environments at High Speed Gains.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Recording and Replaying Virtual Environments for Development and Diagnosis.
Proceedings of the VR Developer Gems, 1st Edition, 2019

The Vehicle Pattern for Simplifying Cross-Platform Virtual Reality Development.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks.
IEEE Trans. Vis. Comput. Graph., 2018

The Effect of Transition Type in Multi-View 360° Media.
IEEE Trans. Vis. Comput. Graph., 2018

Dataset and Metrics for Predicting Local Visible Differences.
ACM Trans. Graph., 2018

FrankenGAN: guided detail synthesis for building mass models using style-synchonized GANs.
ACM Trans. Graph., 2018

"We Wait" - The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.
Frontiers Robotics AI, 2018

Interaction with Three-Dimensional Gesture and Character Input in Virtual Reality: Recognizing Gestures in Different Directions and Improving User Input.
IEEE Consumer Electron. Mag., 2018

Dynamic HDR environment capture for mixed reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A longitudinal study of small group interaction in social virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

The effect of chair type on users' viewing experience for 360-degree video.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Merging environments for shared spaces in mixed reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Model Retrieval by 3D Sketching in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Profiling Distributed Virtual Environments by Tracing Causality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

3D sketching for interactive model retrieval in virtual reality.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

2017
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.
IEEE Trans. Vis. Comput. Graph., 2017

Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics.
IEEE Trans. Ind. Informatics, 2017

Accurate real-time occlusion for mixed reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Object location memory error in virtual and real environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

The AR-Rift 2 prototype.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Synthesis of Environment Maps for Mixed Reality.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Trans. Vis. Comput. Graph., 2016

Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR.
IEEE Trans. Vis. Comput. Graph., 2016

The Effects of Low Latency on Pointing and Steering Tasks.
IEEE Trans. Vis. Comput. Graph., 2016

Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display.
Int. J. Hum. Comput. Stud., 2016

A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users' Trust in Expertise.
Frontiers Robotics AI, 2016

The Effect of Environmental Features, Self-Avatar, and Immersion on Object Location Memory in Virtual Environments.
Frontiers ICT, 2016

glTF streaming from 3D repo to X3DOM.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Open3D: crowd-sourced distributed curation of city models.
Proceedings of the 21st International Conference on Web3D Technology, 2016

The impact of a self-avatar on cognitive load in immersive virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Supporting multiple immersive configurations using a shape-changing display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Ambient fields: representing potential sensory information.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2015
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications.
Presence Teleoperators Virtual Environ., 2015

Symmetric telepresence using robotic humanoid surrogates.
Comput. Animat. Virtual Worlds, 2015

Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective.
Proceedings of the Human Work Interaction Design, 2015

Ultra low latency dataflow renderer.
Proceedings of the 25th International Conference on Field Programmable Logic and Applications, 2015

Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Object removal in panoramic media.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Collaboration in Immersive and Non-immersive Virtual Environments.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
Measuring Latency in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2014

3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models.
Comput. Graph. Forum, 2014

Presence and discernability in conventional and non-photorealistic immersive augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A gaze-preserving situated multiview telepresence system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Human Tails: Ownership and Control of Extended Humanoid Avatars.
IEEE Trans. Vis. Comput. Graph., 2013

Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

XML3DRepo: a REST API for version controlled 3D assets on the web.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Visual masking parameters for virtual environments.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Behaviour-aware sensor fusion: Continuously inferring the alignment of coordinate systems from user behaviour.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Panoinserts: mobile spatial teleconferencing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Design and implementation of an immersive virtual reality system based on a smartphone platform.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: The effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
3D-printing of non-assembly, articulated models.
ACM Trans. Graph., 2012

Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence Teleoperators Virtual Environ., 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

Evaluation of remote collaborative manipulation for scientific data analysis.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

3D revision control framework.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Visualizing 3D models in aid of public consultation.
Proceedings of the SIGGRAPH Asia 2012 Symposium on Apps, Singapore, November 28, 2012

3D diff: an interactive approach to mesh differencing and conflict resolution.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Example-based Road Network Synthesis.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Revision Control Framework for 3D Assets.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

SphereAvatar: a situated display to represent a remote collaborator.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Preserving gaze direction in teleconferencing using a camera array and a spherical display.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

2011
Affective Reactions to Visually Masked Stimuli within a Virtual Environment.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2011

Automatic Recognition of Non-Acted Affective Postures.
IEEE Trans. Syst. Man Cybern. Part B, 2011

Feature-based vector simulation of water waves.
Comput. Animat. Virtual Worlds, 2011

Modelling selective visual attention for autonomous virtual characters.
Comput. Animat. Virtual Worlds, 2011

Introduction to networked graphics.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Planning Plausible Human Animation with Environment-Aware Motion Sampling.
Proceedings of the Motion in Games - 4th International Conference, 2011

Short Paper: Exploring the Object Relevance of a Gaze Animation Model.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2010

Using a P300 Brain-Computer Interface in an Immersive Virtual Environment.
Presence Teleoperators Virtual Environ., 2010

Eyelid kinematics for virtual characters.
Comput. Animat. Virtual Worlds, 2010

Gradual transitions and their effects on presence and distance estimation.
Comput. Graph., 2010

Is the rubber hand illusion induced by immersive virtual reality?
Proceedings of the IEEE Virtual Reality Conference, 2010

A novel brain-computer interface using a multi-touch surface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Lie tracking: social presence, truth and deception in avatar-mediated telecommunication.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The implementation of a novel walking interface within an immersive display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2009

Analysis Domain Model for Shared Virtual Environments.
Int. J. Virtual Real., 2009

Eye gaze in virtual environments: evaluating the need and initial work on implementation.
Concurr. Comput. Pract. Exp., 2009

Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting.
IEEE Computer Graphics and Applications, 2009

Editor's introduction.
Comput. Graph., 2009

Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A saliency-based method of simulating visual attention in virtual scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Does a Gradual Transition to the Virtual World increase Presence?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Presence-enhancing real walking user interface for first-person video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Networked Graphics - Building Networked Games and Virtual Environments.
Academic Press, ISBN: 978-0-12-374423-4, 2009

2008
Geographical Data in Mobile Applications Uses beyond Map Making.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2008

Guest Editor's Introduction: Special Section on Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2008

Using tracked mobile sensors to make maps of environmental effects.
Pers. Ubiquitous Comput., 2008

Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2008

Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop.
IEEE Computer Graphics and Applications, 2008

A simple method for estimating the latency of interactive, real-time graphics simulations.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

High-Fidelity Avatar Eye-Representation.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Communicating Eye Gaze across a Distance without Rooting Participants to the Spot.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Proposals for Future Virtual Environment Software Platforms.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
An assessment of eye-gaze potential within immersive virtual environments.
ACM Trans. Multim. Comput. Commun. Appl., 2007

Exploiting real world knowledge in ubiquitous applications.
Pers. Ubiquitous Comput., 2007

Navigating Virtual Reality by Thought: What Is It Like?
Presence Teleoperators Virtual Environ., 2007

Progressive skinning for character animation.
Comput. Animat. Virtual Worlds, 2007

Responses of Participants During an Immersive Virtual Environment Experience.
Int. J. Virtual Real., 2007

A review of telecollaboration technologies with respect to closely coupled collaboration.
Int. J. Comput. Appl. Technol., 2007

Understanding and Realizing Presence in the Presenccia Project.
IEEE Computer Graphics and Applications, 2007

Workshop 1: The Future Standards for Immersive VR.
Proceedings of the IEEE Virtual Reality Conference, 2007

Interactive modeling for augmented reality.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Spatial Social Behavior in Second Life.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

A Method for Predicting Marker Tracking Error.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
Enabling Scalability by Partitioning Virtual Environments Using Frontier Sets.
Presence Teleoperators Virtual Environ., 2006

Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence Teleoperators Virtual Environ., 2006

Sharing and Analyzing Data from Presence Experiments.
Presence Teleoperators Virtual Environ., 2006

Interactive modelling and tracking for mixed and augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Variations in physiological responses of participants during different stages of an immersive virtual environment experiment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

The role of posture in the communication of affect in an immersive virtual environment.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Progressive skinning for video game character animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A natural wayfinding exploiting photos in pedestrian navigation systems.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Building Expression into Virtual Characters.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Towards a General Model for Selection in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems.
Presence Teleoperators Virtual Environ., 2005

Successes and Failures in Co-Present Situations.
Presence Teleoperators Virtual Environ., 2005

Evaluation of Modern Dynamic Programming Algorithms for Realtime Active Stereo Systems.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Rapid scene modelling, registration and specification for mixed reality systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Supporting Scalable Peer to Peer Virtual Environments Using Frontier Sets.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Immersiveness and Symmetry in Copresent Scenarios.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Correcting GPS Readings from a Tracked Mobile Sensor.
Proceedings of the Location- and Context-Awareness, First International Workshop, 2005

Filtering Location-Based Information Using Visibility.
Proceedings of the Location- and Context-Awareness, First International Workshop, 2005

A Platform Independent Architecture for Virtual Characters and Avatars.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Automatic generation of consistent shadows for augmented reality.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience.
Comput. Graph. Forum, 2004

Supporting social human communication between distributed walk-in displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Data Visualization within Urban Models.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Supporting Mobile Applications with Real-Time Visualisation of GPS Availability.
Proceedings of the Mobile Human-Computer Interaction, 2004

Models of Space in a Mixed-Reality System.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Being There Together?
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2003

Product Review: An Overview of Cluster Solutions for Immersive Displays.
Presence Teleoperators Virtual Environ., 2003

Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality.
Presence Teleoperators Virtual Environ., 2003

Social Anxiety in Virtual Environments: Results of a Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2003

Partitioning crowded virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Lessons from the lighthouse: collaboration in a shared mixed reality system.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Pseudo-Shadowed Cursors for 3D Interaction.
J. Graphics, GPU, & Game Tools, 2002

Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Redirected Walking in Place.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

Collaboration in Tele-Immersive Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

Shared visiting in EQUATOR city.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

Computer graphics and virtual environments - from realism to real-time.
Addison-Wesley, ISBN: 978-0-201-62420-5, 2002

2001
Making Networked Virtual Environments Work.
Presence Teleoperators Virtual Environ., 2001

An Overview of the COVEN Platform.
Presence Teleoperators Virtual Environ., 2001

Collaborating in networked immersive spaces: as good as being there together?
Comput. Graph., 2001

Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the Virtual Reality 2001 Conference, 2001

Spelunking: Experiences using the DIVE System on CAVE-like Platforms.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
A Virtual Presence Counter.
Presence Teleoperators Virtual Environ., 2000

Acting in virtual reality.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1999
Public Speaking in Virtual Reality: Facing an Audience of Avatars.
IEEE Computer Graphics and Applications, 1999

The London Travel Demonstrator.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

A market model for level of detail control.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Leadership and Collaboration in Shared Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Walking > Walking-in-Place > Flying, in Virtual Environments.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
The Influence of Body Movement on Subjective Presence in Virtual Environments.
Hum. Factors, 1998

Small Group Behavior Experiments in the Coven Project.
IEEE Computer Graphics and Applications, 1998

1997
Efficient navigation around complex virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

1996
Defining interaction within immersive virtual environments.
PhD thesis, 1996

A dataflow representation for defining behaviours within virtual environments.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality.
ACM Trans. Comput. Hum. Interact., 1995

3D Interaction with the Desktop Bat.
Comput. Graph. Forum, 1995

The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments.
Proceedings of the Virtual Environments '95, 1995

Creating animations using virtual reality ThatcherWorld: a case study.
Proceedings of the Computer Animation 1995, 1995

1994
Depth of Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 1994


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