Diego Martínez

Orcid: 0000-0002-5815-8236

Affiliations:
  • University of Sussex, UK
  • University of Bristol, UK (former)
  • Universidad de Castilla-La Mancha, Albacete, Spain (PhD 2010)


According to our database1, Diego Martínez authored at least 56 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
HapticWhirl, a Flywheel-Gimbal Handheld Haptic Controller for Exploring Multimodal Haptic Feedback.
Sensors, February, 2024

2023
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays.
ACM Trans. Graph., April, 2023

Multi-point STM: Effects of Drawing Speed and Number of Focal Points on Users' Responses using Ultrasonic Mid-Air Haptics.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

DataLev: Mid-air Data Physicalisation Using Acoustic Levitation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays.
ACM Trans. Graph., 2022

TipTrap: A Co-located Direct Manipulation Technique for Acoustically Levitated Content.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DATALEV: Acoustophoretic Data Physicalisation.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Two-Gimbal PAT: An artistic installation combining mechanical and acoustic rotation of levitated content.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
GS-PAT: high-speed multi-point sound-fields for phased arrays of transducers.
ACM Trans. Graph., 2020

Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors.
Proceedings of the Augmented Humans International Conference, 2020

2019
Drift-Correction Techniques for Scale-Adaptive VR Navigation.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

LeviProps: Animating Levitated Optimized Fabric Structures using Holographic Acoustic Tweezers.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

SonicSpray: A Technique to Reconfigure Permeable Mid-Air Displays.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
SoundBender: Dynamic Acoustic Control Behind Obstacles.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

2017
Erg-O: Ergonomic Optimization of Immersive Virtual Environments.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

NaviFields: Relevance fields for adaptive VR navigation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

MistForm: Adaptive Shape Changing Fog Screens.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Mobile energy sharing futures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Enhancing Interactivity with Transcranial Direct Current Stimulation.
Proceedings of the Companion Publication of the 21st International Conference on Intelligent User Interfaces, 2016

PowerShake: Power Transfer Interactions for Mobile Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
One step beyond virtual reality: connecting past and future developments.
XRDS, 2015

Reflets: combining and revealing spaces for musical performances.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Control of Non-Solid Diffusers by Electrostatic Charging.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Through the combining glass.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Portallax: bringing 3D displays capabilities to handhelds.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

SensaBubble: a chrono-sensory mid-air display of sight and smell.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Rubikon: a highly reconfigurable device for advanced interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

ReflectoSlates: personal overlays for tabletops combining camera-projector systems and retroreflective materials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

MisTable: reach-through personal screens for tabletops.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Extending interaction for smart watches: enabling bimanual around device control.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Erratum to: An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models.
J. Univers. Comput. Sci., 2013

2012
PiVOT: personalized view-overlays for tabletops.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Proposal and evaluation of models with and without position for immersive FPS games.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Comparison of Force and Vibrotactile Feedback with Direct Stimulation for Texture Recognition.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
Usability evaluation of virtual reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments.
Vis. Comput., 2010

AFreeCA: Extending the Spatial Model of Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Enhancing Collaborative Manipulation Through the Use of Feedback and Awareness in CVEs.
Int. J. Virtual Real., 2009

A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

An experimental study of collaborative interaction tasks supported by awareness and multimodal feedback.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
A Model of Interaction for CVEs Based on the Model of Human Communication.
J. Univers. Comput. Sci., 2008

Prototyping and evaluating glove-based multimodal interfaces.
J. Multimodal User Interfaces, 2008

A Space Model for 3D User Interface Development.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Evaluation of Text Input Techniques in Immersive Virtual Environments.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Towards an Interaction Model in Collaborative Virtual Environments.
Proceedings of the Virtual Reality, 2007

Collaborative Virtual Environments: You Can't Do It Alone, Can You?
Proceedings of the Virtual Reality, 2007

An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
The development of glove-based interfaces with the TRES-D methodology.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006


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